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  1. #1
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    Need suggestions before I go further

    Aight so, I'm working on this piece in grayscale for now, but for the finished product I'd really like it to have a sort of vivid, almost cartoony feel. I've never really made any kind of mech robot things before so this is uncharted territory. Actually, hard surfaces in general.... ahem. Anyway, I'd like help catching anything glaring before I start rendering and then coloring.
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  3. #2
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    Perspective's good, I feel like there's too much negative space on the right though, and the attention shifts from the awesome bot to the helicopters in the background. I would add some more elements if you're going to keep the helicopters though, since there's not really enough information to gather a story. Also, perhaps some more harsher shadows on the bot's surface to make it stand out more. You've got something great coming together!

    (Also may I ask what brush you're using?)

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  5. #3
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    I agree with the above, do more of these tone studies and work the concept a bit more then you will get to where you want to be!

    I am thinking from the generic grippy claw thing that its a bit lost in space style, so put it in the 50's or 60's era tech wise and play a little!

    I am looking forward to seeing some more of this, good luck with it!
    A great kind hearted lumbering bullock



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  7. #4
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    Agreed with what the others have said.

    Other observation:
    How big is this thing supposed to be?
    I would presume given the low angle that you're trying to sell a large scale, but it's hard to tell with the information provided.
    Those sand dunes could be two feet tall or they could be twenty.
    Are the helicopters further in the background or are the right next to the thing?
    Is the pilot in the robot's head human-sized or are they also huge?

    When refining consider adding some other mid and foreground elements to convey the scale.

  8. #5
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    Agree with what everyone has said before. Too much negative space, and a lack of foreground elements make the scale difficult to determine (the helicopters don't really do the trick as they're not attached to the ground they could either be in front of the robot, right net to it, or behind it). Maybe add a soldier screaming in the immediate foreground (lower right of image), and some fleeing infantry in the mid-distance (around the robot's feet)?

    I'll add my two cents, I'm struggling with the light source. It seems like it's sort of generically behind the robot (evidenced only by the background being slightly lighter there) but it doesn't register at all in the shading and lighting. I'd recommend definitively picking a light source before getting too far into rendering, because that's going to go a long way towards capturing the overall look and feel you're looking for.

    Good luck!
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  10. #6
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    Thank you so much for the suggestions everyone! I've been working on incorporating them all into the piece. I didn't have a lot of time to work on it and I'm not quite there yet but I think it's beginning to look a little better (still working out light source and scaling kinks for sure, but yeah). Here's what it looks like so far.

    @EternityBlue, for 99% of the image I'm using a plain, hard square brush. No texture, opacity and flow dynamics turned on. The other 1% is a default photoshop chalk brush with a bit of paper texture in it for extra 'tooth' and a rust scatter brush that I downloaded like 9 years ago. Again, for a tiny bit of grain on the sand dune.
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  12. #7
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    Great improvements! I did a quick paintover to illustrate a possible idea to fill a little of the empty space remaining on the right and help draw the viewer's eye better. Do with it what you will (and please forgive the garbage attempt at a "cartoon" style).

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    Dread_Reaper's (HORRIBLY OUTDATED) Book of Darkness and Stuff

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