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  1. #1
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    Spacegryphon's Art Dump

    Some of my pictures I made in the past three years in a more or less chronological order. Feel free to criticize,

    2012
    Name:  catwoman_by_spacegryphon-d4nkn64.jpg
Views: 2182
Size:  417.2 KBName:  nightmarish_fiend_by_spacegryphon-d4pm0t7.jpg
Views: 2146
Size:  147.2 KBName:  barbarian_woman_by_spacegryphon-d4sy383.jpg
Views: 2265
Size:  138.3 KBName:  esnupofino_jessero_by_spacegryphon-d4wmatb.jpg
Views: 2129
Size:  423.8 KBName:  nightblade_on_the_rooftop_by_spacegryphon-d55nh4w.jpg
Views: 2120
Size:  108.2 KBName:  neraida_by_spacegryphon-d5e10fp.jpg
Views: 2129
Size:  283.1 KBName:  tetris_by_spacegryphon-d5jd062.jpg
Views: 2127
Size:  407.2 KBName:  nightblade_portrait_by_spacegryphon-d5pvx5h.jpg
Views: 2126
Size:  153.8 KB

    2013
    Name:  frenhild_by_spacegryphon-d5wfee5.jpg
Views: 2091
Size:  134.0 KBName:  blakharaz_publish_by_spacegryphon-d6371pu.jpg
Views: 2087
Size:  110.9 KBName:  etjaneta_by_spacegryphon-d6658ov.jpg
Views: 2119
Size:  141.6 KBName:  dancing_with_nosferatu_in_the_moonlight_by_spacegryphon-d674oib.jpg
Views: 2072
Size:  265.9 KBName:  lady_knight_2013_by_spacegryphon-d688y0a.jpg
Views: 2061
Size:  203.7 KBName:  403bcdc704484d992aa9becfe8c1753e-d6e6b1d.jpg
Views: 2059
Size:  102.9 KBName:  cyberpunk_girl_by_spacegryphon-d6hrwfv.jpg
Views: 2073
Size:  153.8 KBName:  shepard_sketch_by_spacegryphon-d6onzfj.jpg
Views: 2050
Size:  122.7 KB

    2014
    Name:  daenerys_by_spacegryphon-d7v1mpb.jpg
Views: 2058
Size:  213.1 KBName:  danger_by_spacegryphon-d84orh0.jpg
Views: 2057
Size:  285.6 KBName:  alyssa_colored_by_spacegryphon-d893zbm.jpg
Views: 2028
Size:  286.4 KB

    February 2015
    Name:  tetris_surf_by_spacegryphon-d8j1nx5.jpg
Views: 2070
Size:  416.4 KB

    May 2015
    Name:  herrena.jpg
Views: 2063
Size:  290.7 KBName:  cleopatra_by_spacegryphon-d8stmtl.jpg
Views: 2044
Size:  285.0 KBName:  nightblade_weapons_by_spacegryphon-d8v1n0r.jpg
Views: 2050
Size:  388.1 KBName:  weapon_of_choice__colored__by_spacegryphon-d97pecj.jpg
Views: 2076
Size:  468.0 KB

    August 2015
    Name:  neraida_by_spacegryphon-d93qpdu.jpg
Views: 2034
Size:  319.0 KB

    October 2015
    Name:  the_blade_in_the_night_by_spacegryphon-d9d2j2v.png
Views: 2026
Size:  338.7 KBName:  orc_small_by_spacegryphon-d9ddetx.png
Views: 2025
Size:  266.2 KBName:  wolverine_small_by_spacegryphon-d9eb1ba.png
Views: 2014
Size:  216.3 KB

    November 2015
    Name:  tetris_release_v001_small_by_spacegryphon-d9fxs83.jpg
Views: 2052
Size:  125.7 KB


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  3. #2
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    Welcome to the forums! I see potential and imagination in your work. It's good that you have tackled different mediums and it looks like you put great effort into the nice details (especially in clothing and armor design), I wish I could become this patient one day
    What mistakes I can point out here are mostly about the anatomy, that is most obvious from my point of view. For example, you seem to have a tendency of making arms a little short (like in cat-woman and a few others). I think taking some time to study just the figure (with no clothes to distract) would be a big plus. Gesture drawing also helps your poses too look more fluid and natural. This will eventually lead to better understanding of form and shading will become much more easier and remove a lot of the guesswork, when you draw from imagination.
    So to sum up, from my point of view, there's no lack of imagination, you just need to put some grinding into studies. It's going to make a big difference. Good luck
    Sketchbook - http://www.conceptart.org/forums/sho...d.php?t=277664

    "He who has a why to live can bear any how."

