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    C.O.W. #376 Split Personality-WIPs Thread

    C.O.W. #376 Split Personality-WIPs Thread

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    http://www.conceptart.org/forums/sho...d.php?t=110879


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    Round #376 Split Personality

    Topic:
    #376 Split Personality

    Hey guys, hopefully I set this up right, been a long time since my moderating days, but hopefully you get the idea from what I have here. I did speak to Rob and apparently he's pretty busy, so I figured I'd step in and help us all to get our C.O.W. fix. This topic will be a two week endeavor. Your mission, if you should choose to accept it, is to design a creature with a split personality, this could mean any number of things. Ugly and beautiful, evil and good, or even night and day dwelling (good luck with that one )
    The real challenge here will not only be coming up with an epic combination, but showing both sides of the creature, two heads? Maybe. Two faced set up? Maybe. All the options are on the table. Do your best to keep it as unpredictable as possible! Try not to draw a dragon with one side of his face burned and the other side not. Creativity and originality is the key here. Hopefully we can keep this great forum going.



    Deadline:
    Monday March 20 2017.


    Finals go here: http://www.conceptart.org/forums/sho...36#post4020136
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  4. #2
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    Awesome! Major kudos to scorge for keeping that torch burning.

    First thing I did was look through a list of opposites for inspiration. Some other interesting combinations are [hot & cold-blooded], [timid and aggressive], [predator & prey], [aquatic, aerial & terrestrial], [tribal, pack & solitary] and [domesticated & wild].

    I've got some ideas for a timid / aggressive combo that I'll try sketching out now.
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    Jotted down a few ideas. I'm thinking of a predator that presents itself as a timid herbivore, either as camouflage, or because it's not that high up the food chain.
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    IntoTheVoid: The sort of deer-like head/face really makes sense for the timid side. The face is really nonthreatening, but as soon as it opens its mouth you know you're in trouble with those fangs. Although, a scary face could work too since you can't tell from behind, maybe it conceals its face with its fluffy hide and then strikes when someone gets close.

    Sort of going with the same 2 traits with docile/dangerous. When this little harmless shelled thing gets hit by the player, it flips over and they're in for a rude awakening. Probably best not to mess with it...
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    Ooh, that sounds like it might work! If I retract its neck to hide behind all the fluff, I could add some more scary details to really sell the whole dual aspect.

    Love the flipping approach you're taking here. Suppose it had two drills instead of just one? As it is now, the drill isn't really supporting the concept, but with two of them you'd have an analogue for cute little undersized horns turning into scary oversized fangs.
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  12. #6
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    That fang idea is genius, will definitely be using that, thanks Yeah, I wasn't really sure what to do with the drill at first haha, I just stuck it there because it seemed right at the moment.

    Thinking the past few days about creatures in games that match this prompt for inspiration. First thing that came to mind was Girafarig from Pokemon lol. It has a small brain in the tail which acts mostly on instinct, while the front head has psychic powers.

    Actually I guess Boos from Mario are kind of split personality too, shy when you look at them, scary when your back is turned Might try to incorporate one of these somehow.
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    Alright! Good to see you guys keeping it going.
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    Much coolness going on in here!

    I'll try and do something for this. I'm already working on too many things at once, but what the hell... time's just an illusion right?!

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    Hey guys,

    First off, I just want to deeply apologize for my absence lately...I've been so caught up with work and other IRL responsibilities, I couldn't really keep myself committed to my responsibilities with this forum...and to you guys...

    I also want to thank scorge for stepping up...He's a former mod for COW from way back when so I know the forum's going to be in good hands, so long as he's up for the task...

    It's probably best if I resign as mod due to my major inconsistencies, though on the other hand I do have several ideas still for future topics that I'm willing to share with you guys, at the very least it will be nice to have new topics roll in and not know what they will be in advance...In which case I may be willing to start participating again
    of course if my schedule doesn't get in the way...

