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  1. #121
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    Worked on some thumbnails. Didn't like anything I made so I am going to do these again.
    Some are too detailed, some are missing a focus point, some can't even tell what's going on... This is frustrating.
    Back to the drawing board. I am going to use big brushes so I don't get caught up in the details.

    Name:  Kusama-Thumbnails.jpg
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    Last edited by alvaromartinlop; August 22nd, 2017 at 02:07 PM.


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  3. #122
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    Great sketchbook, the work and practice you do has a very strong FZD feel to it. If you're not familiar it's a well known school for concept art in Singapore, and they teach very efficiently. Very nice line work and designs with a good mix of different kinds of things that you're practicing. Not really any critique, keep going and doing what you're doing.

  4. #123
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    Quote Originally Posted by Dennis Kessel View Post
    the work and practice you do has a very strong FZD feel to it.
    Yea man, I am a huge fan of Feng and FZD and I am trying to learn how they learn, I am totally using the same presentation layout, which I love. The FZD channel in YouTube is awesome. Thanks for stopping by Dennis!

  5. #124
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    Did more thumbnails last week (some are really bad and loose). This step was pretty frustrating and it shows. I moved forward with 1.
    Name:  Thumbnails.jpg
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    Then did a render and some lighting ideas. I'll move forward with number 2.
    Name:  Kusama-Lighst.jpg
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    Last edited by alvaromartinlop; September 3rd, 2017 at 11:32 PM.

  6. #125
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    Messing around with color thumbs. I like 2 and 4.

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  7. #126
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    All right made some progress rendering this thing. Found it super hard to make the witch look asian and ended up with two versions.

    Name:  1-White-small.jpg
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    Name:  3-Asian-small.jpg
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    Stuff I'm going to work next:

    + Render the smoke more
    + Add back the stuff hanging from the ceiling I had in my thumbnails
    + Modify the shelve containers to look from an older period of time
    + Work more on the face if I can (I'm pretty tired of trying that)
    + Add secondary illustrations on the black bands

  8. #127
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    Mr Bean studies

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  9. #128
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    That witch illustration looks incredible, great to see the steps you took regarding composition, lighting and colours. The first is definitely my favourite as the environment and the colours make it seem like this is an evil character but the second version she looks very sweet. Small critique would be that the bowl could use a little more interesting shape at the top, or maybe a little reflective light at the sides to show the material. Right now it kind of feels like just any old box. And the way the light is hitting the finger tips looks a little off, mainly on the 3rd and 4th finger, it's not quite how light would look when it hits that shape from that angle. Other than those two minor things I think it turned out really well, good job!

  10. #129
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    Dennis: Hey man, thanks a lot for your feedback. I totally agree with all your points. I might make another update with fixes for those issues. It's all I can see now .

    Another update with all the things I mentioned in my previous post.

    Name:  Kumasa-Final-Vintage-2.jpg
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  11. #130
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    Some crappy gesture studies from last week

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  12. #131
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    Interior brainstorming

    Name:  Pod-Brainstorm.jpg
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    Went for a version in between small and large.

    Comic style concept of the bedroom. Inspired in Peter Chan's style:

    Name:  Bedroom-small.jpg
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    Last edited by alvaromartinlop; October 2nd, 2017 at 01:39 PM.

  13. #132
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    Hampton construction practice. Not happy.

    Name:  Anatomy6.jpg
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    (Update with another one)

    Man these things are hard. Proportions, perspective.... everything wrong.

    Name:  Anatomy7.jpg
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    Last edited by alvaromartinlop; October 6th, 2017 at 09:45 PM.

