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  1. #1
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    Sparekiss-Sketchbook

    I am 22 and im a student in a design engineering department that sucks balls. In august 2016 i suddenly realized that i have to do something with my life, and that lame school is not going to help in any way. im still going to finish it, because im on my 5th lost year ffs, but i decided to screw everything and pursue art.

    i ve never had any art education, cant say i ve been drawing since a little kid. only as a little kid, pretty much. stopped as soon as it was mentally possible to play video games. only to occasionally doodle characters from games in class. i always knew im inclined to drawing but i never took it seriously, or had the drive for it. i genuinely only drew because i wasnt playing, super bored, wanting to play. my parents, though impressed and acknowledging, didnt consider a drawing skill something useful to have. i never felt like i was doing something important or special.

    for now im trying to teach my self as much as i can as fast as i can, while i try to finish school so that maybe later i can get a proper education somehow. i made this sketchbook because i have no-one to show my work, no-one that can tell me what to do and give me advice. my ultimate goal is to achieve mastery and nothing else matters. i will take any critique and use it to become better. ill be more than ecstatic for my mistakes and weaknesses to be pointed out so i can work on them. watching tutorials and endlessly practicing is cool, but not ever getting feedback from someone related can be the key to never really improving.

    ideally i aim for illustration and character concept for game or stylised film. but thats a looong way. so be a sexy little darling and help me get there! and i may have a spare kiss just for you
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    Last edited by Sparekiss; January 27th, 2017 at 10:26 PM.


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  3. #2
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    here's some sketchbook practice stuff for start, ill be uploading more. the figure drawings are 5-7 minutes. i set the 5 min timer but i go back to them sometimes after i finish the session and spend a couple more minutes without the reference. i like outlining them and such.
    some 30 sec hands, also outlined afterwards , skull from a proko shading demo, and anatomy figures from imagination
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  4. #3
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    Really nice start, and it's also good to know what your aims are. You've obviously got good knowledge of anatomy and your figures from imagination are strong. Just watch the proportions (if you're trying to make them realistic) and make sure you always think first of the gesture, then the whole figure in head heights. Other than that I can't say much... just keep posting, and the more you post the more feedback you'll probably get!

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  6. #4
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    thank you dave for your comment! you are very right i have barely studied proportion. i try to get things right by eye as i do the guesture. i dont really know the relationships between things with numbers. thats definitely something to look into. as for the anatomy, the sketch i did is pretty much everything i know. just the general major rhythms. i may hint bumps and stuff like i know whats there but its only kind of intuitive. i imagine simple forms that would work for the 2d drawing, but dont really have the real forms in my mind. cant zoom in more into specific parts. especially the arms. the shoulder and how the elbow connects with the wrist are most confusing. plenty of stuff to study.

    here's some more random studies. the 2 girls and the da vinci sketch are some of my first drawings from when i started this whole thing in summer. strangely i havent improved much as of end result, but my understanding is completely different now. i had no idea what i was doing back then. was using maybe 10 times more brain power always guessing everything and scribble until things looked right. trying so hard to visualize the forms in my mind without even knowing how to communicate form or what form is. these were just lucky to be decent, and they took me much more time than they should have.

    the heads were done when i started learning about loomis. they are photo ref but the focus is on construction more, rather than likeness and copy

    for the boots i tried to draw them in different positioning than in the ref, and invert the drawing. so i saw the ref but drew the mirror image. i did this to see if i can ground 2 objects in the same plane and think in form rather than transfering measurements from one picture to another. i think thats important.
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  7. #5
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    Nice figures dude,very solid studies.
    This post -http://www.conceptart.org/forums/showthread.php/264250-GrayPersona-s-sketchbook!-I-want-to-draw?p=3656788#post3656788 on my sketchbook was really helpful for me at the time-you might find it useful as well(the guy who wrote it is a good concept artist nowdays)
    Also I think you are at the level that the best advice for you is to also make art with your studies,you have to apply what you learn by creating,dont wait for a time when you are "good enough".
    Make a little project(you can check out the challenges in ca for inspiration or make your own brief) and see how far you can push it.
    keep posting!