    Once again my sincere apologies, I know I keep promising to push the forum forward but I just never had the opportunity to get around to doing it...
    Last edited by Rob Powell; March 9th, 2017 at 12:58 AM.
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  18. #10
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    No worries Rob. Life-juggling is more art than science, after all. We all prioritize the various aspects of life as best we can. I hope things stabilize for you soon.

    -------

    Creature's coming along. I think I'm starting to get somewhere
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    I've been away from this for far too long. Rob, you've done an outstanding job at keeping this going as has Dave! Count me in for the next challenge.

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    COW LIVES!!! Let's get it!

    SCORGE: Thank you so much for stepping up to the plate. I thought it was the end of C.O.W. for a moment there, and for a moment, it was. We couldn't have a better forum leader and role model to look up to man. Thanks man and hope we can make you proud.
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  24. #13
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    Lege1: Consider having the primary creature look in a different direction, or separating their facial expressions a bit more. At the moment it feels like the big body is just tagging along, not taking an active part in its own existence.
    -------

    A bit of progress.
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    INTOTHEVOID: I totally get what you're saying. I'm hoping that the color along with some more alterations will seal the deal and sell the concept. If not then I will go ahead and do a tear down on it. Thank you very much though man, the critiques and suggestions always mean a lot. I see you going with the good and bad theme, very cool, some wolf in sheep's clothing action no doubt.

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  27. #15
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    Okay - I'm coming to play!

    I did this sketch last Thursday, but since then I've been too caught up in finishing my CHOW entry. Now that's done and dusted I can give this a bit of love!

    I'm going for cute and fluffy on top; concealing an array of insecty unpleasantness underneath.

    I don't have much experience with creature design, but hopefully I can make it look convincing enough...

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    Lege1: Agreed with IntoTheVoid in that the second head doesn't feel cohesive yet, somehow having it off to one side makes it feel sorta 'tacked on'. Maybe the head is jutting out of the chest or stomach, or somewhere in the center? Not that a symmetrical design is automatically better, I just think it might be one way to help it feel more like one being.

    IntoTheVoid: Like the fluffy hide obscuring the head from behind (maybe do a back view to help sell it even more). The devil tail is a nice touch

    Mythmaker: Not yet seeing what makes the underside unpleasant, needs more than just being black. Those eyes are so sad lol, so full of personality already.

    Thought about a reptilian being that eats colors off of objects, then camouflages itself in that color, altering its persona/physical characteristics.
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  31. #17
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    Here's an update. Might do another concept since so much time is left.
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    Love the theme - thank you so much, Dave, for keeping COW up and running! Also thanks Rob for so many fantastic rounds, wish I participated in more!
    Maybe you guys can work together for future COWs, seems to work well for the CHOW guys so far.

    @Noun: Quite love your unique style, they all look like some boss you could encounter in a game! Really love both creatures so far.
    For the second creature: I think the sleeping one (purple) probably should have a more round head to underline its harmlessness even more.

    @Lege1: Ha, love the expression of the crazy creature. I agree with the others here with the alignment of the heads.
    Also I think right now the head of the "normal" one is too twisted, it would be probably need a longer neck to look down like this or have the head at another position. Love the simple, yet striking background!

    @Mythmaker: I agree with Noun here, you probably need to add a bit more to the danger of that "unpleasant" side. Spontaneously I thought about adding a really wide, dangerous mouth there... A bit like the "Gaping Dragon" of the Dark Souls series.

    @IntoTheVoid: Haha, love that concept! Maybe you can hint its dangerousness a bit with showing some claws / other dangerous things accidentely poking out of the fur at some places... Not sure if this would destroy the concept though... (maybe adding a second picture, showing its powers would add to the concept)

    @scorge: Woah, once again, this was what really motivated my to draw something as well. Really love the white guy, he looks so tall and majestic.


