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Thread: Please critique my lady knight!
September 3rd, 2014 #1
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September 3rd, 2014 #3
The main light source in the sun, coming from the right of the painting. The secondary light is the blue magic glow coming from the woods to the left.
September 3rd, 2014 #4
You didn't make the lighting consistent with your described light sources. There are shadows where you don't expect them, lack of shadows where you do expect them, the same with highlights, the direction of the sunlight moves around the sky, the color of the sunlight is different on the clouds, the face and the metal, and the blue glow is too dim, too diffuse and on the wrong side of the figure to produce such bright and clear highlights on the armor. In short, I think you've tried to ad lib the lighting instead of planning it, and ended up focusing on tiny bits instead of consistency.
September 3rd, 2014 #5
What arenhaus said's spot on. One bit of feedback right off the bat is the background values can be changed to give the piece more depth (atmospheric perspective). This will help separate the figure from the bg and make her standout more, since her gloves and scabbard are getting lost. Also, the blue area on the far left side of the piece is fighting for attention with your focal point, maybe you can consider removing it entirely?
To give you more feedback, it'd be great to know what direction you're trying to take it, or goals you intended in the piece. I say this because things are pretty stylized on your DA page, while I see some realistic value studies on your tumblr.
September 3rd, 2014 #6
You are pretty much spot on with the ad lib part, it definitely felt that way as I was putting the illustration together. Do you think maybe doing some quick color thumbnails beforehand would help?
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September 4th, 2014 #7Registered User
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Looking at your tumblr, the "comic book" style you have now is fine, and if you're satisfied with it, great. But in it's way it's as formalized as doing "manga-style" or "furry" art--you're selecting from a range of stylized poses, expressions, and ways of rendering (e.g., spiky hair) rather than working from observation. If you want to move beyond that, you'll need to closely study reality for a while.
As always, just my two cents.
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- Frida Bergholtz,