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  1. #1
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    Proportion & scaling in perspective

    So I've been studying Andrew Loomis - Successful Drawing book exactly for this reason - to learn proportion & scaling in perspective.
    I just got to this part today: http://illustratorslounge.com/wp-con...drawing-02.jpg
    I always kinda had the idea but thought maybe I could do it more accurately. But with the book, I found out that the procedure isn't the most fun or practical to apply every time.

    Do you guys apply these to every environments you do? Or perhaps to you just use your eye to judge proportion and scaling in perspective?

    Just in general I'm really having trouble with how much perspective I should apply to my art.

    Thank you in advance


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  3. #2
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    1. Learn the techniques (this will require you to do constructions by hand, reading about them is not enough)
    2. Use 3D for complicated constructions
    3. Employ the perspective techniques you learned to implement minor changes to the 3D output


    E/ although looking aT the Loomis pages you posted, those particular methods (architects method/ elevation conversion) are not that useful in practice with a 3D workflow. You primarily need standard perspective techniques like vps, subdividing lenghts equally, finding centre points and placing ellipses.
    Last edited by Benedikt; 2 Weeks Ago at 06:42 AM.

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  5. #3
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    https://www.youtube.com/channel/UCNP...3Q8zr4eKvmhLGQ and scott robertson how to draw are good sources for perspective, check those out.
    I'm wondering is 3d useful for traditional, maybe for comps or if you use projector or scanner to move block in to surface that you are working on
    Last edited by stonec; 2 Weeks Ago at 04:24 AM.

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  7. #4
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    Quote Originally Posted by stonec View Post
    I'm wondering is 3d useful for traditional, maybe for comps or if you use projector or scanner to move block in to surface that you are working on
    Sure, even if you don't project the output it might me helpful especially if you're painting things from imagination. After all all you're doing is creating a maquette, like Gurney does for his imaginative paintings:

    Proportion & scaling in perspective

    Only in digital. Rendering apps are so easy to use and powerful today that you can create very good lighting and colour reference, not just reference for perspective. Nothung beats life as reference though of course.

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