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  1. #1
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    C.H.O.W 424 Pokemon Trainer

    C.H.O.W 424 Pokemon Trainer


    Character of the Week #424

    Pokemon Trainer
    Deadline - Sunday, April 9th 10PM GMT

    A true Pokemon trainer must be able to survive for long periods in the habitat of the pokemon he is trying to capture.

    Pick a type of pokemon (grass, water, fire, snow, electric, etc.), and kit out your trainer with everything he or she could need to survive, hunt and capture that pokemon! http://pokemon.wikia.com/wiki/Pok%C3%A9mon_Wiki

    For example, an ice-type hunter would need thick clothing and snow shoes, whilst a ghost-type pokemon hunter might need ghostbusting / exorcist equipment. You could even tailor your trainer for capturing a specific pokemon.

    Optional edit: You could think about this as how does a trainer capture his / her first pokemon? What if there is no professor Oak handily giving out free pokemon to anyone who walks in the door? The equipment your trainer carries might not just be for finding a creature, but have a more hands on role in trying to trap it. An electric type hunter might be glad of a pair of rubber gloves when chasing a magnemite for example.

    Humane pokemon capture removed


    - Male or female human
    - Kitted out with survival gear for chosen pokemon type. (or a specific pokemon)
    - Carries at least one pokeball.



    The Rules:

    - FINALS: Must post in finals thread before the deadline
    - KNEES UP: Must show at least 3/4 of the character, from at least the knees up.
    - FRONT VIEW: Must be able to see the front of design. No back views without a front.
    - WIPS: Must show at least 2 work in progress shots with final entry.
    - READABLE: Design must be readable, as in a 3D model could be made from your image.
    - ONLY ONE: May only submit one entry. No multiple submissions.
    - 3D: Must be originally created models, excluding primitives. 3D paint-overs permitted. If you choose to use 3D in whole or in part you must show a screenshot of the model in 3D software with final entry.
    - UNACCEPTABLE: These are not permitted: Photos, photo paint-overs, photobashing, pre-made or purchased 3D
    models, rushed works/ rough sketches.
    - NEW USERS: Must submit entries by 6pm GMT on due date, due to conceptart.org's moderation process: http://www.conceptart.org/forums/sho...-up-yet/page24

    - DESIGN: Design your character for the brief, not your personal fetish. Nudes without some design are not permitted.
    - READ: Read through the threads; there may be answers to your questions already posted.
    - FUN: Have fun!


    Read more: http://www.conceptart.org/forums/sho...#ixzz4cT0S1VhV
    Last edited by Moirae; April 5th, 2017 at 08:32 AM.
    Character of the week challenge C.H.O.W

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  3. #2
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    I love this! It's really relevant for me right now too since I just ordered Pokemon Moon. I'll sketch out a few ideas and post them soon!

  4. #3
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    Whoo! Fun prompt!

    This guy's hunting for Magnemite (or any other Steel type he can get his hands on).

    sneakysnacky: Moon is reeaally fun, I enjoyed it (and still am) much more than X and Y versions. Felt like there was more stuff to do and more Pokemon designs that caught my attention in Moon.
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    You may question why we do not at once proceed to the finished, smooth, round form. The answer is that in a drawing or painting, something of the individual procedure and structural quality should remain... It is the big form that does the job--not the little and exact.
    Homepage | Dribbble | Art Blog | CA Sketchbook

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  6. #4
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    Added an optional extra to the brief.

    Noun:
    Nice design, but push it further! Some kind of anti electric insulation might be handy for a magnemite, or even a pokeball with an electromagnet tied to it for those metal types.
    Character of the week challenge C.H.O.W

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    Quote Originally Posted by Noun View Post
    Whoo! Fun prompt!

    This guy's hunting for Magnemite (or any other Steel type he can get his hands on).

    sneakysnacky: Moon is reeaally fun, I enjoyed it (and still am) much more than X and Y versions. Felt like there was more stuff to do and more Pokemon designs that caught my attention in Moon.
    Cool design! That's good to hear, I liked X quite a bit so I'm sure I'll love Moon. I've been dying to play it lol I can't wait for it to get here!

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    Welp, one thing led to another. With this much time left I'll probably try some more ideas.
    + I guess this doesn't really fit the gentle and humane thing added to the brief Had fun anyway
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    Last edited by stinkypanda; March 29th, 2017 at 11:31 AM.

