Page 1 of 2 1 2 LastLast
Results 1 to 30 of 37
  1. #1
    Join Date
    Mar 2013
    Location
    UK
    Posts
    1,058
    Thanks
    751
    Thanked 536 Times in 322 Posts

    C.H.O.W 421 Kitsune

    Name:  banner_420.jpg
Views: 16449
Size:  78.3 KB

    Character of the Week #421
    Kitsune
    Deadline - Sunday, February 26th 10PM GMT

    In Japanese mythology it is said that if a fox reaches one hundred years of age it gains the ability to shapeshift into human form, but can be recognised as it will still retain its tail or tails.
    As a fox ages it gains more, the most ancient and powerful of which have nine separate tails.
    Most often choosing the form of a beautiful woman Kitsune of Japanese folklore can be either alluring tricksters, feeding off the energies of those they seduce or faithful guardians and loving wives. Remember which you are choosing to depict when designing your mystical Japanese spirit.

    https://en.wikipedia.org/wiki/Kitsune


    - Human / humanoid anthropomorphic fox
    - Has a fox’s tail (may have up to nine) and at least one other vulpine / foxlike aspect (ears, face, paws, etc.)
    - Clothing inspired by ancient Japan.
    - Genre is fantasy.


    The Rules:

    - FINALS: Must post in finals thread before the deadline
    - KNEES UP: Must show at least 3/4 of the character, from at least the knees up.
    - FRONT VIEW: Must be able to see the front of design. No back views without a front.
    - WIPS: Must show at least 2 work in progress shots with final entry.
    - READABLE: Design must be readable, as in a 3D model could be made from your image.
    - ONLY ONE: May only submit one entry. No multiple submissions.
    - 3D: Must be originally created models, excluding primitives. 3D paint-overs permitted. If you choose to use 3D in whole or in part you must show a screenshot of the model in 3D software with final entry.
    - UNACCEPTABLE: These are not permitted: Photos, photo paint-overs, photobashing, pre-made or purchased 3D
    models, rushed works/ rough sketches.
    - NEW USERS: Must submit entries by 6pm GMT on due date, due to conceptart.org's moderation process: http://www.conceptart.org/forums/sho...-up-yet/page24

    - DESIGN: Design your character for the brief, not your personal fetish. Nudes without some design are not permitted.
    - READ: Read through the threads; there may be answers to your questions already posted.
    - FUN: Have fun!
    Last edited by Moirae; February 21st, 2017 at 09:48 AM.
    Character of the week challenge C.H.O.W

    Sketchbook
    *light nudity*

    Portfolio


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Mar 2013
    Posts
    380
    Thanks
    25
    Thanked 48 Times in 32 Posts
    Guess I'll kick this one off with my first draft ! Which is about as original as the next transformers movie but hey... at least she's pretty right? probably going to try something completely different.

    Name:  kitsunesketchsmall.jpg
Views: 2120
Size:  173.9 KB

  4. #3
    Join Date
    Jan 2017
    Location
    Philadelphia, USA
    Posts
    16
    Thanks
    3
    Thanked 2 Times in 2 Posts
    Took a week off, back now. Trying to go with the loyal mother angle. The tails are bound in a tube for the sake of mobility. Probably gonna change up the angle
    Name:  kitconceptforchow.png
Views: 1908
Size:  298.7 KB

  5. #4
    Join Date
    Mar 2013
    Posts
    380
    Thanks
    25
    Thanked 48 Times in 32 Posts
    hmm maybe i do like the drawing i did.. tried some clothing and I think i'll try this dress-like thing. Probably have to redraw the legs now tho. They don't really make a lot of sense anymore

    @pigmentsandpens : cool idea with the tails being tied together. Is she leaning on the tube in the sketch? Kinda feels like she is. Looking forward to your next step!

    Name:  kitsunerefcolor.jpg
Views: 1848
Size:  289.9 KB

  6. #5
    Join Date
    May 2014
    Posts
    240
    Thanks
    18
    Thanked 125 Times in 76 Posts
    stinkypanda: I think you could push the design a lot further. It's extremely generic. Something a lot of people do is go with their first design, which is always your worst and most cliche idea. Her clothing, for example, lacks the essential Japanese-themed criteria for this challenge. While it doesn't need to be historically accurate, we should be able to tell that it references Japanese culture. A simple google search shows that dresses typically fall down to around their ankles, their sleeves are very long, and usually wear more than just one robe. Plus, many have interesting designs and patterns printed on them. Think in layers, with interesting accessories that define their character.

