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October 19th, 2004 #31
Oooh I'm diggin the tanks. Nice design. One thing to watch out for is the thickness of certain parts being too thin. If you go in with a hi tec u can probably make em look thicker. You probably know this though. Nice characters too, just maybe try to get a little more gesture in them so you get less stiffness. Good stuff.
Hide this ad by registering as a memberOctober 19th, 2004 #32
Great sketches dude!
I love the rubbery alien guy. He's got a lot of smooth and rounded shapes, so I think that's part of the reason he looks so slick. For texture I'd add some things to roughen the silhouette a bit, like small protrusions to break up the surface, or something like horns to make the silhouette more angular. Great design regardless though, you can always add some interest with a coloration pattern.
October 19th, 2004 #33
well well looky here a five star thread! yup five star...
the women are fine I dont mean fine as in "damn she fine!" I mean they are good the way they are, its different not overly idealized which is good. the sp made me smile...keep them comin man *sings* I got da bluez!
October 20th, 2004 #34
October 20th, 2004 #35
Awesome stuff man. Your spacey/robot stuff looks really amazing. Those are subjects I always struggle with. Any pointers? How do you usually start concepting a suit like that anyhow? Great, great stuff. One crit, I'd like to see more of your figures in more fluid, dynamic poses. These pencils are so tight, I'd like to see more of your loose work. Keep it up! I'll be definately checking back! Take care.
October 24th, 2004 #36
Holy god, I love your stuff. The smoothness to it all, I think more than anything the way you convey the curves and curved edges without hard lines...it nails the form so well.
Not to mention your designs are beautiful!
Just had to say something...yea.
October 24th, 2004 #37
W-O-W dam these rock, I have no crits all I can say is these pics a H A W T baby lol. these are great, I have alot of catching up to do; so many ppl in here OWN, and your on of em.
October 28th, 2004 #38
So I completely slacked off this last week and here I am, sleep deprived and behind.. ever have one of those weeks where your brain just decides to liquify?
HilL, rodrigo!, Xpose, steak-tron, Morkai, JackSparrow, thanks for your kind words guys!
Steve, yah i know! I'm uber-bad at the portraying the shexiness.. It's something I shall try to remedy
lowpolymatt, yeah I saw your stuff man! I really like it. It is really ammusing how the anime-esque designs influence so many people on different levels.. I look forward to your t-dome stuff!
artkitty, thanks! I totally agree, I'm thinking of giving him some boney protrusions and blunt horns, a little rhino like, but incorporating some dino-esque attributes. Glad you like though.
I0N, thank you sir! Yeah I tend to make my females kinda... normal. *shrug* just adds to the reality in my opinion... oh.. and stated before I'm bad at portraying the shexiness
ZebzFree, I'm glad you like 'em man. Yeah I really do need to get some more fluid designs and figures in the book here. As of late I've been taking ID classes to get that hardcore design training, so more fluid, gestural techniques are kinda useless, because these things are meant to be built, either in prop form, or in a CG model, so the design and practicality really needs to filter through.. but I agree with you nonetheless! I need to get some more fluid stuff in here.
As for advice and how I conceptualize, I'd say start with knowing perspective back and forth, how to mirror the far side of objects properly, and really know the dynamics that allow for things to look 3d. Myself, I really can't nail down how I come up with ideas, it's just my thing I guess. Some people have can come up with fantastic characters out of nowhere, some can paint from thier mind, etc. I can just bullshit my way around a good power suit I guess What I have noticed is that I fancy linking several large shapes, and then balance those out with smaller shapes and details. Having an over all sillouette or block shape structure helps give things a real dynamic style, and ads to practicality. My main advice is start with reality. The thing has to look like it can work. So that means proper measurment, that things must a realistic range of motion, that items such as armor, vehicles, etc, have the proper elements that adress key functions. Joints need to look like they work, vehicles need to have proper proportion and have room to house certain equipment or power systems. Blah its all super-nerdly talk which I can expand upon later...
Here is summore crap.. much of which I'm not rediculously fond of.. but whatever..
This first set is for a project we're doing in Scott Robertson's class. We messed around with the idea of hover bikes. So first are some thumbnails, then some finalized images.
Here's a dropship design I've been working on forever and a half because of some wierd, sexual attraction I have to them.. I masturbate constantly to the idea of the Pelican from Halo.
