Results 1 to 18 of 18

Thread: Low - Baba Yaga

  1. #1
    Join Date
    Oct 2002
    Location
    Boston Suburbs
    Posts
    1,342
    Thanks
    5
    Thanked 9 Times in 8 Posts

    Low - Baba Yaga

    Hey guys.. I've been working on this character for a 3d contest over at cgchat.com. Deadline's tommorrow, so I figured I'd post this around and get any last minute feedback.

    model - 2448 polys, a 512 color, a 512 bump, and a 512 spec.

    Low - Baba Yaga

    If you're curious, check my sketchbook on here for process work.


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Oct 2002
    Location
    Boston Suburbs
    Posts
    1,342
    Thanks
    5
    Thanked 9 Times in 8 Posts
    orthoriffic stuff!

    Low - Baba Yaga

    Low - Baba Yaga

    Actually I may not have too much time to make too many big changes, but I still certainly welcome the crits!

  4. #3
    Join Date
    Oct 2004
    Location
    canada, from russia
    Posts
    3,369
    Thanks
    791
    Thanked 443 Times in 357 Posts
    yo i know who baba yaga is.. its a russian fairy tale, my granma used to tell me...
    but u mussed up the model, baba yaga flies around in a pot thing (dunno the english word for it) and has a shack with chicken feet. also i wish her clothes were a bit more russian, and some sort of boobs would be nice.. she is a female after all..

  5. #4
    Join Date
    Oct 2002
    Location
    Boston Suburbs
    Posts
    1,342
    Thanks
    5
    Thanked 9 Times in 8 Posts
    yep, you're right, she flies around in a mortar and pestel... but that's not nearly as much fun to make, or even to see in a game, as a chickenhouse-steed.

  6. #5
    Join Date
    Jul 2004
    Posts
    1,081
    Thanks
    0
    Thanked 4 Times in 4 Posts
    isn't baba-yaga this uber-cruel witch that eats humans.. it's mentioned also in grieg's peer gynt symphony.. nice.. like the design.. she has a really cruel look to her. colors and textures are great! way to go, pal!

  7. #6
    Join Date
    Jul 2002
    Location
    YUL = MONTREAL !
    Posts
    3,534
    Thanks
    276
    Thanked 129 Times in 88 Posts

  8. #7
    Join Date
    Oct 2002
    Location
    Boston Suburbs
    Posts
    1,342
    Thanks
    5
    Thanked 9 Times in 8 Posts
    thanks fellas.

    yeah, i've done quite a bit of research on her over this project... she is a cannibalistic ogre-witch-diety-goddess-devilmomma(literally) depending on which culture you pull from. Either way, she's based in slavic folklore and she pops up in LOTS of fairy tales, not always cruelly... but usually.

    SHe also had a weird obsession with using bones and skulls as decor.

  9. #8
    Join Date
    Jul 2003
    Location
    Charlottesville, VA
    Posts
    134
    Thanks
    5
    Thanked 2 Times in 2 Posts
    I like this a lot Joe.

    How many hours did you put into it? Can you say?

    She needs an AK-47. Those are legal now, stupidly enough, so she can get one, after a seven day background check.

    -MeFist.

  10. #9
    Join Date
    Jul 2003
    Location
    mckinney tx
    Posts
    538
    Thanks
    95
    Thanked 68 Times in 39 Posts
    Absolutely stellar, dude.. I'm really impressed! you kicked ass on this one!!!

    D
    d a v i d p i n e

    ONLY CONNECT.

  11. #10
    Join Date
    Oct 2004
    Location
    Florida
    Posts
    57
    Thanks
    0
    Thanked 0 Times in 0 Posts
    you're right. she is funner to look at riding a chicken house. i absolutely love your texture. awesome.

    www.npagan.com

  12. #11
    Join Date
    Jul 2003
    Location
    Spain
    Posts
    476
    Thanks
    48
    Thanked 42 Times in 19 Posts
    Five stars!

  13. #12
    Join Date
    Oct 2002
    Location
    Boston Suburbs
    Posts
    1,342
    Thanks
    5
    Thanked 9 Times in 8 Posts
    thanks guys.. I'm glad you dig it.

    Andy - too many hours to mention... I need to pick up on speed.... modeling was probably the quickest; 10 hours or so.. but with 3 or 4 hours of optimizing on top of that, since that optimizing was so key for this comp. 3-5 or so unwrapping, that goes quick. Texturing... 40+ hours easily.. maybe more.. that's where my real bottleneck is, but it's also where I'm learning the most. Lighting took a couple of hours too at least... too many people toss away lighting as an afterthought. I've learned that good lighting takes time. Total... 60-70 maybe? I think an experienced game artist could do something equal or better in 40-50 hours.

