Sketchbook: Macaroni and cheese.. Now updated every 3 years. - Page 2

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  1. #31
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    Oooh I'm diggin the tanks. Nice design. One thing to watch out for is the thickness of certain parts being too thin. If you go in with a hi tec u can probably make em look thicker. You probably know this though. Nice characters too, just maybe try to get a little more gesture in them so you get less stiffness. Good stuff.

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  3. #32
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    Great sketches dude!

    I love the rubbery alien guy. He's got a lot of smooth and rounded shapes, so I think that's part of the reason he looks so slick. For texture I'd add some things to roughen the silhouette a bit, like small protrusions to break up the surface, or something like horns to make the silhouette more angular. Great design regardless though, you can always add some interest with a coloration pattern.

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  4. #33
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    well well looky here a five star thread! yup five star...
    the women are fine I dont mean fine as in "damn she fine!" I mean they are good the way they are, its different not overly idealized which is good. the sp made me smile...keep them comin man *sings* I got da bluez!

    bad is good and good is only okay...

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  5. #34
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    whoa, great tanks dude. That mechanical perspective stuff is really full-filling but it makes my head hurt

    great work man.

    "I watch everything I hate I love everything"
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  6. #35
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    Awesome stuff man. Your spacey/robot stuff looks really amazing. Those are subjects I always struggle with. Any pointers? How do you usually start concepting a suit like that anyhow? Great, great stuff. One crit, I'd like to see more of your figures in more fluid, dynamic poses. These pencils are so tight, I'd like to see more of your loose work. Keep it up! I'll be definately checking back! Take care.

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  7. #36
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    Holy god, I love your stuff. The smoothness to it all, I think more than anything the way you convey the curves and curved edges without hard lines...it nails the form so well.

    Not to mention your designs are beautiful!

    Just had to say something...yea.

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  8. #37
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    W-O-W dam these rock, I have no crits all I can say is these pics a H A W T baby lol. these are great, I have alot of catching up to do; so many ppl in here OWN, and your on of em.

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  9. #38
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    So... tired..

    So I completely slacked off this last week and here I am, sleep deprived and behind.. ever have one of those weeks where your brain just decides to liquify?


    HilL, rodrigo!, Xpose, steak-tron, Morkai, JackSparrow, thanks for your kind words guys!

    Steve, yah i know! I'm uber-bad at the portraying the shexiness.. It's something I shall try to remedy

    lowpolymatt, yeah I saw your stuff man! I really like it. It is really ammusing how the anime-esque designs influence so many people on different levels.. I look forward to your t-dome stuff!

    artkitty, thanks! I totally agree, I'm thinking of giving him some boney protrusions and blunt horns, a little rhino like, but incorporating some dino-esque attributes. Glad you like though.

    I0N, thank you sir! Yeah I tend to make my females kinda... normal. *shrug* just adds to the reality in my opinion... oh.. and stated before I'm bad at portraying the shexiness

    ZebzFree, I'm glad you like 'em man. Yeah I really do need to get some more fluid designs and figures in the book here. As of late I've been taking ID classes to get that hardcore design training, so more fluid, gestural techniques are kinda useless, because these things are meant to be built, either in prop form, or in a CG model, so the design and practicality really needs to filter through.. but I agree with you nonetheless! I need to get some more fluid stuff in here.

    As for advice and how I conceptualize, I'd say start with knowing perspective back and forth, how to mirror the far side of objects properly, and really know the dynamics that allow for things to look 3d. Myself, I really can't nail down how I come up with ideas, it's just my thing I guess. Some people have can come up with fantastic characters out of nowhere, some can paint from thier mind, etc. I can just bullshit my way around a good power suit I guess What I have noticed is that I fancy linking several large shapes, and then balance those out with smaller shapes and details. Having an over all sillouette or block shape structure helps give things a real dynamic style, and ads to practicality. My main advice is start with reality. The thing has to look like it can work. So that means proper measurment, that things must a realistic range of motion, that items such as armor, vehicles, etc, have the proper elements that adress key functions. Joints need to look like they work, vehicles need to have proper proportion and have room to house certain equipment or power systems. Blah its all super-nerdly talk which I can expand upon later...

    Here is summore crap.. much of which I'm not rediculously fond of.. but whatever..

    This first set is for a project we're doing in Scott Robertson's class. We messed around with the idea of hover bikes. So first are some thumbnails, then some finalized images.

    Macaroni and cheese.. Now updated every 3 years.

    Macaroni and cheese.. Now updated every 3 years.

    Macaroni and cheese.. Now updated every 3 years.

    Here's a dropship design I've been working on forever and a half because of some wierd, sexual attraction I have to them.. I masturbate constantly to the idea of the Pelican from Halo.

