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Elastic - thank you
I've been trying to get a hang of using color lately. In order to develop my understanding I've been looking through Sparth's amazing work trying to figure out how to develop certain kinds of color relationships. So I did these things. They both started out as just random color/texture drawings, but eventually took on more representational forms. I got so excited after doing these two, that I just had to post them. In case you couldn't figure it out already, these are definitely inspired by Sparth. Now I must sleep. C+C welcome.
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Sweet stuff! I love the feel on the purple one. Gives it a very nice eutopia within a dystopia kind of feel. Something I would suggest working on is perspective though, as it feels weak on both of those (moreso on the purple one since it has buildings).
Very nice stuff!
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Hey that's awesome, Sparth rocks, how do you get all tose wavy lines for the textures?
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im diggin the new stuff. awesome work.
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mos - yeah, perspective is one of my weak points. I just feel like I should be able to feel it, and I definitely don't feel it yet. But I'm working on it. These were more just color experiments off the cuff, though I did try to work in some atmospheric perspective.
Quick - hey, thanks for stopping back by. About those wavy lines: after I saw what effect those same types of lines had on Sparth's work (and just about anyone who works in Painter) I had to try to duplicate it on PS. I just made a line of about 5 or 6 black dots, and converted that into a custom brush.
dada - thanks, bro.
Quick update for today. I'm avoiding homework so I can post. Random stuff, anatomy studies, line efficiency, yadda yadda. Just following the waves of my attention span.
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Wow, those are great sketches, especially love those hands. Good shit, keep it coming, man.
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lotsa sketches here. i like.
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dada, quick - thanks, guys.
The paintings are the first half of an assignment: 4 shots of the same landscape at different times of the day. These first two turned out alright for me. They are watercolor, tweaked here and there with colored pencil. The last two sketches are for a beast I'm trying to work up for the Creature of the Week forum.
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Hey those look great! Maybe on the second you should a little more warm-orange for where the sun is. Use only a tiny bit of water and get mostly pigment of the orange and once its on the paper, add water and kind of smudge it outward. Use the same orange for the things catching the light.
Cool monster also, nice figures. cya.
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Quick - I see where you're coming from. That one was hard because the lighting changed every five minutes. At one point the sky looked just like that, but you're probably right, it doesn't match the lighting of the rest of the scenery. Thanks
So more studies today. Bus people heads. The first digipaint is kind of supposed to be a spaceman exploring a gas/rock planet. The second one is for a buddy, along with the dwarven zombie thing. Still trying to work out the kinks in my color and intuitive perspective application.
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hell yeah!!!! Iv got nothig but praise
for ya right now, I wish my figures always
looked as dinamic as yours man!!! really good work
I specilay like the foreshotting, in this page:
Sketch_W10
Your color work seems to be progressing nicely enougth,
you atmosphere lighting is working VERY good bw.
see ya later man, keep the studies coming.
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max - Thanks, bro. Yeah, I still have a long way to go on color use though. None of it comes out quite like I hope.
A couple of new things today. The other two landscapes for that assignment. One at about 8am, and the other around 9pm. the scan didn't reproduce any of the subtle changes in saturation in the black. oh well. Did some girl faces from a mag, then some from my head. the chick in the center is my friend from memory. The big bald guy is just a color study working on some fleshtones and modelling.
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your stuff's looking sweeter with every post........good job bro !
"your never as good......and your never as bad.....as you think"
-Sajad
Sajad's Sketchbook
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Hey those are really cool! let's see some more work on that creature, I really liked it. Also, do you do any vehicles?
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Your faces are looking real good now, keep at it mang!
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sajad, sok - thanks, guys
Quick - ahh, vehicles: my Achilles' heel. It kind of follows my inability with perspective that I don't do vehicles too well, or too often. Usually I'll do vehicle thumbnails on a page that never gets scanned because I don't like it. I'm getting a feel for it slowly, so we'll see what happens. Do robots count?
Random stuff today. Trying to practice color usage and modelling in Photoshop. Everything else is just scribbles for various ideas in progress. I've started feeling the color pics a lot more lately, so if anyone has some good suggestions I think I'm ready to hear them.
