Bio: Previously working for GAMELOFT as a 3D artist, making characters and environments for over 4 years. I'm a well rounded CGI artist, passionate about 3D art.

I'm currently living in the US, and willing to show proof of employment eligibility.

Both standard and cutting edge techniques.
Hard Surface / Organic modelling
Characters / Environments / Props
Unreal / Unity PBR Workflow

Primary Tools:
3Dsmax / Maya / Zbrush / Xnormal / Substance painter / Photoshop / marmoset / Topogun..


Via Linkedin