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  5. #3
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    Hey, Nice to see you have your own sketchbook. Really loving your progress. You're most recent painting looks really nicely polished, though the brightness of the shirt could be taken down slightly so that the viewers attention isn't distracted from the main subjects of the painting (which from what I can tell is the tech hand and the face). I am also curious, what does the text in the background on the building say? It looks like korean...

  6. #4
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    Aubergine, thank you. Anatomy is my old enemy. Enetomy, so to say j/k Also for me, gestures are really hard to pull off purely from imagination :/
    XtremeOverdrive, thanks. Indeed it's supposed to be Korean and means "Heavy Metal" (that's what I entered into Google translate)

  7. #5
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    A pencil drawing of a witch called "Niam" and her raven "Quoth".
    Which version looks better: "sharp" (left) or "smooth" (right)? They were scaled down with different settings.
    Name:  niam_v006_release.jpg
Views: 2034
Size:  154.5 KB Name:  niam_v007.png
Views: 1908
Size:  465.7 KB
    Edit: it compiles the left version down for some reason. :/ See the sharp version here: http://spacegryphon.deviantart.com/art/Niam-575136349
    Last edited by Spacegryphon; November 29th, 2015 at 10:47 AM.

  8. #6
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    For a contest. I used different resources.
    Name:  vanessa_by_spacegryphon-d9k4v2m.jpg
Views: 1882
Size:  113.0 KB

  9. #7
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    I got bored the other day. Objective: practice facial expressions a bit.
    Name:  nightblade_expression_sketches.jpg
Views: 1881
Size:  214.2 KB

  10. #8
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    Is this NSFW?
    Name:  dragonborn_by_spacegryphon-d9o75ly.jpg
Views: 1893
Size:  191.7 KB

  11. #9
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    Quote Originally Posted by Spacegryphon View Post
    Is this NSFW?
    I don't think it matters. You can post as much nudity as you want.

  12. #10
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    I always love the outfits/design of your characters! One little thing I notice with the proportions is that you tend to make the heads rather big in comparison to the bodies, which makes them look less like the grown adults their bodies suggest they're supposed to be. (I can recommend the Loomis books for details on realistic to idealized proportions)

    And thanks for stopping by my sketchbook

  13. #11
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    Here something with three vanishing points. Drawing the vanishing lines in order to keep everything in the correct perspective was actually the hardest part.
    Name:  thalia_by_the_window_005.jpg
Views: 1577
Size:  177.3 KB

  14. #12
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    Name:  catalinya_004.jpg
Views: 1551
Size:  141.8 KB

  15. #13
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    Name:  sapeidra_release001.jpg
Views: 1340
Size:  114.0 KBName:  shadowrock_v004.png
Views: 1341
Size:  273.2 KB
    Name:  tetris78_v002.png
Views: 1342
Size:  346.7 KBName:  white_witch_v003.png
Views: 1342
Size:  225.0 KB

  16. #14
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    Name:  giosha_v004.jpg
Views: 1254
Size:  126.1 KBName:  barbarian_woman_v004.jpg
Views: 1247
Size:  226.7 KB

  17. #15
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    Something I want to comment on is something most of us are guilty of which is you've got a lot of same face going on. Most of the women not only have really samey looking faces but very similar expressions, their all wearing a scowl. Even on the expressions page there is a lot of >: [
    That being said the drawings are well rendered and stuff, the clothing and armor is all done well. There's a lot of cool stuff going on in the picture on the right in post #13. Not just in the clothing details (that skirt looks really nice) but also in the background details.

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  19. #16
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    Quote Originally Posted by AJams View Post
    Something I want to comment on is something most of us are guilty of which is you've got a lot of same face going on. Most of the women not only have really samey looking faces but very similar expressions, their all wearing a scowl. Even on the expressions page there is a lot of >: [
    Guilty as charged. I only try to make the faces look "in order", and don't care too much about facial expression variety. This scowl face maybe reflects my own mood

  20. #17
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    About this picture: At first, I sketched the figure on the left hand side. The other figure is supposed to be a mirror reflection, the idea for that came later.
    Things I've done wrong:
    -Anatomy (duh)
    -Didn't think this whole thing through (as always)
    -Didn't consider in what angle the viewer is looking at the mirror
    -Didn't consider the distance between the figure and the mirror
    -What else?
    Name:  IMG_20170720_0001.jpg
Views: 1031
Size:  105.9 KB
    I think I will start all over, drawing figure and reflection at the same time.

  21. #18
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    It's an interesting exercise for sure. I think you've pretty much covered it, it's important to try to keep the perspective and mirror angle in mind. She'd have to be much closer to the mirror for it to give a straight frontal view.

