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ok, this is my first real try at 3d modeling, nothing special, just trying to get the anatomy down
any thoughts, suggestions or crits are welcome
oh yeah and does anyone have any tuts for animating (with bones) and/or exporting into ut2k?
Last edited by usagi yojimbo; January 23rd, 2003 at 04:52 PM.
Hi man. Nice figure. Everything is great except legs. About converting I know for actorx, pug-in for 3dmax (convert models to ut2003) yust tupe actorx in browser.
yeah i fixed up the legs alot since i postyed this, thanks though
do you know if that plugin'll work with gmax?
ok, heres an update
im hoping when its done it'll look something like this design i did for a ut2k3 mod that never really got started
Last edited by usagi yojimbo; January 20th, 2003 at 10:42 PM.
I don't know but go to globalwarzone.net
This guys create mod of UT2003. Go to the forum, They can answer you, or you can join them if you are good enaught, or if you want to.
Last edited by Danilo; January 31st, 2003 at 11:24 AM.
ok, heres a small update, ive added the things coming off his, theyre are gonna be just strips of leather, i think i might add a feather on the ends or something, the gaiters on his boots, the pockets and ive messed around with the anatomy
i know its not much of an update but i want to keep moving with this
i mostly want to know if the kneck and the way it connects to the torso looks right
Last edited by usagi yojimbo; January 23rd, 2003 at 04:59 PM.
Looking really good so far. Especially seeing as how this is your first low poly model. How many polys are you aiming for? Here's a good link for all stuff conscerning UT... http://www.map-center.com/cgi-bin/ul...c;f=3;t=000040
hey sketch, thanks
its about 2300 polys so far, when its done i hope it'll be under 3000, (i think thats about what ut2k3 models are) im not really too concerned with the polycount thogh
thanks for the link
oh wait, theres 2300 faces now, i think when i posted the shots here it was under 2000
Last edited by usagi yojimbo; January 25th, 2003 at 07:29 PM.
i think this is pretty much it for the mesh, i wanna skin it and stuffbut until then this is pretty much done i think
i dont know anything about deformation when its animated so if anyone wants to give me a few pointers on where it might get really distorted and what i can do about it, id realy appreciate it
Last edited by usagi yojimbo; January 30th, 2003 at 02:57 AM.
wow.. good keep going . it will come out as great... thing.
cool, thanks man
im just not sure about the design now, the torso is looking pretty bare