    Also, is she supposed to only have 4 fingers? Is that her other vulpine feature? If so, it's not obvious enough, and you should push that idea a lot further too. Maybe she has fox hands/paws with fur and claws that she tries to hide with her long sleeves. Given her body language, her facial expression looks pretty bored, despite her more energetic pose. Also, her forearms and shins are much too long.

    Basically, I think everything needs additional work so that everything meshes together into a more coherent character.

  7. #6
    Join Date
    Jan 2017
    Location
    Philadelphia, USA
    Posts
    16
    Thanks
    3
    Thanked 2 Times in 2 Posts
    second design. Thanks for the concepts stinkypanda, she wasn't supposed to be leaning on the tail tube thing but it does look it in hindsight XD
    Name:  chowconcetptkst2.jpg
Views: 1767
Size:  65.5 KB

  8. #7
    Join Date
    Oct 2015
    Posts
    16
    Thanks
    0
    Thanked 2 Times in 2 Posts
    Been watching a lot of Nioh lately so thought of an oni-like design could be fun.

    Name:  kitsune (1).jpg
Views: 1790
Size:  57.7 KB

  9. #8
    Join Date
    Feb 2017
    Posts
    12
    Thanks
    9
    Thanked 11 Times in 6 Posts
    Just joined to try CHOW. Here's some rough sketches of the more mothering version of the kitsune
    Attached Images Attached Images  

  10. #9
    Join Date
    Mar 2007
    Location
    the Central Appenines
    Posts
    210
    Thanks
    130
    Thanked 216 Times in 73 Posts
    This looks like a fun topic! Im gonna jump ringht into it

    @StinkyPanda: Its a very nice drawing, but I agree with AdamRoush in that you really need to push the concept further beyond a chick in a skimpy dress with the tails. Im sure you can come up with something great...keep up the good work!

    @pigmentsandpens:
    Its a nice start, I like the idea of the binding for the tails to try and conceal them, but maybe give it more of a purpose? idk, it seems a little unwieldy at the moment

    @Rudii20: I really like the treatement of the collar, other than that, it seems too early to say anything helpful

    @BrightLyncis: I havent been around for a long time, but welcome! very nice sketches...rememeber to really push the characterization and the concept. Jump in with both feet!

  11. The Following User Says Thank You to Cloud-Yo! For This Useful Post:


  12. #10
    Join Date
    Feb 2017
    Posts
    3
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Totally new to the forum and dont know where to start.
    might as well start here i guess.
    total noob started drawing from 2016
    Name:  foxhunt.jpg
Views: 1555
Size:  210.3 KB

  13. #11
    Join Date
    Aug 2010
    Location
    Chico
    Posts
    102
    Thanks
    7
    Thanked 15 Times in 13 Posts
    Here is what I got going on so far:
    Name:  KitsuneConceptSketches.jpg
Views: 1754
Size:  50.0 KB
    Name:  Kitsune.jpg
Views: 1789
Size:  45.3 KB

  14. #12
    Join Date
    Feb 2016
    Location
    Finland
    Posts
    341
    Thanks
    114
    Thanked 158 Times in 99 Posts
    Nice work everybody! Here's couple of my sketches. The second fox feature is the eyes
    Click image for larger version. 

Name:	17.jpg 
Views:	1522 
Size:	435.2 KB 
ID:	2233399

  15. #13
    Join Date
    Oct 2014
    Posts
    20
    Thanks
    7
    Thanked 9 Times in 9 Posts
    My first sketches
    Name:  greyfox1.png
Views: 1463
Size:  63.9 KB
    Name:  greyfox2.png
Views: 1464
Size:  129.3 KB

  16. The Following User Says Thank You to Nitbratck For This Useful Post:


  17. #14
    Join Date
    Feb 2017
    Posts
    3
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Im having trouble coloring stuff i want cell shading but it always comes out as painted and it looks bad at that haha any tips or links?
    Name:  foxhun2dt2.jpg
Views: 1440
Size:  94.2 KB100%x

  18. #15
    Join Date
    May 2014
    Posts
    240
    Thanks
    18
    Thanked 125 Times in 76 Posts
    feirioth: I'm pretty skilled in cel-shading myself, and here's a little tutorial I've made in the past of how I do it: http://adamroush.deviantart.com/art/...cess-664666323

    I used manga studio 5 (also known as clip studio paint, a $35 piece of software with all the same functionality as Photoshop) to do the linework. However, the same look can be achieved in PS if you turn "transfer" off in the brush styles sub-menu, while turning on "shape dynamics" and setting the size control to "pen pressure." Set the size jitter and minimum diameter to 0.

