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  1. #1
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    Eldritch Bat - Color theory? Rendering? Perspective? Loosening Up?

    Fan art for a (somewhat) obscure game I won't go into here.

    I'm sure there's a lot of errors in this one - but it is a recent piece I'm reasonably proud of. However, I'd like to work on color theory a little starting from here, as well as the perspective issues and loosening up. I seem to keep working really tight, which I assume is partially nervousness, but some advice would help!
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  3. #2
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    Hello!
    Looks great, I like the concept and the mysterious feel of it.
    But it's hard to say what's going on on the picture, I'm not able to distinct one creature from another. Maybe you should use a rim light on a closer creature, so that they don't "blend"together?

    Sorry for my english, I hope you were able to understand what I wanted to say))

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  5. #3
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    Not a large fan of this for a few reasons. First tht background isn't really working out well. Be it the table thing or that odd shell arch.. both look undone and not finished.

    Next is the number of arms or wings or what not. Is that two on the yellow eyed one or part of the green eyed on? Another arm from somewhere?

    The speckles on the fur seem out of place and not integrated into the image.

    The snout on the yellow one looks bent forward though when it should be a profile.

    The wing's fingers and nails do not seem to have the same contrast as the hand.

    Woah, wait a minute. Is that supposed to be a mirror or not?
    The commentary is just a gift to you.

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  7. #4
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    Thank you both for your responses! You've helped me identify some of the issues with an outside eye.

    First of all all it is, in fact, a mirror. The setting has strange light from behind mirrors but I might go back in and alter it to regular just so the piece reads better. You're also right that it's hard to tell with the low contrast what is where - but I'm unsure how to fix it with a night sky black, starry creature.

    I might try a different technique, and the furniture just needs work.

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