    As for my creature: I might change the rhino creature still - especially the head (since I'm not entirely happy with it).
    The idea is that the top creature hunts at night, taking over the control of the body (using the horns as attacking / defending mechanism) and at the day, the rhino is in control.
    Top creature uses the light to attract (smaller) preys and eat them... a bit like a chameleon, with a sticky tongue.

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  34. #19
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    Hey! How is everyone getting on? Thanks for the feedback - I did some work on it last night and started to work out more of the anatomy. I've yet to put in how the butterfly is caught - I'm thinking either pincers, or some kind of tongue. I might enlarge the maw a bit to make it look more intimidating.

    Orm: I had the same thought re: gaping dragon, and actually did a rough sketch like that before I started this, I might still go that way, but so far I think the beak fits the design well enough.

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    Noun: I like both your ideas. Nice distinctive style too! Maybe the chromeleon is the most original?

    Lege1: An interesting looking creature! It's not entirely clear what the intent is though with the personalities. Is it meant to be a carnivore and herbivore? If so, maybe add a meaty prop to help sell the idea. You've got some good form in your render, but the lighting seems a bit confused - kind of like it's lit directly from both sides. It makes me wonder if you've been regularly flipping your canvas, but losing track of your light source when doing so (I've often fallen foul of that problem!).

    Orm Irian: I quite like the design, and the idea in the text. I'm wondering if there's some way to communicate the idea more clearly in the actual image. It's a tricky one - maybe even needing two images to illustrate. I'm a bit distracted by the resemblance to a Giger alien - it's not a copy, but there are certain cues such as the elongated head, the maw with proboscis and the colour that immediately made me think of Alien.

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  36. #20
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    Noun: that's a fun idea, but sounds hard to depict in a straightforward way. The minimalistic face makes it less expressive in general, so it's even harder. I think more facial features that can be exaggerated more would be useful here.

    Lege1: that Quato is looking real smug, while the other guy's all "how long did I have this giant head growing on me?"
    Not sold on that asymmetry here. Left arm in particular (our right), I'm having some trouble reading. Is it attaching to a separate shoulder socket for the big head? And which way is it facing?

    Orm Irian: eating throughout the day and the night, with only one single digestive tract! This creature's life must be interesting. Upper creature's design is lacking some definition, I think. Is it insectile? Is it spider-like? You'll want to figure it out to know which reference to use. Definitely a neat concept though, so I look forward to where you take it from here.

    Mythmaker: lovely composition. Caterpillars are known to spin silk, so perhaps you could use that to trap the butterfly in?
    Kinda wish its eyes were looking somewhere specific - the dead stare into empty space is leading our eyes out of the frame.

    ----------

    Thanks a bunch for all the feedback, everyone!
    Thought about sticking a second head in there, cause hey, everybody's doing it :p
    Dunno. I don't hate it.
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  38. #21
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    Here's another update. It's not much fun anymore as I'm desperately trying to fix the anatomy. I should have done that before painting, but I have a habit of doing things backwards.

    I've obliterated a lot of detail on the tail to try and get the flow right, so I'll be adding back into it. I kind of wish it had pincers - as I thought pulling the wings off a butterfly was a good way to sell the darker side of it's personality. I think that might be too much detail though as it's very busy already.

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    IntoTheVoid: Thanks for the feedback - I've changed the eyes so they're looking more towards the viewer. Is that better? (I think it is!)

    I was trying to think of some constructive feedback to give you last night. I think perhaps it could do with more to help sell the concept - the additions you're already suggesting could help. I think the presentation could do with a lift - I mean it lacks the expressiveness of your more dynamic initial sketches (which are really nice by the way).

    I tried doing a quick thumbnail just to help explain my thinking. I'm reluctant to post it because I added a design element, and don't want to interfere, but I'll go ahead in case it helps...

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    So - something a bit like that, only done with much more finesse...

    Hope everyone else is doing okay with their pieces - post updates if you've got 'em!

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    Oh noes, I actually thought for some weird reason that the deadline was the 30th March - this putting me under quite some pressure, since I'm now quite behind the time plan I usually have for creature concepts. Well, I will try my best to finish it anyway!

