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EOW Round #238: Smoking on the Rooftop
TOPIC: Smoking on the Rooftop
A person or an object could be smoking on that rooftop. Is it a business mogul or a villain with a cigar, or is something burning up there because war is at hand? Interpret this topic how you see fit.
1. Design an environment that adheres to the topic/theme.
2. You must post at least once in this W.I.P. thread to be included in the finals thread for the voting poll.
3. It must be evident that your environment is rooftop-based.
Congratulations to thechaoder for winning Round #236!
Deadline: September 16, 2014
Post your final entries in the "FINAL BURNING" thread which I will post a week or so before the due date. If you need more time to get your finals in, let me know and I'll extend the deadline.
New World Creation: Designers Wanted – Environment of the Week
A quick sketch.
I need to practice my enviros.
May i play?
Here is wip thumbnail 1
I took reference from an exising piece
I will have to get the name of artist
Concept 1 rooftop lounge with a mixture of charbroil smoke, cigg smoke, and mist and haze
and a general feeling of spacey cool laid backedness
WIP 1 is still real loose
"Smokies" Rooftop Lounge/ Autechre will be spinning at midnight so the crowd has not shown up yet...
loose interpretation/ letting my mind flow
lemme know if it fits the brief
Last edited by FROZ3N; 1 Week Ago at 11:05 AM.
nice depth fellas.
I lost that somewhere along the way
Chaoder; the first wip registers more depth in my mind
@ThomD: Good, so far. Please don't forget about the 'smoke' part of the brief.
Mirichuuei, looks really good but you need to change the perspective on the top of the building he is standing on. It has to be way more horizontal, right now he is standing on a slope. If you fix that I think it will look fantastic!
Ma Sketchbook brings all the girls to the forums, damn right its worse than yours.
@mirichuuei: Hi! Hope this helps.
First I tracked the questionable vanishing point.
So, the foreground wall should be point towards that vanishing point.
Used the scale of the person to decide how far the wall goes towards the horizon.
And we must be able to see the top of the buildings indicated on the right.
The camera is at the height of that guy's neck(or in level with horizon obviously). Those buildings are below horizon.
Also the scale of the sniper might be adjusted accordingly.
Hope its looking little better now.
w.i.p. update, guys can you please check my perspective? something feels wrong there, but I can't find mistake.
- my artworks: http://pavelmorr.deviantart.com/gallery/ -
@pavelmorr: Looks OK to me. Perspective need not be perfect in environment paintings as long as we avoid major mistakes.
Last edited by Coool Brain; 1 Week Ago at 11:48 AM.
@pavelmorr: Perspective looks pretty good. Scale of the figure on the roof seems a bit off...slightly too big.