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    Damn. I had most of my drawing good to go until that edit, was gonna go with an alternate world of pokemon where things were more brutal. Welp, time to rethink. Also @stinkypanda, digging the old man fisher.

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  14. #9
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    Quote Originally Posted by Rudii20 View Post
    Damn. I had most of my drawing good to go until that edit, was gonna go with an alternate world of pokemon where things were more brutal. Welp, time to rethink. Also @stinkypanda, digging the old man fisher.
    I hate adding bits to an already posted brief, because it may mess up with people who have already started, so that why I labelled it optional so anything you still had going was still valid.

    Actually, you know what, I'm deleting the humane bit, go for it people!
    Character of the week challenge C.H.O.W

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    Sup guys.
    I'm kinda new here on the conceptart.org forums, but this c.h.o.w seems fun and I decided to join. I've tried to show trainer, who stick with particular pokemon - Mimikyu. This weird guy hang out with these even more weird pokemons and apparently sells them? lol. dunno. Don't like this overall metalic feeling, but I had fun anyway.

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  16. #11
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    Hey! Cool stuff happening in here!

    I'm not sure if I'll get one done this time, but just in case - could you clarify the 'stylised realism' in the brief?

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    Tiggeraz: Lol that fly swatter. I like how completely unprepared he is to take on a Pokemon, fun take on the topic.

    stinkypanda: Awesome direction. I might suggest taking a look at the artwork for Fishermen trainers from the actual games to draw inspiration from how they dress; it might give you some ideas about how to make him look even more like's from the world of Pokemon and not just a regular fishermen with a Pokeball. Maybe he's got a Super Rod somewhere on him, or give him a Pokemon to Surf on as he hunts for Magikarp.

    Nikhita-Prizhenko: This is awesome, love how he's just trying to make friends with Mimikyu lol. I actually think the mask he's wearing is a perfect opportunity to have it designed like a Pokemon (much like how Mimikyu's disguise is modeled after the most famous one).

    "The perfect disguise. Now, we wait..."
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    Quote Originally Posted by Andrew Loomis
    You may question why we do not at once proceed to the finished, smooth, round form. The answer is that in a drawing or painting, something of the individual procedure and structural quality should remain... It is the big form that does the job--not the little and exact.
    Homepage | Dribbble | Art Blog | CA Sketchbook

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    Name:  psychic.jpg
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    This is gonna be my first post. I haven't done a lot of figure drawing in the last couple of years and thought I'd try some out here.
    I wanted to do a ghost hunter, but i didn't want to do the whole ghost buster/Luigi's mansion type thing, So i decided to go with a psychic, sort of punk 11 type thing. I'm not sure If i get the whole ghost hunter thing across in her actual character design though. I don't know what to do to make it more apparent without getting into that ghost buster apparel.
    Anyway, any critiques or advice would be apreciated

  21. #15
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    Wow, completely missed that part of the prompt.

    I've been trying to emulate the drawing style of the character/Pokemon illustrations done by Ken Sugimori for this, so would that not be allowed?
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    Quote Originally Posted by Noun View Post
    Wow, completely missed that part of the prompt.

    I've been trying to emulate the drawing style of the character/Pokemon illustrations done by Ken Sugimori for this, so would that not be allowed?
    I probably would have tried something similar - that's why I asked. But from those examples AdamRoush posted, it seems like it's more about the rendering than the character styling - so you could still do that, but render it up to be more cg-like. That's how I'm understanding it - but better let the mods answer to be sure.

    I've started scribbling ideas for a diver-themed trainer - will see if it goes anywhere...

  23. #17
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    Quote Originally Posted by Noun View Post
    Wow, completely missed that part of the prompt.

    I've been trying to emulate the drawing style of the character/Pokemon illustrations done by Ken Sugimori for this, so would that not be allowed?
    "Stylised realism" criteria removed. Do whatever style you like!

    Nikita-Drizhenko:
    I'm not sure it's clear how your character is kitted out to hunt / trap mimikyu.
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    Been a while but I thought I would try this one out. I always liked Haunter and Gengar and I thought a Poke-priest would be cool. Added a gas mask and rubber gloves because I think they are a ghost/poison type. I think I need to make him look more arcane. Might have him standing in a rune circle and add some more eclectic things that are used in exorcisms. Maybe a squirt gun with holy water? Dunno. Feedback always welcome.