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good lord!! you are showing a much more cofident
strokes on you painting here, and you usage of color
is less chaotic, that robot is showing a good sence of
form, (take in consideration that im no expert on color)
my best advise is to pump up the contrats a bit more on
your last paintings, (use the adjusmet tools for
brightness & contrast so that you can see what I mean)
other that that, Im REALLY digging you colors, make
more ASAP! those feet are looking really solid, and
you posses are looking both strong and relaxed, cant
wait for the next bach!!!
KEEP IT UP!!!!
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Hot diggity damn those ar neato, good stuff, man, I guess robots count. But hey practice makes perfect.
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Just a quickie post. I think I'll post this in the finished section too, but I figure it counts here because it's a paint over of a sketch you can see here.
Well, it's crit week so bust my chops.
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Woot
I really dig the colors man, the armor sets off the balance of the character as well. You hit a home run with this one me thinks. (course I am biased)
Moose
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o delicious. Those colors are great, and the lighting kicks ass. I think his feet are too close together and hes leaning back a wee to much, so he kind of looks like hes gonna tip in like 2 seconds. Anyways, good shit as always. Keep it coming
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psst ~hey dave!~
I realy think the posture adds to the overall feel of the character. He holds his weight higher on his body. He bursts into quick fits of speed matched by stoic impenetrable silences. He is a ninja with superior posture. Bravo on the color choice, I love the elegant bracer on the pre-painted sketch. You should do an action shot of Aram knee deep in vanquished midget sorcerers, and a profile shot of the braid blade striking someone in the throat (I call it Dragon tail strike).
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Quick - yeah, That's what pretty much everyone is saying. I should have seen all of that before I even started painting the sketch, but oh well. Thanks for the crit. P.S. drew some cars for ya. 
Moose, Kirque - sheesh, two of you now? Sorry, Kirque, I have a very strict personal policy against drawing midgets. Dwarves, hobbits, pygmies, Oompaloompas, but no midgets. Will you settle for four-armed munchkin zombies? Hope so, cause that's what I got.
Not much for today. busy busy. Managed to get a little digipainting started. Thought I'd post it for some crits, see what anyone thinks. In case you can't make it out, its a dwarf fighting off 3-4 zombies with a mean wraith-thing in the back. The background itself is undetermined at this point. Any comments or suggestions would be greatly appreciated.
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ahh great thread, those watercolors and digis are awesome!
i also like your penwork, great designs. keep it up.
take a look at my shit if you get time to, thanks
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wow that painting is awesome! i really like the lighting, you're really good with that stuff. Maybe make a graveyard or inside of a labryinth?
Those sketches look awesome, that profile and that face, wow. Those cars are nice too, you must do more.
PS thanks for visiting my sketchbook
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Im just droping by to say that
you developing sum really unique and cool
painting style, keep on working on it man!!!
this lasts ones are looking awsum.
Critic:
on the lastest painting, someting is off on the perspective
because the sence of deep is not working as well as it should,
you the dwarf looks way to big in compartion to the
wizard, (I thnik you meant for the soceror to be further away
from the dwarf) but instead all seems to be in the same plane,
ill suggest you to lay down a perspective grid to duble check
the space; the zombi on the foregroud, for example, if he is
as big as the rest of the zombies, and if he is closer to us, then he
should be biger than the zombie that its been smashed by the
dwarf , take a look ad the hanging heads system of loomis
Is a great system to make sure your scale relations are working
Loomis page 23
Overall you doing GREAT!! (I need to make more digi paints like
you) thanks for the inspiration, your progress is just dam awusm!!!
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Joki - thanks
Quick - I will do more.
Max - Good call, bro. Thanks a ton for the crits and the link. I remember seeing that a while ago, but I never bothered trying to implement it.
Well, I just thought I'd update y'all on my progress. I'm really enjoying this thing. I hope my interest holds until I can finish it. Anyway, I made some changes based on Max's comments. I'm still noticing some proportional problems in between the dwarf and that necromancer and the skeletons, but I thinks it's better than it was before. I decided to go with an interior dungeon setting. I like the way it works with the composition a lot more. Anything else to add?
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Ok!!!! this last update, looks like a huge improvment
now I can fell the space betewen the caracters;
dam! Im really likeing this painting dude.
never forget to take your perspective in consideration
when placing your caracters 
Iv got nothing mayor to critic rigth now, just keep
on shapeing it utill you fell its done and cooked bro.
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oh that looks just too spiffy
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whoa..some really great stuff u have here
so many updates too ! amazing
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