Results 1 to 5 of 5
  1. #1
    Join Date
    Apr 2018
    Posts
    5
    Thanks
    2
    Thanked 2 Times in 2 Posts

    Need critique, please.

    Hey guys, just need some directions, i know how amateur is this, but can you guys point some tips for me? Dont be shy, i dont mind harsh but constructive critique, thanks a lot for your time and advise.

    The drawing is my version of fulgrim, lol haha, i know, its so bad, its an heresy !

    Attached Images Attached Images  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Oct 2009
    Location
    Nebraska
    Posts
    1,423
    Thanks
    42
    Thanked 473 Times in 413 Posts
    Not a bad start, but it needs to be pushed farther with detail, shading, and some tweaks.


    Things like the upper part of the leg armor looks, if bent, would clang into the belt part.


    The head looks more skull than face.


    The gems look to be almost holes and not 3d bump outs.

    Save a copy and start digging around on it!
    My commentary is a gift to you.

  4. The Following User Says Thank You to modi123 For This Useful Post:


  5. #3
    Join Date
    Apr 2018
    Posts
    5
    Thanks
    2
    Thanked 2 Times in 2 Posts
    Many thanks my man, very good advices, thanks a lot.

  6. #4
    Join Date
    Jul 2017
    Location
    Poland
    Posts
    22
    Thanks
    13
    Thanked 4 Times in 4 Posts
    It looks pretty nice and it ain't no heresy, man!
    Actuially, it's easy to see that you've put some thought and work into it and what is limiting you is not laziness but the lack of skill and practice.
    It's a good sign!

    Proportions seem okey, what I would work on is shading and pose.
    This looks like an early version, WIP, first step in shading. You can push it much further! Add more values, play around with hues and warm/cool colors, add highlights and reflections on metal and golden areas...
    I know it's a lot, but it is what will make your work better. Right now it's pretty limited, to be honest.

    Another thing to look at is posing. Try to google up things like gesture and line of action. Proko has some nice videos about it on his youtube channel.
    That pose is very stiff and boring, it has no life.
    I am pretty sure that you did some work on anatomy and stuff, so it's time to take more steps towards being good with characters and knowing your gesture is essential!

    Hope that helps you a bit! ^_^

  7. The Following User Says Thank You to AigorWoz For This Useful Post:


  8. #5
    Join Date
    Apr 2018
    Posts
    5
    Thanks
    2
    Thanked 2 Times in 2 Posts
    Hey AigorWoz, very nice advise, its really my struggle to render and push the detail, the shading is other issue, i think is what you say, need more practice in those areas, many thanks for your time, cheers!

Similar Threads

  1. Replies: 14
    Last Post: June 6th, 2016, 03:21 PM
  2. Critique clarification (and just critique).
    By jessejesse in forum Art Critique Center
    Replies: 10
    Last Post: February 22nd, 2012, 07:14 AM
  3. SketchBook: mark sketchbook-critique--critique
    By markey2d in forum Sketchbooks
    Replies: 13
    Last Post: August 26th, 2009, 07:53 AM
  4. critique, critique, my kingdom for some critiques
    By whitepython in forum Art Critique Center
    Replies: 6
    Last Post: November 24th, 2008, 03:23 PM
  5. Replies: 1
    Last Post: August 6th, 2008, 08:31 AM

Members who have read this thread: 40

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by the makers of the Best Amazon Podcast