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Thread: Low - Baba Yaga

  1. #1
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    Low - Baba Yaga

    Hey guys.. I've been working on this character for a 3d contest over at cgchat.com. Deadline's tommorrow, so I figured I'd post this around and get any last minute feedback.

    model - 2448 polys, a 512 color, a 512 bump, and a 512 spec.

    Low - Baba Yaga

    If you're curious, check my sketchbook on here for process work.
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  3. #2
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    orthoriffic stuff!

    Low - Baba Yaga

    Low - Baba Yaga

    Actually I may not have too much time to make too many big changes, but I still certainly welcome the crits!
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  4. #3
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    yo i know who baba yaga is.. its a russian fairy tale, my granma used to tell me...
    but u mussed up the model, baba yaga flies around in a pot thing (dunno the english word for it) and has a shack with chicken feet. also i wish her clothes were a bit more russian, and some sort of boobs would be nice.. she is a female after all..
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  5. #4
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    yep, you're right, she flies around in a mortar and pestel... but that's not nearly as much fun to make, or even to see in a game, as a chickenhouse-steed.
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  6. #5
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    isn't baba-yaga this uber-cruel witch that eats humans.. it's mentioned also in grieg's peer gynt symphony.. nice.. like the design.. she has a really cruel look to her. colors and textures are great! way to go, pal!
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  7. #6
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  8. #7
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    thanks fellas.

    yeah, i've done quite a bit of research on her over this project... she is a cannibalistic ogre-witch-diety-goddess-devilmomma(literally) depending on which culture you pull from. Either way, she's based in slavic folklore and she pops up in LOTS of fairy tales, not always cruelly... but usually.

    SHe also had a weird obsession with using bones and skulls as decor.
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  9. #8
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    I like this a lot Joe.

    How many hours did you put into it? Can you say?

    She needs an AK-47. Those are legal now, stupidly enough, so she can get one, after a seven day background check.

    -MeFist.
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  10. #9
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    Absolutely stellar, dude.. I'm really impressed! you kicked ass on this one!!!

    D
    d a v i d p i n e

    ONLY CONNECT.
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  11. #10
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    you're right. she is funner to look at riding a chicken house. i absolutely love your texture. awesome.

    www.npagan.com
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  12. #11
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    Five stars!
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  13. #12
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    thanks guys.. I'm glad you dig it.

    Andy - too many hours to mention... I need to pick up on speed.... modeling was probably the quickest; 10 hours or so.. but with 3 or 4 hours of optimizing on top of that, since that optimizing was so key for this comp. 3-5 or so unwrapping, that goes quick. Texturing... 40+ hours easily.. maybe more.. that's where my real bottleneck is, but it's also where I'm learning the most. Lighting took a couple of hours too at least... too many people toss away lighting as an afterthought. I've learned that good lighting takes time. Total... 60-70 maybe? I think an experienced game artist could do something equal or better in 40-50 hours.
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  14. #13
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    Looks great Joe! I hope you win over at CGchat! though Tasart's Medusa is damn sexy!

    I think yours was the most creative though..most deffinitly.. I was looking at your time tables..they sound pretty good.. except on your texturing.. that definitly needs to get a little faster.. more along the lines of 25 hours or less..

    I think for final renders lighting is good.. but if the model is just for a game.. lighting isnt that big of a deal.. the best thing to do is setup a "lighting file" where you have all your lights set and camera's set.. then you just import your models into that same file.. ajust a little and render.. that way you arent setting up lighting everytime..

    ok Im rambling.. keep it up.

    peace
    -mike
    -Deth Jester
    "Live each day like you will die tommorow, and dream like you will live forever..."
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