    If you have any questions, don't hesitate to ask.

  19. #16
    Join Date
    Sep 2013
    Posts
    2
    Thanks
    0
    Thanked 3 Times in 1 Post
    Name:  wipFOX.png
Views: 1060
Size:  220.3 KB

    wip so far.

  20. #17
    Join Date
    Aug 2010
    Location
    Chico
    Posts
    102
    Thanks
    7
    Thanked 15 Times in 13 Posts
    I enjoyed working on this one.
    Name:  Kitsune.jpg
Views: 1246
Size:  350.9 KB

  21. #18
    Join Date
    Mar 2013
    Posts
    380
    Thanks
    25
    Thanked 48 Times in 32 Posts
    @AdamRoush: Yeah I agree. The design was extremely basic/bland. I didn't really know anything about kitsune apart from what was in the chow description.
    After some reading i decided to start again with something that was a bit more interesting.


    @Cloud-Yo!: Yep yep! Never go with your first idea I probably should start with a round of thumbnails but I get way too attached way too fast to do a lot of them..




    So the idea is that she is a pretty powerful 6 tail kitsune. If I can believe wikipedia there are 2 types of kitsune.
    This concept is supposed to be the malicious/mischievous kind. (yako?)
    It's still pretty simple and a lot of the features are lasso'd placeholders but I think it's at least a decent place to start.

    Name:  kitsune2sketch.jpg
Views: 1020
Size:  184.7 KB
    Last edited by stinkypanda; February 20th, 2017 at 02:45 PM.

  22. #19
    Join Date
    Jan 2017
    Location
    Philadelphia, USA
    Posts
    16
    Thanks
    3
    Thanked 2 Times in 2 Posts
    Gotten myself a bit stuck. Any ideas on how I could spice up the design anyone? Or just suggestions for a pattern I could give the kimono (I'm the absolute worst with clothing patterns)
    Name:  inariwip.jpg
Views: 953
Size:  53.3 KB

  23. #20
    Join Date
    Mar 2013
    Location
    UK
    Posts
    1,058
    Thanks
    751
    Thanked 536 Times in 322 Posts
    Pigmentsandpens: Well, she's a bit grey at the moment, which colour wise isn't adding much spice. Also the pose is a little weird, why is she bending her knees? If you want spice, the easiest way would probably add a little movement to the piece. She looks like she is turning away from us (growling whilst drawing her child away from whatever has startled her) so maybe a flick of the hair or some movement in the clothing?

    Stinkypanda: I've been trying to swap out the new banner, but for some reason it's not letting me "go advanced" on the chow thread for some reason, please bear with me. Edit: Did it!
    Character of the week challenge C.H.O.W

    Sketchbook
    *light nudity*

    Portfolio

  24. The Following User Says Thank You to Moirae For This Useful Post:


  25. #21
    Join Date
    Feb 2013
    Posts
    74
    Thanks
    13
    Thanked 40 Times in 14 Posts
    Hi guys, this is my entry on this chow. I made the sketch of kitsune , and now i will paint her. I'm in doubt if i leave her with a syrup or make more... i don't know. She is a Kitsune of the peace xD or as we talk in my country " de Boa!" hahahaha
    Name:  2017_02_21_14_28_031.png
Views: 909
Size:  58.3 KB

  26. The Following User Says Thank You to Vittor G For This Useful Post:


  27. #22
    Join Date
    Mar 2013
    Posts
    380
    Thanks
    25
    Thanked 48 Times in 32 Posts
    Moirae: Damn, thanks man! Really appreciate it

    So I'm on color now. Have to render a lot more and tweak some more things (definitely the face..). I'm gonna try to make her face a bit more fox-like but I still want to keep it obviously human.

    Name:  kitsune2color.jpg
Views: 881
Size:  350.6 KB

  28. #23
    Join Date
    Feb 2017
    Posts
    3
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Quote Originally Posted by AdamRoush View Post
    feirioth: I'm pretty skilled in cel-shading myself, and here's a little tutorial I've made in the past of how I do it: http://adamroush.deviantart.com/art/...cess-664666323

    I used manga studio 5 (also known as clip studio paint, a $35 piece of software with all the same functionality as Photoshop) to do the linework. However, the same look can be achieved in PS if you turn "transfer" off in the brush styles sub-menu, while turning on "shape dynamics" and setting the size control to "pen pressure." Set the size jitter and minimum diameter to 0.

    If you have any questions, don't hesitate to ask.
    Wow! thanks man! but i kinda failed somehow.
    i think my line art is bad and i dont know where to fix it.

