This was a pencil doodle cleaned up in photoshop, the guy was originally a big blob that probably had the inital expression of the pose, but needed a lot of cleaning up. I used the cranial index, or tried to.
I tried painting it with realistic lighting, in grayscale. Lighting the characters was quite hard.. I had this whole Keith Parkinson style painting in my mind.. always try things too complicated I feel I lost the expression (if there was any heh) after painting it..
@Skuli: that's not bad at all, I'd say concentrate on the legs for now, they dont have the same definition that you put inthe upper body.
quickly.. i was loose on the proportions.. i'm afraid they may not be that accurate. i thought your poses were a bit stiff and awkward so reposed a bit. i wasn't quite sure what was going on.. i assume the female used some sort of power w/ her upraised hand to knock down the male. in the female pose i found the side torso combined w/ the forward hip a bit awkward and weak looking w/ her being in the position of power, i feel sideways is better (first go on the upper right, both sideways drawn over yours). also i thought it was odd for her to be on her toes as it doesn't exert much power.
i like the climbing skeleton except i would make the arms the proportional length.
for the falling guy, i would think about unbalance of weight, angle of hips and torso, compensation by arms and legs. i don't pretend to be knowledgeable in any of this, especially in specifics of anatomy, muscles and bones though, because i'm not! so take any of my advice w/ a grain of salt =)
oh and he should probably be moved back because either i've made them too big or something, and now they seem a bit too close. hmm, and his right arm maybe should be flailing more than i've made it.
I agree the upper/lower body of the woman looks awkward and your full 3/4 pose looks great, more natural. Also I really like how she turns her back to the guy, thus making a separation from left to right, I like it! And yeah, she uses some sort of geeky rpg magic stuff. Thinking of it now , I should have made it just blinding light and the guy covering his eyes and dropping his weapon and the legs bent and halfway kneeling to the floor.
For the woman I didnt even think of the pose in regard to her position of 'power', good point.
I like what you did with the guys's left leg, yours appear as if he was running towards her before being 'stunned'. Also the raised right foot is a good idea, it does look a bit awkward in my drawing that his whole body is pushed back with one foot sticking to the ground.
You have some cool poses there. I don't think it's possible to bend like that (I'm talking about the bodom right pose) and that chick just next to her has some weird legs. Other than that, I can't say much because you're obviously better than me at this.
Hi everyone. I am new to this forum. What a great topic!
I immediately went into several of my sketchbooks and scanned a few of my figurative sketches that I had invented from memory. These were the ones that turned out well. As far as the flops: no one get to see those
Just a quick thought about the topic: while many of the artists who posted before me put a lot of effort into revising their drawings for anatomical accuracy, I would argue that the only real way to achieve this is to work from the live model or photos. This is especially true when you find yourself struggling with a part of the figure that you can't quite visualize from memory. The late great Jack Kirby demonstrated that if you are going to invent the figure completely out of your head, you can give yourself the license to invent some of your own anatomy, as long as the end result works for its intended use.
That said, here are my contributions, done while watching TV, on vacation or just in a quiet moment:
I left the construction lines in the drawing below just because I liked the way they looked:
The lion below didn't turn out so good but the figure isn't bad:
permerga: hope you don`t mind but i had a quick sketchover of your girl......
sorry it`s a bit scrappy but i don`t have much time to spend on these things....i`ll see if i can work it more later.......by my own reckoning the legs aren`t long enough there lol....but you get the drift.....head was also too small and don`t forget to give her some neck.....the right calf was also too short....but the perspective lines were good.....i`ve just tried to follow them through a bit more
figure2: glad you could make it, although most of us original ones never seem to make it here now......you`re right of course, if you really want to study the human body you have to go to the source, life drawing, anatomy study etc.....but i`ve also noticed a crazy thing, the brain is constantly comparing things, always scanning and comparing....and that works for the artist....here, if you can just get a sketch out you can then start sketching over it, you`re comparing the first sketch with the second, seeing the mistakes and altering them.......doing this over and over until it`s right....having someone else sketchover is essentially the same thing.....
of course, you still need the knowledge in your head.....
anyway, hope that`s food for thought....throwing stuff out here....