Art: I have a question about 3d programs
 
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  1. #1
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    I have a question about 3d programs

    Hi I really wanna get into 3d artwork but programs like maya are like $1000 or $800 at the cheapest so i was wonderin if there is a way of getting into this field and get away with it without having to pay $800 for a program?
    suggestions of cheaper programs are more than welcome thanks alot.

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  3. #2
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    Well good news for all of us budget 3d aspiring artists.

    Softimages XSI is now pricetagged at $500, that is ridiculously low for 3d software.

    http://www.softimage.com/home/

    Motivation...gone.

    Sketchbook be here...
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  4. #3
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    Maya has a personal learning edition that is free and fully functional, can only render out proprietary images though and has watermarks on the renders and viewports.

    Max has gmax, that's free. Don't think that it has all of the functions that max has but I'm not sure.

    There are some lower end programs that are pretty cheap. Hash animation master is $299 .. http://www.hash.com/ There's some other ones out there, haven't used em but they're all just tools. There are some things that are different about each program but there are fundamental aspects that pretty much are all the same.

    Here I found a big list from "How to get a job in computer animation" (this is a decent book you may want to check it out to see what you're getting into - www.edharriss.com )

    Freeware stuff:
    Anim8or: www.anim8or.com
    Blender : www.blender3d.com
    Gmax : www.discreet.com/products/gmax
    Loq Airou : www.quelsolaar.com/loqairou
    Moonlight3d: moonlight3d.net
    Wings3d : www.wings3d.com

    $800 or less:
    Amapi Designer: www.eovia.com
    Amorphium Pro: www.electricimage.com
    Carrera: www.eovia.com
    Hash AM: www.hash.com
    Pixels 3d : www.pixels3d.com
    Plasma : www.discreet.com
    Strata 3d: www.strata.com
    Truespace: www.caligari.com

    Some of those are less than $300.
    Can't really recommend anything, as I haven't tried any of these except Wings which is a cool freeware modeller.

    Cave House Studios - creative animation and video
    What the Sketchbook
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  5. #4
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    My suggestion is go and download a freebie software or Maya learning addition... or one of the other expensive learning additions... Then go to different 3d sites and do tutorials...

    Also what do you want to do 3D for? Personal art? Game models? Movies? Advertising? Graphic Design? these things are important..

    If you can model in one software you can model in all software it is just a matter of learning the tool set..

    A new program called Modo is coming out by Luxology.. It has a lot of promise.. it will be 500-600$ when it first comes out which is a reasonable price.. another inexpensive modeling package is Silo.. its about 100$...

    Like someone said XSI is 500$.. Not too shabby.. Also XSI has a lot of support and tutorials out there...

    but its up to you..

    One program that is out there too is Zbrush.. but don't be fooled into buying it to model.. First learn to use a actual modeling package first.. Zbrush is great for doing hi-res work... but after you have made your models in another package.... so holdoff on that..

    anyhow.. good luck

    peace
    -mike

    -Deth Jester
    "Live each day like you will die tommorow, and dream like you will live forever..."
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  6. #5
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    thanks alot guys

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    are you a student? Academic pricing is great. Lightwave is like $350 or something, and Maya is right around $400

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    not a college student, im in high school

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    I can recommend...

    Blender3d...

    ....especially now that they've upgraded. I've been playing with it for the past month, and I'm really impressed with what it can do. The other 3d program that I have is HASH--in comparison to Blender, it sucks memory . Blender is small and fast. Higher quality renderings are possible in it as well, because you can use other rendering programs besides the one that is included in the download.


    I have Milkshape..it's not that good, really. I now use it to convert to other formats. I tried Wings3d--it's on the same level as Milkshape. Both are ok, but usable.
    ________
    ps3 jailbreak

    Last edited by llothcat; January 24th, 2011 at 01:39 AM.
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  11. #10
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    any student can get the discount - Kindergarten through University.

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  12. #11
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    For modelling I am using this one http://www.ac3d.org/,the price is $50.

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  13. #12
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    dude i prefer 3dstudio max for modeling to me it is very easy to model and i find it best for games.

    XSI is also very good and has an awesome UV texture editing tool...
    perhaps it is the best i have seen compared to all other 3d programs.

    still 3dstudio max is the most exspensive one out there.
    i can get a discount on it for 400 bucks at RIT and someother colleges i might go to after high school.

    Do you know the muffinman?

    Originally Posted by creatix
    Once you understand what the word "stupid" means - age is no longer a valid excuse for being that way.
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  14. #13
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    This might be something to consider:

    3ds max 6 (1-Year Student/Faculty License) - $170

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    I've been learning XSI for about 6 months now and its been a breeze to work with.

    skinns
    Skinwerks Tattoo & Design

    "Use your emotions to think, but don't think with your emotions"
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  16. #15
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    Quote Originally Posted by Spacey
    This might be something to consider:

    3ds max 6 (1-Year Student/Faculty License) - $170
    yeah, but i don't have all the free time to use it to learn it completely in a year.

    so i'd rather have it to be able to use as long as i want...

    Do you know the muffinman?

    Originally Posted by creatix
    Once you understand what the word "stupid" means - age is no longer a valid excuse for being that way.
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  17. #16
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    well, for modeling, SILO is by FAR AND ABOVE the best piece of software I've found, outright destroying max, and maya in toolset and workflow. The interface is completely customizable. Its only 100 bucks for the full version. Keep in mind its JUST a modeller.

    I hear there is a free program for unwrapping 3D objects....

    For a program like photoshop, there is the GIMP. Its free and dreamworks uses it exclusively now...

    im not an animator or anything so im not keen on a good piece of software for that or for rendering

    hope that helped.

    cheers

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  18. #17
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    how is gimp?
    how does it work?

    Do you know the muffinman?

    Originally Posted by creatix
    Once you understand what the word "stupid" means - age is no longer a valid excuse for being that way.
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  19. #18
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    well... imagine a open code Photoshop. It pretty much is like photoshop... and it comes free for linux systems I really havent tried it though, but i have heard that most of Photoshops functions are included in GIMP as well.

    Zbrush should be great for you guys too. I believe it costs less than 400 dollars.. even something like 200 dollars! And dont get distracted by the thought that its only works for high res stuff, only by importing models from other progs. You can create your stuff from there as well too.

    Personnally I'm starting to learn Maya 5. Great program... just unbelievable how easy it is to model.... not to mention UV unwrapping. Cool so far. (Remember I'm still a newb).

    later,
    GriNGoLoCo

    "Nihil est in intellectu quod non prius in sensu" | SB | Portfolio | FJGC (blog) | DA (Profile) | EJERCICIOS DE COLOR
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  20. #19
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    Just use Kazaa, Limewire or BitTorrent and download a full version. You can use it to practice with and learn the software, as long as your not using the images make to make money for a business or anything, you'll be fine.

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  21. #20
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    So between Max and Maya, which one does everyone consider as the better one?

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  22. #21
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    lol that question will start a debate, and overall, it boils down to personal preference. I personally started on MAX back on V 1.2 and used it all the way through 5.0, then I found maya and started using that. It just seems to work better, is less buggy, and the viewport renderer is much faster. Max's tools are somewhat better, but some of the limitations imposed on them, such as not being able to rotate the model while cutting it, really turned me off from it. On the other hand, maya's bevel tool is just plain bad, and Max's works great.

    Thats why i use silo now for modeling, its fast, small and cheap And has more tools then both programs.

    BUT again, it all comes down to personal preference. I'm sure there are MANY people out there that prefer lightwave, or Softimage.

    Cheers

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