I had a burst of inspiration the other night/morning...I spent 3 hours box modelling this head in 3dsmax. its straight up box modelled, aside from "symetry" and "mesh smooth". Then i used morph targets for the first time...not too bad?
I'm working on the torso right now, I wanna finish the whole charector.
could someone tell me how to export a UV map into photoshop for some texture? that would be really helpful.