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    NigelQ: Really liking what you're going for, though I agree the ghost hunting isn't obvious just yet. Maybe a good place to start as far as tools/apparel is to think of what methods real-life animal hunters/trappers use -- maybe try to think of what would be good bait for a ghost. Ghosts like to possess things, so she could carry an object as bait and have it purposely get possessed.

    You can do pretty much anything other than a vacuum since it's a made-up scenario, so any tool that could possibly be used to trap something makes sense if you want it to -- mundane objects like briefcases or pillow cases can work to snag prey. If you have trouble it might help to narrow it down from 'ghost hunter' to '[Ghost Pokemon] hunter', for example, a Litwick might be easier for you to plan around than every single ghost that's out there.

    If you give her the right tools I don't even think she necessarily needs to be a psychic, though I guess that could definitely help when hunting lol. Hope that helps.

    KyllSwitch: Really liking the left version, he has so many different tools for the Gastly family. The floating objects sort of make it seem like he's the ghost, so I'm not really sure about those. Otherwise a really good direction though.

    Beekeeper! Bear trap is just in case a wild Teddiursa appears looking for honey.
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    Quote Originally Posted by Andrew Loomis
    You may question why we do not at once proceed to the finished, smooth, round form. The answer is that in a drawing or painting, something of the individual procedure and structural quality should remain... It is the big form that does the job--not the little and exact.
    Homepage | Dribbble | Art Blog | CA Sketchbook

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    I have actually been meaning to make a drawing like this for some time especially since I have been playing Sun and for a while now I have tossed away the usual way of playing pokemon in favor of doing Nuzlocke runs where each fainting meant the loss of a comrade. Sooo here is my Dragon Hunter, equipped with all the weapons effective against a creature of that type such as fairy, other dragons themselves and some steel sprinkled in there as they resist the dragon type.... this might not exactly align with the prompt overall but it doesn't hurt to share it anyhow! Will definitely finish this one. Also, I am curious as to everyone's methods of posting the image because I usually work on a bigger canvas than what is allowed here so I am wondering how you guys do it to upload your images?

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    Here's what I have so far, although its pretty finalized at this point. An interesting BG would be nice but I don't know if I want to try anymore.
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    Ok so the idea was that this guy hunts a Lugia (I remember that Pokemon being really cool in one of the early Pokemon movies). Anyway, from the info I gathered, its a flying Pokemon that is weak to Electricity (hence the rod) and that it can cause massive winds able to tear down cliffs with a flap of its wings (hence the funky boots, as I was imagining this guy will take the fight off ground). Colour scheme is somewhat inspired by Lugia's own colors and the character's mask is meant to be the reverse of Lugia's own head.
    Would have loved to go for a more dynamic flying pose, but everything I was coming up was somehow hiding a part of the getup, so I decided to go for a somewhat less imaginative stance.

    Inks, copic markers, and some digital enhancement/tampering with....GIMP.
    Last edited by clouddreamer7; April 7th, 2017 at 11:32 PM.

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    Quote Originally Posted by Noun View Post
    NigelQ: Really liking what you're going for, though I agree the ghost hunting isn't obvious just yet. Maybe a good place to start as far as tools/apparel is to think of what methods real-life animal hunters/trappers use -- maybe try to think of what would be good bait for a ghost. Ghosts like to possess things, so she could carry an object as bait and have it purposely get possessed.

    You can do pretty much anything other than a vacuum since it's a made-up scenario, so any tool that could possibly be used to trap something makes sense if you want it to -- mundane objects like briefcases or pillow cases can work to snag prey. If you have trouble it might help to narrow it down from 'ghost hunter' to '[Ghost Pokemon] hunter', for example, a Litwick might be easier for you to plan around than every single ghost that's out there.

    If you give her the right tools I don't even think she necessarily needs to be a psychic, though I guess that could definitely help when hunting lol. Hope that helps.
    Wish I had had time to finish it before the deadline but thanks for the advice. I do like the idea of dolls or marionettes to use as a trap. I think I'm going to try to finish it anyway if i can find the time.

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