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I had a burst of inspiration the other night/morning...I spent 3 hours box modelling this head in 3dsmax. its straight up box modelled, aside from "symetry" and "mesh smooth". Then i used morph targets for the first time...not too bad?
I'm working on the torso right now, I wanna finish the whole charector.
could someone tell me how to export a UV map into photoshop for some texture? that would be really helpful.
a full day well spent...
pretty cool character.
My only suggestion would be to make the morph targets more expressive. Right now the only difference between the expressions is around the eyes - his whole face (mouth, nostrils, even the ears) should change.
Go overboard with the expressions - you can't go wrong.
wow .. it `s going good.....
keep going , love to see it finished.
i know the wood on the axe looks a little hoaky...but I'm learning textureing as i go here.