    I use photoshop and lining is so hard it makes it so rigid and stuff

    It always seem cartoony and unproportional
    i should study anatomy more i guess

    I have a question on dyanamic poses. They say to capture the movement and forsakening the anatomy a bit. Is that true? and how can i do it better? im always scared that it'll be so off
    my favorite artist is http://nargyle.deviantart.com/gallery/?catpath=/
    she's a storyboard artist on marvel

    She always makes stuff flow and she colors everything so well...and her lineart.. ugh so good.
    all i know are complementary colors and analogs which you can see in my illustration bellow
    Even that seems like somethings off

    this is the fox i got inspired by the alolan ice pokemon vulpix
    Name:  foxhunt2i2ce.jpg
Views: 836
Size:  66.0 KB
    Last edited by feirioth; February 22nd, 2017 at 07:51 AM.

  29. #24
    Join Date
    Jul 2015
    Posts
    45
    Thanks
    17
    Thanked 18 Times in 16 Posts
    Hi guys, I like the new banner!

    @Feiroth about your question on anatomy and fluid movement, I think studying anatomy is the way to go. There are a lot of awesome curves in the human body, and that the movement you want to express can be expressed by capitalizing on these curves. Knowing where the bumps and curves are will help with figuring out which lines to emphasize, downplay etc... For improving, since you are concerned with movement, maybe start with gesture studies, since that study is about capturing general movement. Then you can learn how to apply the anatomy to the gesture etc (so you don't have to worry about it being off). That said, I think it's true that sometimes the artists forsake the anatomy to get the movement, but I think to do it effectively they have to have known what to forsake exactly (they know the anatomy, but they chose not to follow it exactly). So they gained the knowledge first before they chose to disregard it. Hope that helps

    Here are my wips. I hope I finish on time this time.

    Name:  kitsune_chow_wip01.jpg
Views: 803
Size:  97.7 KB
    Name:  kitsune_chow_wip02.jpg
Views: 805
Size:  43.9 KB

  30. The Following User Says Thank You to luceny For This Useful Post:


  31. #25
    Join Date
    Jul 2016
    Location
    Greece
    Posts
    333
    Thanks
    281
    Thanked 188 Times in 126 Posts
    quick sketch thingy not sure what it is will probably leave it like this and move on to sth else
    Attached Images Attached Images  

  32. The Following User Says Thank You to Sparekiss For This Useful Post:


  33. #26
    Join Date
    Mar 2013
    Location
    UK
    Posts
    1,058
    Thanks
    751
    Thanked 536 Times in 322 Posts
    feirioth: Gesture sketches would definitely help you, try thinking of the overall shape of the body as a whole rather than individual parts. The most important shape in your pose would be the curve from her head, down her back to the heel of her foot. Ideally this should be one continuous line (in my paintover the lines are ignoring the raised leg for the moment, I'm trying to demonstrate the broken curve between her back and her leg that is interrupting the flow of her movement.)

    Also try looking at images of dancers for reference and check out this guys' sketchbook too: http://www.conceptart.org/forums/sho...racters/page90

    Name:  foxhunt2i2ceedit.jpg
Views: 688
Size:  182.5 KB

    Sparekiss: I'd like to see more of the character in your next design, covered from head to knees in a big coat it seems like your kitsune is the laziest shapeshifter in the world.
    Character of the week challenge C.H.O.W

    Sketchbook
    *light nudity*

    Portfolio

  34. #27
    Join Date
    Oct 2015
    Posts
    16
    Thanks
    0
    Thanked 2 Times in 2 Posts
    Where I am at right now. Still probably gonna change a few things, don't like the inking on the tails that much but wanted to post progress!
    Name:  qy951xr.png
Views: 645
Size:  257.7 KB

  35. #28
    Join Date
    May 2014
    Posts
    240
    Thanks
    18
    Thanked 125 Times in 76 Posts
    ......maybe I will enter this one. Wasn't originally planning to, but I liked this idea while working on another project.
    Obviously, I'm going for a rather exaggerated design, and a younger/ more protective fox-spirit.

    Name:  kitsune_w2-w.jpg
Views: 603
Size:  159.8 KB

    feirioth: On the subject of lineart, my lineart never looks any good until colors and shading are applied. Like the above image won't look that great until it's almost done. I'm just not that great at doing lineart, unless I were to spend as much time creating the lines as I did painting it. The above lines were done in around an hour or so. I imagine that if I spent 6-8hrs on it, it'd look a lot better.

