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  1. #1
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    I could use some help with colors.

    Hello! I would love some advice on the colors and values here. I often lose a lot of the color pop during the rendering stage, and I'm wondering why? I think the values looks pretty ok - is that where I'm wrong, or is there something else at play? Thanks for your time.


    Name:  poppy_forest4_by_zaverre-dcaglfm.jpg
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    Last edited by Elding; May 2nd, 2018 at 04:44 PM.


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  3. #2
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    Name:  Untitled-1.jpg
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    This might not be what you are looking for but made whole image desaturated and revealed focal points bit so those pop more and pushed bit more warm and cool and saturate/desaturate relationship around face and flower as you really need to think about saturate vs desaturate and warm vs cool, you could also light being more saturated and shadow less saturated wise versa
    You could do some master studies for color: http://www.conceptart.org/forums/for...MASTER-STUDIES

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  5. #3
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    Thanks, you're right. You've given me a lot to work with.. quick final update for the night before I return to it tomorrow:

    Name:  poppy_forest7_by_zaverre-dcah1gj.png
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  6. #4
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    This could be a computer related issue as well, I have two calibrated monitors and an iPad pro, and it looks extremely saturated on all of the screens. Building from stonec's good ideas, I think the values are a little muddy too. The background trees feel too dark, without the atmospheric perspective, the depth starts to feel claustrophobic. And there feels like too many value accents that draw attention away from the focal point (e.g. the legs and sunlit fauna way in the back). Here's an example of clean value differntiations by Durand:
    Name:  123.jpg
Views: 955
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    Great work so far, can't wait to see your progress!

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  8. #5
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    There is some lighting inconsistency, your main light source seems to come from the side of the character, but his body parts nor the high vegetation casts shadow on the guy. Try to keep your value range the same across the image, for example, if you chose to set your shadow value to halfway to black compared to your brighter value on the guy, everything else should follow the same "halfway to black" rule. (get Scott robertson's book how to render)

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  10. #6
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    One quick gripe: please do not cut off your character by his ankles!
    Grinnikend door het leven...

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