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  23. #19
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    You need to study anatomy faces and body even if you say about scowl expression it doesnt tell about who is she looking at, is it someone who she cant trust or friend......
    What you can tell about what is he feeling???
    Name:  russia7-1024x780.jpg
Views: 1019
Size:  279.1 KB

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  25. #20
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    Woah that dude looks pissed. Like "I'm gonna murder you once I get out of here"

  26. #21
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    Tried it again.
    Name:  nightie_playful.jpg
Views: 975
Size:  158.5 KB

  27. #22
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    It's a decent pencil drawing, but for the sake of discussing mirrors I think there are a few important aspects to explore here. I'm trying to wrap my head around the angle of the mirror. If we are looking straight at her and the mirror is in our field of view, turned toward her, almost everything that we see of her would not be reflected in the mirror. The left side of her face would be obscured, for instance. A mirror image is reflected light and light bounces in a very straightforward manner. The angle of incidence (incoming light) is equal to the angle of reflection (outgoing light). A mirror is basically just a reversed window into the scene from that angle. What does it see? Try it for yourself. When do you get a flat frontal view in a mirror? WHEN YOU ARE STANDING RIGHT IN FRONT OF IT!

    Bear in mind, this is very, very advanced stuff. For someone like me it's difficult enough to make correct mirror images of basic objects. Making a mirror image of a human being in correct perspective, in a full scene, is EXTREMELY difficult. With that said, here's my input. I've taken some liberties with the angle and eyeballed rough estimates which probably aren't anywhere near correct, but I hope you get the idea. It's all about reading the angle and visualizing the correct rotation. Look for clues in the figure itself, and the orientation of the mirror. Which parts are closer to it? Imagine a basketball coming from the viewer, bouncing off the mirror, to the figure and back again. Find the points where it bounces.

    Name:  IMG_2243.JPG
Views: 969
Size:  356.8 KB

    Her head is turned wayyyy too far towards us and the reflection reveals a twisted, exorcist-style head turn. You need to get your anatomy right before doing fancy reflections or it'll fall apart when you apply these tricks.

    I did not use the grid for drawing the reflection, it's just a reference to help you get a sense for the angle I was thinking of, which I figured would create a decent sense of depth. Note that the horizontal lines of the grid are parallel to the lines of the reflected ceiling lamps! How to align and transform the body mainly depends on finding parallel lines and transforming them in a somewhat equal capacity to eachother. Perspective and distance will of course alter these variables... headache-inducing if you ask me.

    BTW, this is now your thread's theme song: https://youtu.be/RGiQIqz7f2w

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  29. #23
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    Duuuuude, this is so bad*ss
    Spacegryphon's Art Dump

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  31. #24
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    Color of the BG vs hair color... ? (this one is unfinished)
    Name:  banshee2.jpg
Views: 884
Size:  286.5 KB

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    Name:  banshee_small_001.jpg
Views: 845
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  33. #26
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    Looking good! I'm happy to say it's easy to tell you've put work into it! It's a significant jump from the earlier "matrix" piece.

    Do you have a function in your art program to reduce the range you're able to color pick? I think it would be good for you to avoid using pure blacks and whites. They are rarely, if ever, flattering to a piece. Black tends to flatten an image and pure white is easily distracting. Those bulbs in the background are super distracting for me. Try to keep the white to a minimum and use more of an intermediate halo that is yellow or orange. There are exceptions, like comic books where you need strongly inked and clear lines, and often have fewer values in between to work with, but in a painting I'd try to avoid extreme values as much as possible. This will also teach you to find color and hue in very dark spots, which will help you grow as an artist.

    Anatomically, the lower half of her body is spot on, well done. The belly in particular is well depicted, maybe the rim lighting on the right could have a bit more depth (looking at what catches the light, her left abs would surely catch some light from that angle. The chest and face are quite flat looking. I think the folds are better than anything you've done previously but you may have gone just a bit overboard with the amount of lines. You don't need an exceptional amount of bright lines to imply folds, just put them in the right place. Quality before quantity. The skintone is much more convincing than before and quite reminiscent of popular pinup artists right now, you're definitely heading in the right direction.

    Anyway, keep it up!

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  35. #27
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    Thanks. I heavily relied on a reference pic this time. Even superimposed the silhouettes to check. I used extreme black and white because I wanted to get the super shiny look of patent leather... getting super shiny, you know

  36. #28
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    Hi Spacegryphon. Sorry for ask it, but how do you study and practice?

  37. #29
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    Hi Chickenslayer. Usually it goes like this. When I start a drawing, I check some reference and tutorials beforehand, but I study and learn very unsystematically.

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  39. #30
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    I wish I had more of that adventurer character that you have when it comes to draw and paint. I mean... I can't work that much on a piece if I'm not sure of what I'm doing. Don't get me wrong, I think that's a good thing. You'll improve faster if you focus on the fundamentals tho.

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