  8. #6
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    GrayPersona thank you very much these are more helpful for me than you think! they re gonna keep me busy for sure.

    for now i gotta pass the damn school exams and have fallen behind too much in art. couple more weeks of torment and then im gonna dive into studying isolation. here's some recent practice i ve been squeezing into my days for the price of some sweet sleep, and bad grades.

    30sec and 5-10 min poses. i think i should push the 30s to even more general gesture. they feel like they re still bound by the rhythms of the contours and forms and not the overall motion.
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    Great stuff!, Keep it up

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  11. #8
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    thank you! i will!
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    some digitals
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    warmups
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    not sure if i should be shading in 10 min drawings or focusing on getting the proportion and construction right. these start as 5 min drawings that i just do the gesture then stick some forms on in and squint my eyes to get the major core shadows and stuff. after i do 2 or 3 of them i go back to them for another 5 mins each to refine and outline and such, but i already have most of the information noted down already and dont need to look at the ref much.

    dont know if im supposed to be doing this, i think i saw someone do these kinda shaded 10 min drawings and thought id practice that. i know they re not very solid on construction and sometimes i just copy the shadow shapes without having thought about the form much.
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    are those last ones referanced or freestyle?

    if theyre just made up theyre pretty incredible!

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  17. #13
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    Solid figure drawing Sparekiss! I'll keep an eye on your sketchbook .

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  19. #14
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    Lyndsay Harper no they are referenced! i practice from quickposes.com for these and i set it to chiaroschuro and it shows pictures with good lighting and it makes it easier. thanks for stoping by!

  20. #15
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    fantasyartist thanks man! i ve seen your posts to other sketchbooks with advices and tips and they re amazing

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  22. #16
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    would be interesting to see what you can do freestyle then

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  24. #17
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    little sketch from imagination. random exaggerated girl poses are my fav thing to draw
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    these are from like a month ago i think. i never know what im doing when coloring its always a struggle for me. i cant color manualy without making major photoshop adjustments, so i always use multiply or color or overlay modes and dont think about it until i start studying color. they re quick fun sketches anyway i just leave them be as soon as i get bored
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    10 min with ref. i need to establish better construction before rushing to get the shading in.
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    for last week's chow. step 3 was my entry post and i came back to it to make some adjustments. the whole thing took me less than 4 hours which is very quick for me. in summer when i made this steampunk dude for my first chow it took me maybe 20. and not because of digital techniques, havent learned anything new i still know the same basic stuff. i just didnt know how to draw. not that i do now but at least i can see some improvement
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  29. #21
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    Thanks for visiting my sketchbook. I sympathize with what you wrote at the start of this sketchbook, but let me say, you're doing far more impressive work than I was when I was your age, and to be honest better than what I'm doing now. There's much to feel optimistic about

    Really really try to keep this sketchbook updated, you've got something special going on here.

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  31. #22
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    The last two post are pretty awesome,a crit I would give you is to add variety to your line weight,you outline the figure with the same line weight
    in all areas which breaks the form and gives it a more graphic look,if thats your intention then ok but in my opinion it hurts you drawing.
    here is an awesome little video on line weight-https://www.youtube.com/watch?v=x0zl5NnEAyU

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  33. #23
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    shoebill thank you so much for stoping by and for your encouragement you made my day
    GrayPersona thanks for pointing that out i wouldnt have thought of that. i just liked having a pen go down the paper to make a clean outline just for the sake of kind of enjoying the hand motion. but wouldnt think of what it does to my drawing. also thanks for the video gonna save it for the evening to practice, this guy is skill capped in what he does! im gonna get his book soon.

    lately i ve discovered a way to think about cast shadows that always confused me and i cant find peace with something if i dont feel that i understand what im doing.
    so to help me understand the direction of light and the projection of an object on a surface, i try to imagine both as solid 3d things.

