Art: SPAWN Architects of Fear

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  1. #1
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    SPAWN Architects of Fear

    Hello hello !!

    The boogeyman is back and he is really angry !

    Because Todd McFarlane was happy with our last collaboration (Simony), he had allow us to play one more time with his creative child.
    So it's my second Spawn Graphic Novel. The story is from Jeff Porcherot and I was also involved in the script (really glad to work on more than the art). It's called "Architects of Fear".
    We are only on the 10 first pages but here are some art preview published in the last french Spawn magazine.
    The title, inspired by some of my best friend :
    SPAWN Architects of Fear
    here is a poster for the same magazine :
    SPAWN Architects of Fear
    SPAWN Architects of Fear
    a charac design, close to what I do for videogames :
    SPAWN Architects of Fear
    a color rough :
    SPAWN Architects of Fear
    this one customized (I've already posted it here) :
    SPAWN Architects of Fear

    A big thank you to my friend Benjamin Carré for all his inputs on my work.

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  3. #2
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    truly good,Aleksi...

    I'm a manky artist, don't mess with me
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  4. #3
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    truly god might be more relevant. That cover is so "hot" to quote Paris. I love the shatter of the skull and the light explosion... it just makes you want to pick it up.

    All of them are great Alexi, love the girl and ferret too, the concrete wall is incredible. Keep posting dude!

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  5. #4
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    Thumbs up

    That first one is too cool! Way to go bro... (the poster one)

    -Joshua

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  6. #5
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    i definitely think Spawn is your most valuable work, all you've done about this character is amazing and definitely your best. love it!

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  7. #6
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    Thats not good or great..no
    That´s fantastic!!!

    Hard to describe this artworks, but "SPAWN" is a cult figure.
    Could you write a tutorial about "How to create and paint a SPAWN-character" ?

    greets Skureal

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  8. #7
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    Glad things are panning out ! It's nice to see that tu ne chômes pas. Oh and it's probably the best branding scar I've ever seen. Wow !

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  9. #8
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    phat!

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  10. #9
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    As usual your work rocks. Chains feel a little transparent in the second to last one though.

    Paul Rhye
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  11. #10
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    Dude, you are freaking incredable!!!!!!!

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  12. #11
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    Great post Aleksi!

    Rock on!

    Marko

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  13. #12
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    Thumbs up

    Amazing work! Will definitely pick this one up!

    I have a quick question. Pieces like the one with the girl above (Aleksi_Spawn_AoF_Ethaandesign.409_700.jpg), is that just colored in photoshop over pencils? How are you doing your colors and linework?

    Or are you using painter, and if so using watercolors? Or gouache, or what? Just really like your look and would love some insight. Thanks!

    -feeesh

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  14. #13
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    great stuff as usual

    Nathan Campbells 3 steps to drawing like a pro, 1. Sketch 2. shade. 3. highlights and ur done
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  15. #14
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    woah.. i like that branding really much aleksi looks great.. and the pics alos for sure, good using of colors

    c
    kap

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  16. #15
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    Thanks !

    Manu is Malin : I think our new approach on this new Spawn project allows me to do something closer of what I really want to do, where I want to go (because the first one was successful I can do more things the way I want, more confidence and less pressure). And it's maybe also because I've already worked on this character, it take times to "understand" it, like all the new big projects.

    Skureal : currently no time to do any tutorial. Maybe in the future, but it wouldn't be a tutorial about how to draw the character but how to push him further, using all that is already done and trying to add more ideas.
    I don't know

    pvrhye :this picture is an advandced rough but I would need more time to do it as a finished illustration.

    feeesh : This one is all digital (photoshop 7 only). There's any pencil or sketch. I don't work with the line for this kind of works but I paint and use shapes at first.
    This is the same thing that i'm doing for videogames. When everything is ok, it's one day for the design and a posing view. Then another day for the detailed modelsheet. 3 days are better for the whole process. You can have a fresh view on your work.

    the first, the second and the last picture were done with pencils, traditionnal quick paint and digital.

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