  14. #13
    Join Date
    Jul 2002
    Location
    in a dark corner
    Posts
    602
    Thanks
    0
    Thanked 1 Time in 1 Post
    Looks great Joe! I hope you win over at CGchat! though Tasart's Medusa is damn sexy!

    I think yours was the most creative though..most deffinitly.. I was looking at your time tables..they sound pretty good.. except on your texturing.. that definitly needs to get a little faster.. more along the lines of 25 hours or less..

    I think for final renders lighting is good.. but if the model is just for a game.. lighting isnt that big of a deal.. the best thing to do is setup a "lighting file" where you have all your lights set and camera's set.. then you just import your models into that same file.. ajust a little and render.. that way you arent setting up lighting everytime..

    ok Im rambling.. keep it up.

    peace
    -mike
    -Deth Jester
    "Live each day like you will die tommorow, and dream like you will live forever..."

  15. #14
    Join Date
    Oct 2002
    Location
    Boston Suburbs
    Posts
    1,342
    Thanks
    5
    Thanked 9 Times in 8 Posts
    Thanks Jester! I appreciate the encouragement... Tas is a great artist and a cool guy, and I really look up to him... but due to a bit of controversy I'm not sure if his medusa is going to be entered or not. It's a shame really, since that is an incredible incredible piece.

    Luckily, it doesn't make too much of a difference if he DID enter.. the main prize at stake is a -possible- job, and he already has one. As does rabid kitten, another strong contender. They both just entered for fun/other prizes.

    Thanks for the reassurance on the timetables... I was pretty sure texturing was my slow part, but I didn't know too much on the rest of the pipeline's 'norms'.

    As for lighting, we are 'allowed/encouraged' to create a beauty render for these cgchat contests; with the model posed, using a 3-point-based-lighting scheme(no raytraced lighting or shadows though)... so it's only to my benefit to light it specifically to the model for the contest. I learned a lot doing it too... so that's always good.

    Outside of contests like this though, I agree with you entirely. A simple versatile lighting rig seems more than enough to clearly show off most of a game portfolio.

  16. #15
    Join Date
    May 2003
    Location
    Notqmah, VA
    Posts
    1,011
    Thanks
    1
    Thanked 4 Times in 4 Posts
    Sweet man. I love your take on Baba Yaga riding her chicken hut instead of getting around in her mortar and pestal.

  17. #16
    Join Date
    Oct 2003
    Location
    vancouver, WA
    Posts
    87
    Thanks
    1
    Thanked 2 Times in 2 Posts
    wow, I remember seeing this in your thread over at cgchat a while back when you had first started on the model. Honestly i wasn't really impressed with it at that stage. I'm amazed how good it looks now. great job, especially in the textures. I hope you win
    my psychic makeup is all over the place

    www.bunkart.net

  18. #17
    Join Date
    Oct 2002
    Location
    Boston Suburbs
    Posts
    1,342
    Thanks
    5
    Thanked 9 Times in 8 Posts
    hito - thanks man, see ya in sf, right?

    Requiem- thanks, yeah this suckah's been through a loooooong process..i hope I win too... there's quite a few solid entries though, and i might not know for another week or so.. which leaves me a bit anxious.

  19. #18
    Join Date
    Nov 2005
    Location
    Ireland
    Posts
    4
    Thanks
    0
    Thanked 0 Times in 0 Posts
    INGENIUS CHARACTER!!!!! I LOVE IT SO MUCH! CAN I HAVE IT?!?!

Similar Threads

  1. Art: The Courtship of Baba Yaga
    By wylielise in forum Finished Art
    Replies: 4
    Last Post: March 19th, 2012, 10:21 PM
  2. Hut of Baba Yaga
    By banuo in forum Art Critique Center
    Replies: 3
    Last Post: March 30th, 2010, 06:48 PM
  3. Baba Yaga
    By Ito Saith Webb in forum Art Critique Center
    Replies: 7
    Last Post: October 2nd, 2007, 04:25 PM
  4. Art: Baba Yaga
    By Ada_Pinke in forum 3D Art, Sculpture & Toy Art
    Replies: 2
    Last Post: April 9th, 2006, 05:52 AM
  5. when Baba Yaga was young
    By dansadad in forum Art Critique Center
    Replies: 3
    Last Post: December 3rd, 2004, 04:47 AM

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by the makers of the Best Amazon Podcast