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  1. #1
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    Alec's Monster Mash

    Hi everyone, I'm Alec! I'm a 19-year-old aspiring character/creature artist from a small town in Minnesota. I've been on conceptart.org for about two years but had never thought about starting a 3D sketchbook here until now. I'll still post 2D work sometimes, but I'm mainly going to post my sculpts/models. Everything is fair game, whether it be a speed sculpt, WIP, updated render of an older model, render composite of a newly finished model, etc. That said, I'll try my best to post often.

    Alright, let's get it started with a few render comps of projects from the beginning of April to now. The wasteland mutant is entirely mine (design, finished model, renders, etc.). The bug dude is based on a concept by the legendary Carlos Huante, but I designed and modeled the weapon on its back. The fully-clothed character is a WIP fresh out of Marvelous Designer. Figured I'd throw him into KeyShot and Photoshop for fun. It's based on Outlast 2 concept art by Faraz Shanyar. Finally, the upper body is from a larger project I'm working on right now. He's going to be a Firefly from The Last of Us. I hope you like my work! C&C welcome and much appreciated!

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    Last edited by alec2002; 1 Week Ago at 03:54 AM.


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  4. #2
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    Some sculpts from late 2016 and earlier this year.

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  5. #3
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    Incredible! Solid designs, proper horror vibes. And at just 19? Wow!

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  7. #4
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    Thanks, Mike! I'm glad you like them! I forgot to mention that the vampire is based on a sculpture by Aris Kolokontes. I love trying to translate other artists' designs into digital sculpture to test my skills in maintaining proportion and silhouette from all angles. That said, the bug dude, clothed guy, and vampire are the only ones that aren't my design.

    To keep my promise of uploading 2D work every so often, here are a few of my favorire works from my first year in school. I used some photo ref for the hands and feet as well as the hand study from the Statue of David. All others were drawn and rendered from life or imagination. And yes, that's a self-portrait.

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  8. #5
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    Your work is lovely. You have such a great command over detail in your sculptures. Do you have any plans of doing something with them beyond sculpture (eg animation)?

    I also really like the hand and foot studies on brown paper. The colour of the skin really complements the tone of the paper.

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  10. #6
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    Thank you, octopuscats! I don't have plans to animate them yet. I start the two-year modeling and texturing program at Gnomon School of VFX this Fall, so I'm sure there will be students in that discipline that can help me bring them to life. Animation is a beast in itself to learn, so I've stuck to modeling and sculpting for now so I have a good artistic foundation before attending Gnomon and learning all the technical stuff that goes into 3D art. I really enjoyed working with the toned paper too! That scale is fun to work at as well. Every traditional piece above except the Statue of David hand and the three environments is at least 18" x 24".

    Here's the block-out of a new creature I started not too long ago. I'm still working out the proportions and trying to get it as close to the concept as possible. The claws and "torso" are particularly challenging because the silhouette is off on my model. I'll figure it out soon. The concept is by Carlos Huante (if you haven't noticed, he's my favorite creature designer haha.) I did NOT paint the 2D piece below. I'm only posting it for comparison to my sculpt.

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  11. #7
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    More progress on this little fella. I'm going camping this weekend but will try to get some more done on my laptop.

    Click image for larger version. 

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  12. #8
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    Some sketches from imagination. Just trying to get some drawing hours in and have fun with them. The two rightmost are from today, the others I did not too long ago and decided to throw them on the same sheet. Didn't spend much time on some parts, and it shows. Also, here's another render comp of the little guy. I find it relaxing to throw WIPs into KeyShot and Photoshop when I'm getting a bit burned out from sculpting and trying to find good forms.

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  13. #9
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    Here's a render comp of a year-old sculpt that I did in between sculpting the little creature from my last post. Based on a concept by Peter Konig.

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  14. #10
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    Started a new sculpt. I'll get back to the other projects soon, I promise. I'm a bit tired. Don't judge me.

    Click image for larger version. 

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  15. #11
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    nice sketchbook! assuming you're using z-brush, do you have any tips, tutorials etc. for a noob wanting to start on it? I'm interested in starting sculpting with z-brush and was wondering where to begin, if it's better to start with Blender and all that stuff, any ideas?
    ------
    my sketchbook : http://www.conceptart.org/forums/sho...i-s-Sketchbook

    "Second place is the first place among the last ones, and that's not my target."- Zlatan Ibrahimovic

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  17. #12
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    Thanks Okapi! Yes, I'm using ZBrush. I started using it almost exactly two years ago, and I learned a lot from the Gnomon Workshop, Digital Tutors (Pluralsight), and YouTube. It's a tough program to grasp when you're first starting, especially if you're new to 3D altogether like I was haha. As soon as you get a hold of the interface, brushes, etc. you'll be in a good place. Also, I recommend starting with smaller projects like a torso study or creature bust just to get a hang of sculpting. Don't bog yourself down with a full character with tons of props or hard-surface elements. Anyway, those are my two cents.

    If you have any questions, feel free to message me!

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  19. #13
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    Wanted to do a comp of this guy without his weapon and vest to show his THICCness.

    Click image for larger version. 

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  20. #14
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    KeyShot is amaz- uh... I mean I love sculpting traditionally. But in all seriousness, I want to start sculpting with clay soon. I'll get to take two character sculpting classes at Gnomon throughout my two years there, and I can't wait! John Brown teaches their traditional sculpting classes, and he's an awesome sculptor.

    Click image for larger version. 

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  21. #15
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    Some ZBrush screenshots from today and yesterday. Working on asymmetry in the face of my Firefly and figuring out the anatomy of the arm and pectoral girdle of my Pickman's Model design.

    Click image for larger version. 

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