    1)i imagine the light as a tube because with tubes its so easy to place them in space if you dont mind how they are rotated around their axis. while with boxes you have to think about that too. (with point light i imagine cones. but its harder because you have to really see the cone in your mind to see the angles of each line inside it. its like a cone that its base is a sphere actually. and if you imagine the sphere go up and down the cone you can make the intersections with the object and find what light touches and what it doesnt.)
    2)if i dont think of the cast shadow as a solid extrusion of each of the object's surfaces, i just cant see it in my mind. i mean i have to think of it as a separate 3d box like the blue and the red one in the first sketch. so if i extrude the object at the same axis as the tube which is the direction of light i just find the intersection of that extrusion with the plane.

    the light tube helps if the object's surfaces are not parallel to the plane you wanna project. it helps to visualize the placement of the object in space if you draw the intersection of the tube with the object, and it also helps to define plane changes in round objects, like where the light stops seeing the surface and define the core shadow, like in the second sketch with the cylinder.

    accuracy doesnt matter, im not planning on drawing tubes and cones and stuff everytime i want to make shadows. these are very rough sketches and theyre a bit off actually but if i think of these in my mind everything becomes easier. so im gonna practice visualising these a lot, drawing a bunch of them to hardcode it in my mind

    i ve heard people say "imagine you re where your light is and look at your object and think about what you see and what you dont", but thats pretty hard to me. i can get a general lighting idea but to see the cast shadows is very hard. i figured the intersections thing myself dunno if its common fundamental knowledge or if it comes more natural to others but i already feel i can draw light better now and im pretty happy
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    Quote Originally Posted by Sparekiss View Post
    these are from like a month ago i think. i never know what im doing when coloring its always a struggle for me. i cant color manualy without making major photoshop adjustments, so i always use multiply or color or overlay modes and dont think about it until i start studying color. they re quick fun sketches anyway i just leave them be as soon as i get bored
    Study from life, I recommend to do it with traditional because it forces you to mix and just paint, theres nothing wrong learning it with digital as long as you study it from life

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  38. #26
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    scott robertson has some dvd's on shadow casting with simillar ideas
    also marcos mateu mestre released two perspective books recentely with one on the basics and the second dealing with advanced shadow casting(they are definitely on my to buy list).

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  40. #27
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    Quote Originally Posted by GrayPersona View Post
    also marcos mateu mestre released two perspective books recentely with one on the basics and the second dealing with advanced shadow casting(they are definitely on my to buy list).
    Hey, thanks for sharing!

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  42. #28
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    To answer your question light can be emitted in various ways. If it's from the sun, or a really really far away light source, it's parallel because of how far away the light source is, if it's from a point source light( e.g spotlight) it's emitted in a cone shape where rays radiate out of it and so cast shadows would be a lot larger and softer because of it. so the cylinder method your talking about wouldn't work for all cases since it's basing it on the fact light is parallel.
    Animation Student - Toronto Canada
    >>SketchBook<<

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  44. #29
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    stonec graypersona and kamikazel33t many thanks for your suggestions and advice, tiggeraz thanks for stopping by! diamandis hey buddy

    i tried using a charcoal pencil for the first time yesterday, and realised its totally different from regular pencil. i thought i had some decent control with my hand but somehow with charcoal i become more shaky and having a hard time with angling with the paper to shade like proko does. not that the grip or the motion feels weird, but i wonder how does he always have a smooth taper to shade with so consistent lines with the side? im sharpening it correctly but after a couple of strokes the sides of the tip get flattened, like it has sudden plane changes and when i want to shade with the side i have to check which side of it is more smooth and cylindrical to let me shade...

    here's some 30 sec gestures, i havent ever done gestures with pencil. i always do them with fine liner like the 10sec ones on the first photo. (unless theyre 5+ mins but i dont approach it the same way then) so with charcoal it feels kinda weird having to think about rotating my hand as i move it. the figures on the last one with the boxes are from imagination.
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    random
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