What follows is a plan view I came up with while trying to solidify the design, and then the perspective drawing (front and rear).. WHICH WAS HARD AS HELL TO DO, and I'm not very satisfied with.
So yeah, I'll probably attack this design again once I stop feeling utterly defeated by it and it's mysteries. Really, Scotts methods are awsome, but at the same time sometimes cumbersome when trying to construct a very complex shape such as that ship.. that and I'm a hack compared to him.. but I'll have at this one again with a more sketchy approach.
Aaand thassit for now kids.. I'm going to go pass out now.
Remember to vote come Nov. 2nd! Let's all feel marginalized together!
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed, The world in arms is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from an iron cross."
...I have a sketchbook?
October 28th, 2004 #39
BJÖRN HURRI | CONCEPT ARTIST & ILLUSTRATOR
MY PORTFOLIO | HURRICANES DAILY DOODLES '12
MY EXCLUSIVE SKETCHBOOK
VIKING: BATTLE FOR ASGARD
THE OTHER BROTHERS
November 6th, 2004 #40
November 16th, 2004 #41
November 16th, 2004 #42
wow those are some rad ships Mac! Much respect for your efforts, I tried my hand at some drop ship sketches a while back and they all came out like turds. Then the passable ones just looked like the drop ship from Aliens. (Which is a great design no doubt) My favorite hover bike so far is the one with the 4 forward jets.
I can see how it would get tedious drawing those boxes with x's If you're familiar enough with perspective you can bypass that stuff.
Great work man.
November 21st, 2004 #43
HELIUM!! I didn't know you could draw like this!!! I thought you were just a "Northeastern, black wearing, agnostic, pinko, urban elitist!!!"
Seriously, some very, very cool stuff here, bro!
November 21st, 2004 #44Registered User
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- Jan 2004
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Awesome stuff helium, love your attention to detail.
Watched Aliens a lot no doubt.
November 26th, 2004 #45
November 27th, 2004 #46
i dont know how i missed this thread but its awesome, real concept art and not all the boring life drawing sketch books. i assume you go to art center? you got the trademark precisness to design things yet i can see your own style coming through in them, ur awesome, do you do the dot connecting thing scott teaches? anyways this stuff is great, keep thinking the way you are with design ull go far. ill be watching man.
Nathan Campbells 3 steps to drawing like a pro, 1. Sketch 2. shade. 3. highlights and ur done
November 27th, 2004 #47
Frickin cool shit, you've got mech stuff down cold.
"absorb what is useful, discard what is useless, and keep what is essentially your own." - Bruce Lee
Bojee's Monkey Brain
December 3rd, 2004 #48
December 3rd, 2004 #49Originally Posted by Helium Macaroni
If you don't mind my saying so, I know what your problem is with drawing women's faces. Because I had the very same problem.
Notice how that corner where the jawbone sweeps up behind the cheek is uneven. It's too low on the right side, every time, every girl. I used to do the same thing; you must be right-handed.
Anyway, give this a try, because it's what I did to fix it: turn the picture upside down. You'll see it instantly.
Hope you don't mind the comments. I was looking at your art (and loving it) and when I saw that, I said to myself, "hey!"
January 28th, 2005 #50Registered User
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- May 2003
- The streets of Laredo
- Thanked 8 Times in 1 Post
Nice stuff man, post more
As Lord Cardigan said to the Light Brigade, "Just canter down the valley toward Balaklava, fellows. Nothing to worry about." -W.E.B. Griffin
January 28th, 2005 #51
I love the tasty and your spaceships rock!
Post more, it rocks!!
January 29th, 2005 #52Registered User
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pretty cool shit here mang. you have a class with scott robertson? i've been checking out his videos the last few weeks, and all i can say is holy shit. i love his work, and his method is insane. i don't see how you keep up.
January 29th, 2005 #53
January 29th, 2005 #54
April 12th, 2005 #55Registered User
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- Sep 2004
- Los Angeles, CA
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This is simply amazing. keep it up, btw what year are you in @ art center?
April 16th, 2005 #56Registered User
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- Nov 2002
- Thanked 307 Times in 132 Posts
wtb mike a faster webserver
April 16th, 2005 #57
April 17th, 2005 #58
April 19th, 2005 #59
April 26th, 2005 #60
so THIS is what it looks like to know what you're doing...
kewl. its nice to be able to learn from fellow artists.