    What follows is a plan view I came up with while trying to solidify the design, and then the perspective drawing (front and rear).. WHICH WAS HARD AS HELL TO DO, and I'm not very satisfied with.

    Macaroni and cheese.. Now updated every 3 years.

    Macaroni and cheese.. Now updated every 3 years.

    So yeah, I'll probably attack this design again once I stop feeling utterly defeated by it and it's mysteries. Really, Scotts methods are awsome, but at the same time sometimes cumbersome when trying to construct a very complex shape such as that ship.. that and I'm a hack compared to him.. but I'll have at this one again with a more sketchy approach.

    Aaand thassit for now kids.. I'm going to go pass out now.

    Remember to vote come Nov. 2nd! Let's all feel marginalized together!

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed, The world in arms is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from an iron cross."

    ...I have a sketchbook?
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  10. #39
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    cool stuff


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  11. #40
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    Now you have 244 posts! Let me guess.... ;p
    This stuff is still looking killer man!

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  12. #41
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    great stuff! You have great detail in all of your designs!

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  13. #42
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    wow those are some rad ships Mac! Much respect for your efforts, I tried my hand at some drop ship sketches a while back and they all came out like turds. Then the passable ones just looked like the drop ship from Aliens. (Which is a great design no doubt) My favorite hover bike so far is the one with the 4 forward jets.

    I can see how it would get tedious drawing those boxes with x's If you're familiar enough with perspective you can bypass that stuff.

    Great work man.
    -steak

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  14. #43
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    GOD DAMN!!!

    HELIUM!! I didn't know you could draw like this!!! I thought you were just a "Northeastern, black wearing, agnostic, pinko, urban elitist!!!"

    Seriously, some very, very cool stuff here, bro!

    ~Oreg.

    Seriously...


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  15. #44
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    Awesome stuff helium, love your attention to detail.
    Watched Aliens a lot no doubt.

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  16. #45
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    beautiful stuff mike
    ill show you that paint over soon
    and ive been saving it in stages 4 you

    trevor

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  17. #46
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    i dont know how i missed this thread but its awesome, real concept art and not all the boring life drawing sketch books. i assume you go to art center? you got the trademark precisness to design things yet i can see your own style coming through in them, ur awesome, do you do the dot connecting thing scott teaches? anyways this stuff is great, keep thinking the way you are with design ull go far. ill be watching man.

    Nathan Campbells 3 steps to drawing like a pro, 1. Sketch 2. shade. 3. highlights and ur done
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  18. #47
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    Frickin cool shit, you've got mech stuff down cold.

    "absorb what is useful, discard what is useless, and keep what is essentially your own." - Bruce Lee

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  19. #48
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    hey helium.... a month a no updates? Come, whatcha been up to?

    Any east v. west challenge sketches to show off?


    looking forward to seeing what you come up with!

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  20. #49
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    Quote Originally Posted by Helium Macaroni
    I know her face looks like lumpy clay.. I can't draw women to save my life.
    Hey, there,

    If you don't mind my saying so, I know what your problem is with drawing women's faces. Because I had the very same problem.

    Notice how that corner where the jawbone sweeps up behind the cheek is uneven. It's too low on the right side, every time, every girl. I used to do the same thing; you must be right-handed.

    Anyway, give this a try, because it's what I did to fix it: turn the picture upside down. You'll see it instantly.

    Hope you don't mind the comments. I was looking at your art (and loving it) and when I saw that, I said to myself, "hey!"



    Adam

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  21. #50
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    Nice stuff man, post more

    As Lord Cardigan said to the Light Brigade, "Just canter down the valley toward Balaklava, fellows. Nothing to worry about." -W.E.B. Griffin
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  22. #51
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    Tasty...

    I love the tasty and your spaceships rock!
    Post more, it rocks!!

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  23. #52
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    whoa

    pretty cool shit here mang. you have a class with scott robertson? i've been checking out his videos the last few weeks, and all i can say is holy shit. i love his work, and his method is insane. i don't see how you keep up.

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  24. #53
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    your macaroni could use some more helium luuuuve. UPDATE!!!!

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  25. #54
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    yea where's the easy mac. easy on the eyes that is....

    "I watch everything I hate I love everything"
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  26. #55
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    Macaroni and cheese.. Now updated every 3 years.

    This is simply amazing. keep it up, btw what year are you in @ art center?

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  27. #56
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    wtb mike a faster webserver

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  28. #57
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    We're almost at 6 months with no updates! Happy anniversary everyone!!!!!!!

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  29. #58
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    haha, an anniversary toast

    Post some shit yo! i should talk...

    "I watch everything I hate I love everything"
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  30. #59
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    great stuff... very good... impressed!

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  31. #60
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    so THIS is what it looks like to know what you're doing...
    kewl. its nice to be able to learn from fellow artists.

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