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Thread: Art Questions

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    Art Questions

    This is my first thread and I will use it to ask questions and things I want to know.

    Right now I work on traditional drawing and some painting and I want to go into concept art and 3D design for video games and films.

    How difficult is entering into this industry professionally?


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    Lets see your portfolio, it would make it easier to give you an answer. Nothing else matters as much as that.
    Last edited by Mike Tenebrae; 3 Days Ago at 03:34 AM.

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    Quote Originally Posted by Mike Tenebrae View Post
    Lets see your portfolio, it would make it easier to give you answer. Nothing else matters as much as that.
    You're right. But I don't have a portfolio.
    Last edited by BlackOwl; 4 Days Ago at 04:02 PM.

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    Quote Originally Posted by Benedikt View Post
    Then you'll find it hard to enter the industry professionally.
    I'm still at high school, I'm not working yet.

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    Sorry, I should have said that I'm not looking right now for a job, instead I am thinking to enter this area in the future and I have barely started to learn 3d and concept art a few weeks ago.

    How could I forgot saying that? :/

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    it very hard for people just starting out to find more than just occasional work. If you are in high school and have just started drawing and painting, figure about ten years to get to the level of ability that will get you paying work.
    Last edited by dpaint; 3 Days Ago at 10:37 AM.

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    What everyone is trying to say is that your ability to find work depends on your artistic ability.

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    I personally don't have much experience with the industry but the people I have interacted from multiple artist hangouts are all over the place on the success scale. Depends on your skill level, enthusiasm, location, available company ... etc, god know where you will end up. Do a lot of searching, preferably prioritizing local studio first.

    There are too many variables to ever give a concrete answer I think. Like if you live the the Eastern parts of the world you can get a lot of 3D works for production because of outsourcing, while fantasy concept arts are not so much. If there are some small-medium mobile game kind of studios in your area, then it could be easier to break into.
    Last edited by GPhong; 3 Days Ago at 11:49 AM.
    People keep telling me : " Why do you keep suggesting courses and books instead of just giving me the solution directly ? "

    Well if i could condense all the necessary informations that take hours of explanation and demonstration into a single post, i would gladly do it

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    Thanks, all that you said will help me very much to decide.

    I started drawing about three years ago, I'll try to post some work to show you what I can do. I started painting last year. A few months ago concept art and 3d caught my interest, but until a few weeks ago I decided to try something there, also I have too many ideas but don't know how to work them.

    I have not portfolio because I don't know how to make one, or to choose what should be there.

    If it is hard to say the difficulty of getting a job, working there, etc.. don't worry, leave it there. Then , can you tell me how is the work there, like, how they work, how much hours per day, etc.. things that you think would help me know if I would like or tolerate the job?
    Last edited by BlackOwl; 2 Days Ago at 04:59 PM.

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    You’re kind of asking “how heavy is a bag of bricks?”. It depends. There’s so many variables no one can really give you a solid answer. Working freelance vs for a consulting company vs an in house studio, what stage of the design you’re working on, how far along the project is, what the deadlines are....

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    Quote Originally Posted by octopuscats View Post
    You’re kind of asking “how heavy is a bag of bricks?”. It depends. There’s so many variables no one can really give you a solid answer. Working freelance vs for a consulting company vs an in house studio, what stage of the design you’re working on, how far along the project is, what the deadlines are....
    Sorry, better forget that question.

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    I'll try another question:

    Based on what you've seen and your experience, how many works do you think should go in a portfolio of concept art? cause I've read that some recommend 3 others 5 or 10.

    These are things that I've been wondering for some time, if they can't be answered, excuse me I didn't knew.

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    Check out FZD school channel on youtube, some podcast in there have info on concept art work/education. Also other youtube channels on the subject are ArtCafe, Schoolism, Chris Oatley, Marco Bucci, Cubebrush, Sinix. I dont think you have a really clear idea of what concept art is, do some research.

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    Your portfolio should have at least 5 to10 pieces in it and you should update it every 6 months with all new images. If you can't do that then you aren't ready for professional work. A portfolio doesn't just show your quality, it shows your ability to produce work consistently over long periods of time. When I was an art director anybody who submitted the same portfolio of images twice to our company went into the trash bin, it showed they weren't serious about making art.

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    Quote Originally Posted by dpaint View Post
    Your portfolio should have at least 5 to10 pieces in it and you should update it every 6 months with all new images. If you can't do that then you aren't ready for professional work. A portfolio doesn't just show your quality, it shows your ability to produce work consistently over long periods of time. When I was an art director anybody who submitted the same portfolio of images twice to our company went into the trash bin, it showed they weren't serious about making art.
    5 to 10 pieces and change everything every 6 months, ok I got it. Thanks.

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