    For anatomy, it's definitely something you need to know. Having a good handle on anatomy will allow you to make informed decisions on how to abstract it. (Anything that isn't precisely realistic, think of it as abstract. Homer Simpson is an abstract version of a man, for example.) Looking at Nargyle's style, it looks as though she may have an animation background. If you're interested in that style, take a look at Disney 2D animated films and books or any of the classic hand-drawn animated films. Animation fundamentals like squash and stretch are used to make poses more fluid and dynamic. So I'd say study anatomy first, then learn about animation techniques to find out how you can abstract the figure with proper structure, weight, balance, and dynamism.

  36. The Following User Says Thank You to AdamRoush For This Useful Post:


  37. #29
    Join Date
    Mar 2013
    Posts
    380
    Thanks
    25
    Thanked 48 Times in 32 Posts
    Think I'm pretty much done now. I focused pretty hard on the magic side of kitsune and maybe not enough on the fox side. Overall I'm pretty happy with it.
    Name:  kitsune3.jpg
Views: 477
Size:  396.3 KB

  38. The Following User Says Thank You to stinkypanda For This Useful Post:


  39. #30
    Join Date
    Aug 2011
    Location
    North Florida, USA
    Posts
    241
    Thanks
    71
    Thanked 162 Times in 74 Posts
    Micromonics: Weird, just noticed that those arms look robotic! Is it more of a practical disguise that the kitsune uses, instead of magic? Really unique idea if so.

    Jaxeller: Love those illusion night sky tails! Makes you wonder if they can be seen by everyone. Really appreciate your character sheet on the previous page as well -- tons of personality in the head/face design.

    pigmentsandpens: A quick Google search can help you find some kimono patterns. You probably don't need to copy any one in particular, but it should give you an idea of what sorts of patterns are commonplace.

    ​Vittor G: Good start! Stylish linework. I think it'll be easier to see where the design is going once it's filled in with colors. Right now I'm having a hard time telling what's clothing and what's part of her tail(s?) because of some of the overlapping lines.

    ferioth: Yeah, linework in PS can be tough. Have you tried making your own custom brushes? Sometimes it feels more lively when you can add a little texture or variation to each stroke. I'd try messing with PS's brush settings to figure out what feels right/most fun. Linework takes a lot of practice, and (generally) turns out better with huge, sweeping elbow movements than small, precise ones with your wrist.

    luceny: Really like the mischievous youngster design! Kind of weird to see them smoking a pipe, but it does give the impression that there's more to them than meets the eye.

    Sparekiss:
    Smart to have a hood up to conceal the face, and it's nice how we can see the pointy shape of ears underneath.

    Rudii20: Awesome ink style. The fierce monk type design is something that never would've crossed my mind. I'm having a hard time seeing where the tail is, but I'm probably just dumb and not seeing it lol. Having it appear more prominently would really sell the fox angle, though.

    AdamRoush: ​Those giant fennec fox ears are great. Really like the direction the color scheme is going too.

    stinkypanda: Great colors! The green eyes, necklace, and flames look so nice against the red kimono and petals. My biggest gripe is that the petals may be a bit too much in a sense, I'd rather see the entire character down to the feet. It's not entirely clear what's going on at the bottom.
    Attached Images Attached Images  
    Quote Originally Posted by Andrew Loomis
    You may question why we do not at once proceed to the finished, smooth, round form. The answer is that in a drawing or painting, something of the individual procedure and structural quality should remain... It is the big form that does the job--not the little and exact.
    Homepage | Dribbble | Art Blog | CA Sketchbook

    Fire With Fire (Steam) [2D Artist]

  40. The Following 2 Users Say Thank You to Noun For This Useful Post:


Page 1 of 2 1 2 LastLast

Similar Threads

  1. Chow 190 :: Kitsune
    By daestwen in forum Character of the Week
    Replies: 184
    Last Post: March 5th, 2010, 09:46 AM
  2. Chow 190 :: VOTING :: Kitsune
    By daestwen in forum Character of the Week
    Replies: 85
    Last Post: March 4th, 2010, 11:26 PM
  3. Kitsune
    By Sharkcellar in forum Art Critique Center
    Replies: 5
    Last Post: March 3rd, 2010, 07:09 PM
  4. Art: New Paintings Raccoon and Kitsune
    By Fuish in forum Finished Art
    Replies: 25
    Last Post: August 22nd, 2008, 04:10 AM
  5. Critique my Kitsune Project!
    By YihyoungLi in forum Art Critique Center
    Replies: 6
    Last Post: July 27th, 2006, 05:11 PM

Members who have read this thread: 1

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by the makers of the Best Amazon Podcast