Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 31 to 45 of 51
  1. #31
    Join Date
    Sep 2002
    Posts
    31
    Thanks
    0
    Thanked 0 Times in 0 Posts

    your advice

    Ok took your advice except for drawing oranges and crap lol- way to boring- I know I know it will help me and I will honestly try- however in the meantime- I paid more attention to what I was doing and pumped this helm out in about 10 min tell me if its better- tried to keep some of the chunk color to it! Thanks Brad Oh yes thankyou for taking the time to respond and write a fantastic post-Small tutorial (part 1,2,3)


  2. Hide this ad by registering as a member
  3. #32
    Join Date
    Jul 2002
    Location
    SWE
    Posts
    2,536
    Thanks
    42
    Thanked 1,309 Times in 389 Posts
    Tex> Better!


    Here's a few more thoughts:

    Most common painting mistakes:

    :nono: To go shadow - midtone - higlight on all shapes, regardless of location and angle of the shape.

    :thumbsup: Try to zoom out, flip it, turn your head upside down. Don't render each detail individually one at a time. Equally lit minor shapes flattens the painting and makes it hard to make out the important major shapes.

    ---

    :nono: To render and highlight details that will only distract the viewer.

    :thumbsup: You have to sacrifice a lot of details if you want a painting to work. You might wanna skip putting flares on the belt buckle on the unimportant little guy in the corner. The eye homes in on highlight, contrast and saturation. You should lead the eye to the important parts of the painting.

    ---

    :nono: To mix black into the shadow and white into the light, and then smudge the inbetween colors.

    :thumbsup: This makes the painting look grey and dull. Shadow and light often has a color, and don't forget that the midtone has a color too.

    ---

    :nono: To draw poses flat. Like if the model had been squezed flat under the scanner lid.

    :thumbsup: I do this a lot. It's so easy to draw people from the side or front with arms stretching out. It often ends up looking very boring and undynamic. Learn foreshortening and dynamic poses from doing studies of comics and real life models or photos. You can only get away with drawing flat poses of you paint icons or symbolic pictures, or if you have some sort of compositional idea.

    ---

    Thinking in layers
    Before laying down a stroke, try to consider these things:

    • Feel volume and angle of the surface (plane).
    • Where is the light coming from?
    • Try to figure out if there are any shadows that might be falling on the surface.
    • Is there any reflected light (radiosity) that hits the surface?
    • What is the ambient color of the scene? (sorta like global reflected light.)
    • Any speculars. Is the surface gloss/wet and also angled so it reflects a lightsource, such as the sky?
    • The exposure level. Perhaps it's so heavily lit that it becomes more than white? Perhaps it's so dark that even the brightest spot is hidden in darkness.
    • Is there any fog in the way?
    • The texture of the surface.
    • Will rendering the surface this way disturb the unity of the painting?


    ---

    Any thoughts?
    Last edited by Prometheus|ANJ; March 18th, 2003 at 06:36 PM.
    Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.

  4. #33
    Join Date
    Sep 2002
    Posts
    31
    Thanks
    0
    Thanked 0 Times in 0 Posts

    wow

    Speechless- I suppose I need to spend more time painting from reference instaed of trying to imagine pictures in my head as I did these helms- I get so tight sometimes I catch myself trying to make the picture detailed way to early and get caught up in different areas instead of the whole compostion- I am reading alot on perspective and hope this will allow me to draw more dynamic views of my concept art- Thanks a million Brad

  5. #34
    Join Date
    Jan 2003
    Location
    Brighton, UK
    Posts
    74
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Fantastic thread, thanks a million, Prometheus. I'm just learning painting (on a wacom) and I suck at it. I don't really have much idea how to go about it, so your thread is a massive help

    Texturez, wow, that second knights helmet is such an improvement! although the right side doesn't have 'it' yet IMO, the left side really has something...you nailed it with just a couple of well placed brush strokes and it ends up looking really nice!...keep it up man

  6. #35
    Join Date
    Feb 2003
    Location
    earth-rim
    Posts
    232
    Thanks
    0
    Thanked 0 Times in 0 Posts
    I love this - it's just what I've been looking for. Thanks guys.

  7. #36
    Join Date
    Sep 2002
    Location
    Oz
    Posts
    13
    Thanks
    0
    Thanked 0 Times in 0 Posts
    AHHH...
    An artist's journey marked out and at your finger tip.
    This is great to read.
    Thank you for you time.