  14. #133
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    Very nice studies! Your latest Hampton construction page looks a lot better than the ones before but you're still making a few mistakes. On a few you're drawing the box that resembles the pelvis quite a bit too big, the size might be correct at the top but the pelvis becomes quite a bit narrower near the crotch. I'd advice drawing it with angled sides going in so that the bottom of the box is a lot less wide than the top. Main reason for this is because you're drawing it so wide the legs in a lot of these are way too far apart. The attachment of the legs and how they rotate around that box also becomes very awkward. I love that interior brain storm page, looks awesome. Keep going with the studies and you'll perfect them in no time.

  15. #134
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    More studies... Still making 60 million mistakes.

    Name:  Anatomy8.jpg
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    Quote Originally Posted by Dennis Kessel View Post
    On a few you're drawing the box that resembles the pelvis quite a bit too big, the size might be correct at the top but the pelvis becomes quite a bit narrower near the crotch.

    I'd advice drawing it with angled sides going in so that the bottom of the box is a lot less wide than the top.

    Main reason for this is because you're drawing it so wide the legs in a lot of these are way too far apart.
    Hey man, thanks a lot for your crit. I am going to try your pelvis tip on the next studies. I am still struggling with the pelvis a lot. Totally agree with legs being spread too much. Overall I'm having a lot of issues with proportions.

  16. #135
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    Nice work man. For the witch piece I think the composition could use a bit of work.

    -The jar is competing in scale with the focal. It's as big as her and therefore feels as important as her.
    -The image is too left heavy and there's no reason for me to move around the image, the whole right side feels like dead weight
    -The perspective/camera angle chosen is very confusing/disorientating. It'd hard to know if she's doing all this on a table or on the floor, like the jar's bottom lines up with the bottom edge of the picture.
    -Needs more overlapping. Ie put some dolls in front of the cauldron. Adding some spirits, glyphs or runes would also reinforce the story
    -Her cape is tangent to the top of the picture

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  18. #136
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    Yay page 10!

    crankshaft: thanks a lot for your feedback, will have it in mind !
    emanuelpepi: thank you!

    Kitchen spaceship room.

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    Last edited by alvaromartinlop; October 12th, 2017 at 12:07 AM.

  19. #137
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    Visual library / perspective study. No breaks, cuz that's how I roll (forgot them).

    Name:  Honda-Bike.jpg
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    Last edited by alvaromartinlop; October 17th, 2017 at 01:21 AM.

  20. #138
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    Head studies.

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  21. #139
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    Just completed another gumroad 3d tutorial. This thing took hours to render after I finished the tutorial.

    Name:  3d-tutorial-1.jpg
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    Last edited by alvaromartinlop; October 26th, 2017 at 12:23 AM.

  22. #140
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    Wow but that thing looks awesome though! Really nice studies, loving the Fung Zhu feel they have in presentation and lay out, looking forward to an update!

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  24. #141
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    Dennis: Thanks a lot! I am learning a lot with these.

    Finished another tutorial. I had a lot of issues with materials on this one, but learned a ton.
    Name:  truck-final.jpg
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    I'm going to stop doing tutorials and studies and actually work on a concept next. Let's see if all this stuff comes in handy
    Last edited by alvaromartinlop; November 1st, 2017 at 05:57 PM.

  25. #142
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    Excellent work! How you liking blender so far? Are the tutorials from Vanghan easy for beginners? Would love to see knowledge in a personal piece!

  26. #143
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    Quote Originally Posted by crankshaft View Post
    Excellent work! How you liking blender so far? Are the tutorials from Vanghan easy for beginners? Would love to see knowledge in a personal piece!
    Thanks man. I haven't used blender myself (well I did try it a while ago, but never really did anything with it, same with SketchUp). I asked you the question because I've been tempted to mess around with both Sketchup and Blender and was wondering what your experience was. I am using Modo.

    Vaughan tutorials are sick. He's got a new Blender tutorial that came out on halloween.

    I put together what I learned from the 3d tutorials, and made a delivery drone .
    Also, I moved away from the typical FZD layout on this one, and tried to study a layout from Alexey Pyatov and apply it to my concept (thanks crankshaft!).

