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August 2nd, 2009 #391Registered User
- Join Date
- Jan 2004
- Thanked 39 Times in 32 Posts
You're onto something with the last loose sketches you posted.
With renderings, my advice is to try thinking about heads and other objects as geometric shapes. A simple trick to it is simplify them. It isn't a head at all, it's a sphere! How do you paint a sphere? Same principle, the general shape of the head obeys the same rules as a sphere would. You have your areas that face the light source and are brightest (top of head, tip of nose, points of ears), form shadows that show from and are soft and transitional (cheeks, forehead), and cast shadow that block light from an area altogether (brow shadows, nose shadow), which in conjunction describe the forms. We as humans develop an innate understanding of visual information presented to us, so all those things read as specific elements so you can't just use those things interchangeably, because it won't look right. Hope this helps.
Last edited by dusty imp; August 2nd, 2009 at 05:42 AM.
Hide this ad by registering as a memberAugust 2nd, 2009 #392
quickie for now, but you should check out "XView"...much easier for editing your scans, and it's free.
hows the fam doing? glad you're drawing and posting again.
August 2nd, 2009 #393
Dude your drawing again! Awesome! I like how you draw everything and everyone you see, this is espescially tasty: http://www.tetsuosdream.com/daily/s788.jpg
You still need to work on your form, though. Seeing those portraits, your heads still lack perspective and structure somewhat. Althought that selfportrait really strikes some likeness http://www.tetsuosdream.com/daily/s786.jpg
August 2nd, 2009 #394
oleg yeah i get what you are saying...i think I will work on it as well as the blind contours. I have been trying to flow a little bit more with the sketching so i dont get bogged down with detail crap. Kind of like a stream of consciousness way of drawing. It works nicely especially with imagined stuff. However, my consistency in that area is hardly anything to be proud of. Any specific exercises you can give me to help me with form?
Fausty: yep and yep. Its gonna be a long time for me to understand all these things...im old
August 3rd, 2009 #395
awesome to see an update. i love the baby bottle sketch, lol!
you might find this interesting-
August 7th, 2009 #396Registered User
- Join Date
- Jan 2004
- Thanked 39 Times in 32 Posts
August 7th, 2009 #397
nah man thats great advice. We are all here to help each other no matter if we are having trouble with the same things or not. We can all recognize what to do but doing it is the hard part.
August 16th, 2009 #398
August 16th, 2009 #399
Some nice lines, and accurate studies. I wish I could do that haha, keep it up
May 1st, 2011 #400
well I HAVE been hiding...sorry to those of you who used to follow and I dropped off the face of the earth...I guess thats my way. Anyways posting some newish stuff from 2010 up to 2011 painting for a friend...
May 1st, 2011 #401
May 2nd, 2011 #402
May 2nd, 2011 #403
Woohoo! Welcome back, buddy!
May 16th, 2011 #404
thanks for popping by buddy ^^ Going to scan some shitty sketches tonight to keep this going. Also might be able to upload tons of images from my treks at this awesome park down here.
May 16th, 2011 #405
May 17th, 2011 #406
Man its always frustrating getting back into something. True pain in the ass...but once you step into the liquid you see how your body fades away. Ego is the bane of an artist. This I hope to eliminate so I dont get caught up in the bullshit of whats a good/bad painting in my eyes. Its all good, all work. First speed paint in a while. Getting used to Artweaver is a bitch. Some day maybe I will buy photoshop...but unless money is raining down from the clouds...fuck that! Going to try to make this into a 2-3 hour study at least.
May 17th, 2011 #407
May 18th, 2011 #408
speedpaint redux take 1....slowing down a little bit and breaking it up into less blocks of color before i proceed further. And of course self portrait ala 30 mins.
June 9th, 2011 #409
June 15th, 2011 #410
July 24th, 2011 #411
I don't know why but lately I am really digging drawing plant life like trees, flowers, and such. Also, making a stride towards posting excellence more than garbage. Every artist posts makes garbage all the time. And its that garbage that makes your best stuff better! But I don't want to waste too much precious space with garbage seeing as I make a lot of it hehe.
Anyways, hope you all are ripping shit up! Here is some new sketches...and although not that many I feel that these are some good ones...oh and one bad one to even it out...you decide
And I also updated my website so please take some time to check it out purbles, faust and whoever wants to
July 25th, 2011 #412
Hey man, looking good! Those tree-scetches show some nice design-sense. That's the great thing about drawing plants, you can just focus on the how and not the what. There is no linear perspective involved, the anatomy is neglectible (Unless you're strving for scientific accuracy) and there is so much information (leafs, branches etc) that you can boil it down to pretty much what and how you select to represent. It means you cn exercise your raw talent
On the other side, when you're introducing something that has mass and form in a sense that is recognisble, like a rock, or a human (Oh, dreadful), you have to rely on much more technicalities in order to represent them believably. One of those is the awareness of planes or faces of the object. Look at this: http://www.colby.edu/art/AR273/week_11/mustardseed.jpg Through the contour and the inner line-information, a somewhat 3-dimensional impression is achieved. Of course, with humans you would need much more knowledge of anatomie and shit, or you simplify the outline and the form-language to a degree that makes it obsolete to represent those muscles. In your case its like you try to picture the muscles but don't quite know which where to put. Hard to explain, I think learning anatomy is important but for some reason I would find it much more interesting to find a language that makes it work to work with less technique. Dunno, but I think practicing with those trees and flowers can help you with that.
Regarding your site, it looks well done and more professionl than your older site. I kind of liked the older one more, though, it looked more personal and unique. Now your site barely looks different than those from any other web-designer But it all depends on what you're going for I guess, it is definately very serious and decent looking and I like the flowers on the front page
Anyways, please keep working that scetchbook, man! Drawing is fun, irhgt?
July 25th, 2011 #413
Yeah the site stuff is from wordpress so its pretty generic as far as layout...which is totally why it looks like same same. I am slowly working out the bugs to create a more distinct feel for it....kinda like a place where you purb and i can hang out and talk about stuff in life.
And yes drawing is fun still I just decided my approach needs to slow down a bit while observing. I am always trying to rush the form, which makes things blow up in my face later :o So in a sense hangin out with nature really does help with that I take my time and plus plants hold still better ha ha !
One day you and I HAVE to meet fausty...you are a kick ass gentlemen
July 25th, 2011 #414
Yeah one day haha, gotta come to europe first though
Place to talk about stuff in life? Sounds good, must first get some life than I can spill it all out
August 9th, 2011 #415
October 22nd, 2012 #416
So I would like to put a giant LINE BREAK here for two reasons.
#1 My thought process about art is a bit different now.
#2 I have a bunch of work that I have been doing for a non for profit game called Children of the Void (inspired by Might & Magic, Morrowind, Skyrim, etc etc)
So in the following posts I will do my best to update my progress or degress heh on what I do COTV wise...and anything on the side. Really hoping to land some sort of concept art job this year, but I still think I have a long way to go to land that job.
Last edited by Tetsuo; January 29th, 2013 at 02:54 AM.
October 22nd, 2012 #417
October 22nd, 2012 #418
October 22nd, 2012 #419
October 24th, 2012 #420
so in going back to the scene posted above (which is the latest iteration of stuff I am working on), I decided to dig a bit deeper into the values. I was going to do this anyways but hey figured I would post things as they are coming along.