    One thing i would like to add.
    As in texture, there are many values of colours in it for example skin. But also their are bump and scratches. Not all surface is completely flat, like the human their is a mere close to grainy look and it softens out further away.

    And also how does motion work?

  8. #37
    Join Date
    Mar 2003
    Location
    RSAD Sarasota, Florida
    Posts
    17
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Wow Prometheus!
    I can't thank you enough for explaining all that you have said. You indeed know your stuff! These are the basics that every artist needs to know. Thanks for the Huge Inspiration!

  9. #38
    Join Date
    Apr 2003
    Posts
    8
    Thanks
    0
    Thanked 0 Times in 0 Posts
    I have learned and grown so much from this tutorial. I can NOT POSSIBLY thank you enough for posting it. You know how when you're drawing and you hear someone's voice from a time when they gave you really good advice that's aided your process, which you then apply to your drawing? Well about 70% of mine come from exceprts of this tutorial. Hope I'll have something decent to post soon

  10. #39
    Join Date
    Feb 2003
    Location
    Miami
    Posts
    62
    Thanks
    0
    Thanked 0 Times in 0 Posts
    OMG this thread is very insightful ~ I certainly have learned alot just from reading through the texts. THANK YOU ~!

  11. #40
    Join Date
    Oct 2002
    Location
    sweden
    Posts
    410
    Thanks
    0
    Thanked 1 Time in 1 Post
    Keep it coming, prom.

    And thanks for your time....gotta take a while to put together.
    gotta print this and save so I can go back and read it while I'm working on new pics.
    My work as a tattooer www.gallontattoos.wordpress.com

  12. #41
    Join Date
    Feb 2003
    Location
    Costa Mesa, Ca
    Posts
    86
    Thanks
    0
    Thanked 0 Times in 0 Posts
    great thread prom.. i thoroughly enjoyed the lighting bit. I knew these things happened with light, but i didnt entirely understand why it worked that way. again very insightful. I have already been appliying many of the things you have mentioned in my painting ventures. But this thread reinforces the fact that im taking steps in the right direction.
    Although i still seem to have some problems with focal points.
    "Someone once told me you never finish a drawing, you just decide when to give up."

  13. #42
    Join Date
    Aug 2002
    Location
    Pasadena
    Posts
    486
    Thanks
    4
    Thanked 352 Times in 78 Posts
    Thanks a lot Prom for putting these notes together. It really helped clear up some lighting ideas I have been painting but not understanding. The photos and ideas on the Saturated edge helped especially (the idea about undersurface scatter). I want to start painting still lifes to check out many of the things you have pointed out. Thanks for sharing

  14. #43
    Join Date
    Aug 2003
    Posts
    5
    Thanks
    0
    Thanked 0 Times in 0 Posts
    ANyone have anyof the wpe fiels that was made from this thread, if so can someone email it to me.

  15. #44
    Join Date
    Aug 2002
    Location
    Los Angeles, CA
    Posts
    1,186
    Thanks
    6
    Thanked 2 Times in 2 Posts
    thanks for the tute prom. here's a condensed word file i made for everyone. ready for print and everything. hope you don't mind. if so, let me know and i'll take it down. right click save as
    polylover.com

  16. #45
    Join Date
    Mar 2004
    Location
    Canada B.C
    Posts
    737
    Thanks
    0
    Thanked 1 Time in 1 Post
    hoyl crap i just came across this tutorial, and it is soo god damn insane!

    Prometheus your a friggin geneous man, holy crap this is great time to study this tut!

    Great work again!

Page 3 of 4 FirstFirst 1 2 3 4 LastLast

Similar Threads

  1. Tutorial Video: How to Render Concept Art - Part 5
    By conceptartist in forum ART TUTORIALS, ART TIPS & ART TRICKS - ARCHIVE
    Replies: 0
    Last Post: May 22nd, 2012, 09:07 PM
  2. Art: Autumn colors - and small HDR tutorial
    By alithenake in forum The Art of Photography
    Replies: 20
    Last Post: October 29th, 2005, 04:49 AM
  3. Art: Small tutorial (part 1,2,3)
    By Prometheus|ANJ in forum Fine Art
    Replies: 38
    Last Post: April 20th, 2003, 02:00 AM

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by the makers of the Best Amazon Podcast