    Name:  Presentation-White-Final-2.jpg
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    Next I am going to work on the same concept but I am going to change the layout and make it more original. All this 3d stuff I'm learning is awesome, but can also become super time consuming if you start going down the rabbit hole. Also, I had to spend a lot of time figuring out how to optimize render times because it takes forever to render these shots, it's not pratical to have to wait 10 hours for each render in a real world situation.
    Last edited by alvaromartinlop; November 11th, 2017 at 04:38 PM.

  27. #144
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    Great work man. Some crit: Not sure if it was intentional but the piece has a very cute like feel, almost more like a toy for kids rather than a prop for a business. Try using less rounder shapes, particularly those propellers. Avoid putting too many similar shapes or proportions adjacent to each other. Also some visuals to help you out:

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    Name:  crit.jpg
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    Does it really take that long to render? I'm not a 3d expert or good with computers but I did this render using my cpu (I have an AMD card which blender doesn't support) and it rendered in 15 min. The materials are not perfect (still learning the node editor) but my pc is around 4 years old. So there must be something really wrong.

    Name:  jpeg bike.jpg
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    Also take a look at these artists:


    Chris Rosewarne: He worked on movies like James Bond
    Name:  guard-blackS.jpg
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    Elliot Lilly: He worked on Call of duty games.

    Name:  Eliott_Lilly_03a.jpg
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    Now I'm super depressed.

  28. #145
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    Instead of playing with layout, I updated the drone to feel more like concept art and less like product design. Tried to add a little more backstory to the concept, the drone has been adopted by businesses and it's cheaper to buy. Now businesses are in charge of maintaining them. This one's old, it's been vandalized and poorly repaired.

    Name:  Teriyaki-Drone-2.jpg
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    crank: Damn it I had a longer reply, but somehow I closed the window and lost everything, here's a new reply: Hey man thanks a lot for the crit and your pointers. I agree with the toy like appearance, I wanted to make it cute with the eye lights and stuff, proportions, and make it feel friendly. I over did it, it doesn't fit in a product design context. I already got started with this rendering, I might apply some of your crit to a variation. The long rendering times are because Modo is super hard to tweak, this is done on purpose for flexibility. There's no master configuration or 1 click solution that solves the problem (except leaving Modo in preview mode overnight). It's really easy to get noise or unwanted anti-aliasing artifacts. What Vaughan does in some tutorials is to leave his machine rendering overnight. I've been looking at the issue in depth. I've also been looking at other software, I understand it better now. I feel you when you say you are depressed looking at these artists' work, these people are crushingly talented! I stumbled upon some of their work in the past (I have Nuthin' but Mech 3), I am now following them on Artstation, thanks!
    Last edited by alvaromartinlop; November 15th, 2017 at 06:29 AM.

  29. #146
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    Hey man great work. Here's some stuff to make you even more depressed.

    Keith Thompson. He's done work for Del Toro and Pacific Rim.His shape language and visual library is amazing.

    http://www.keiththompsonart.com/ Why do I even exist?


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  30. #147
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    Not happy about these, going to do another iteration. They are concepts of the container where the drone drops packages and food. Not feeling the layout of this one at all either. The box design is way too generic and super boring. The UI stuff was unnecessary, the shot is way too dark. On the good side (working on being positive) I'm learning a lot, coming with concepts, and pushing through.

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    Name:  03 - High Rise Drop OS.jpg
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    Last edited by alvaromartinlop; November 22nd, 2017 at 08:44 PM.

  31. #148
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    Second iteration.

    Name:  Presentation-Main-Dirty-2.jpg
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    Last edited by alvaromartinlop; November 27th, 2017 at 02:56 PM.

  32. #149
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    Mindless loose drunken style. Some are perspective switch exercises, some stuff from imagination.

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    Last edited by alvaromartinlop; December 2nd, 2017 at 05:02 PM.

  33. #150
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    pure genius
    RAGE

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