    @Mythmaker: Woah, such a beautiful, creepy creature - I really like it! Only thing which looks a bit weird right now is the whole butterfly catch process - I doubt that the butterfly would stay around if a tongue slowly entangles around it. Maybe the tongue is not really slow, but the way you have draw it, it feels like a slow process... Maybe there is a way to improve that? Also right now the butterfly looks a bit like a part of the creature - maybe if you move the it more to the bottom or to the left side and make the tongue a bit longer, you can break this impression.

    @IntoTheVoid: Nothing much to add, but I think it might look better without the second head - or maybe you can leave it there and make it look a bit more dangerous.. Dunno maybe a bit like a whip spider, with huge claws and stuff.^^

    As for my part - I worked mostly on the presentation of the creature and tried to make it look less like a H.R. Giger Alien, might make some further changes, but probably not. The rhino got a completely new, less generic head.
    I will work now mostly on the lighting (which I think I'm failing horrible, but I try to fix it) and the details... The night version will get a rim light (from the stars, potentially also moonlight) and the day version will get a stronger second light source in front of it - since otherwise no one will really focus on the head. But I cannot move the sun on the other side or turn the creature around, out of composition reason.

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  42. #23
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    @Mythmaker: Such an awesome concept! Perfect amount of cute and creepy. It is borderline too busy, but what you have to this point more than sells the idea. As Orm Irian mentioned, there should be a little more interaction with the demise of the butterfly. You can pop off a wing, wrap some of the legs around it, or get that tongue more involved. As far as the overall silhouette is concerned, seems like there should be more fluff in the head, the body and the head are pretty much the same size all the way through. For the environment, try to get some more foliage going on.

    I've addressed all of these things with this paintover. Also used a Gradient Map to get the color going to show some more immersion into the environment. Another trick, when you're doing fur, use a small hard smudge at about 90% to pull hairs out to break up the uniform look of the furs's edge. Last thing is the eyes, really wanted to give them that puppy dog look, Bigger pupils, and tucked them under the brows more. Hope this helps!
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  44. #24
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    Thanks for all the feedback - I did check the thread quickly yesterday but wasn't logged in as I was busy painting

    Well - now that I've had the full scorge treatment I feel like I've been truly accepted into the tribe!

    Thanks for taking the time to do that. I'm keeping these things in mind as I'm working - particularly trying to address the butterfly issue and going the extra mile with the fur. I'm not too keen on changing the palette, but I am trying to work in a bit more contrast (I do tend to work gradually out from mid tones). If I have time after finishing the creature I'll try to work in more foliage.

    Orm: Nice work on the update - it definitely puts the point across more clearly!

    I'm not too sure what the cutoff time is for posting the final. Is it safe to assume as long as it's still Monday I'm safe?

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  46. #25
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    I'll keep it open until tomorrow.
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  48. #26
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    Mythmaker: the change to the eyes makes a huge difference, in my view. Really nice! Thanks a ton for the feedback as well. I'm not quite sure if I understood you correctly, but I do agree my piece is a bit static. I tried to change the angle of its pose to make it more interesting. It's a pretty subtle change, but hopefully effective.

    scorge: whoa, way to take things up a notch! Have to say, it's much appreciated.

    ---------------
    Last WIP
    Pardon the messy background. I might just omit it completely from the final.
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  50. #27
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    Yeah - I'm not sure I understood me either!

    Anyway - You're final piece is definitely an improvement so nice work on getting it finished!

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  52. #28
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    I'll leave the finals thread open a bit longer if Noun And Lege want to get yours in. Try to get the poll up this afternoon. (Around 3:00 or 4:00PM EST)
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  53. #29
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    Oh sorry, yeah, I had some personal things come up this week so no time to actually complete my entry. I'll do better next round

  54. #30
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    No problem, see you then.

    Poll is up! Now to see about a cool topic that draws in the crowds. Bear with me guys!
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