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August 31st, 2014 #1
Yuuva's sketchbook -feedback apreciated-
Hello all, I am a longtime member of Deviantart and I got the idea randomly today to join this site as well, because sharing my art and having discussion with like minds is always a good thing c: I am aiming to be a character concept artist for games so I am trying to lean my art towards that, and I came here to get some feedback on things you like about my drawings and ways I can improve; I am always trying to improve something about my skills, even if it's so small it's unnoticeable. So here's some of my recent concepts that I started doing, the idea is to do 3 characters in one picture, and all greyscale so I can focus on the silhouette and balancing of everything without color to distract me.
I don't wanna bog down my first post with a lot of images to load so I'll save some other colored works for later. Thanks for checking my corner of the interwebs out, and leave a comment if you'd like!
Hide this ad by registering as a memberSeptember 1st, 2014 #2
Welcome on the forums KyleLindsey! It's great to meet a fellow character designer. You've started with some interesting concepts. The first thing I notice is that all the characters have roughly the same proportions. You may want to vary that a bit. For example I can imagine the middle character of the third row being larger and more muscular than the rest and the first character of the first row being very tall and slender. Variety in the proportions will create contrast between the characters, which in turn will create interest.
Also when presenting a number of character concepts it's a good idea to number them so they can be easily referred to.
I'm going to subscribe to see the colored works .
September 1st, 2014 #3
Haha yes, the first two sets I drew the base body and copypasted it to have 3 side by side, which is something I like to do from time to time. When I make a body from scratch though for each one, I can see what you mean, it would be a good idea to have interesting and more varied body shapes. Also thanks for subscribing, it's much appreciated!
I know I said I'd put up some colored works, but I couldn't help myself today..
Inspired by Bungie's Destiny out Sept. 9th! I call him the Alpha Centauri outlaw
Here's some characters I've done recently with my favorite flat and clean coloring style
If it's not obvious by now, I really love to draw females and armor/outfits mainly...But I draw guys too, I swear!
I know this thread is supposed to be a 'sketchbook' but it seems way too tedious to have multiple threads to keep up with based on if it's sketchy, colored, professionally illustrated etc so I kinda want to put my stuff up in this. I did already do these colored ones from the past few months, but I was just wanting to show you guys my style. From now on, though, this thread will only have my daily sketches and less serious pieces I think
Last edited by yuuva; September 1st, 2014 at 09:21 PM.
September 2nd, 2014 #4
September 2nd, 2014 #5
Welcome to CA!
Yes the wolf chick looks the best, shows well what you can do with lineart and flat coloring. My only concern would be that the female armors are very impractical and seem uncomfortable. Challenge yourself with creating more complex and interesting armor.
September 2nd, 2014 #6
September 2nd, 2014 #7
Wow thanks for all the replies so quick! Especially you fantasy artist, I appreciate you taking the time to make an overlay drawing like that : ) I can definitely see what you mean now that I look at it closer. Perspective has never been my strong point, so I guess I'll be practicing that more often
I am trying to literally draw every day, never give myself the time to become complacent and lazy. So expect to see more dailies in here from me.
alien/beast head ideas. I based a lot of the pieces on real life things like beetles, scorpions, crustaceans, horseshoe crabs. Nature is a great source of inspiration sometimes
just messin around before bedtime all on 1 layer
Do any of you play Wildstar, out of curiosity? (or any MMO for that matter) I ask because I have been going thru the world and have my real life sketch pad with me and I love to sketch out my character, mounts, NPCs, mobs, that kind of thing. It makes me feel like an explorer or researcher, pretty fun idea if you're bored : )
September 3rd, 2014 #8
September 3rd, 2014 #9
I wanted to do another version of the necromancer at the very top left of this page, first image.I guess I just like the flowing tattered cape with no legs
Here's a very very early WIP, the concept is a guy has a magical cape that deflects magic attack or natural elements like fire and whatnot, and is protecting the princess, he's like her personal bodyguard because she's pretty helpless. I usually don't post WIPs anywhere, but I thought it'd be fun to let everyone see WIP shots as time goes on and I work on this.
This is day 3 of me drawing straight in a row without skipping I know it doesn't seem like much but there was times where I would go for 1 or 2 month stretches easily without picking up my stylus or pencil. I am actually leaving the Airforce currently and am starting at Fullsail in November, so once I get settled in there, I will have a ton of more time to draw and pieces to put up
September 4th, 2014 #10
Death rides on a pale horse
this girl is unofficially titled the spellsinger class, at the moment our game team refers to her as 'aoe' because that's her role in battle; area of effect spells. Her pack on her back plugs into her staff and allows for various 'spells' to be used such as damaging hot steam, electrical arcs from the coil, and various things that aren't purely 'magical' but have basis in reality. This is only the 5th of 25 classes I have colored and it's exhausting work >.< but I enjoy delivering a consistent style. The great thing about coloring flat like this is I can always go right over it and make it more shaded if ever need be in the future. Oh and any of these characters that have dark eyes with bright pupils are part of the 'afflicted' group of classes, as opposed to the melee and ranged groups
Last edited by yuuva; September 4th, 2014 at 11:29 PM.
September 5th, 2014 #11
September 5th, 2014 #12
Great characters, the designs on some of them are really nice like the "beastmaster v2".
I realise that some of your work is rendered/coloured in a flat style but some of your other works (ie "Alpha Centauri Outlaw") need a larger range of values and a definite light source(s) to make them more three dimensional.
Cheers and keep it up
September 5th, 2014 #13
I've never really gone back and fixed old pictures before, just took advice and moved on, but you inspired me I closed his leg stance a bit and paid more attention to the center of mass, gave him a shadow (i still am massive noob at these) and redid the arm as best as I could >_< thanks again for all the feedback guys
September 6th, 2014 #14
Fixing one's old drawings is a good way to improve. The legs are looking better now. What is really throwing of the whole drawing is the head which seems too big and is not attached properly on the neck. For the shadow on the ground just keep it simple. It's just to make it look like he's standing on something.
September 7th, 2014 #15
so this is a bit of a different direction for me. I decided to take up practicing 3D modeling because it is going to be heavily taught in my Fullsail classes I'm about to start. This is my first ever Zbrush sculpt on day 1 of doing tutorials,it is none other than Slenderman, in celebration of his game Slender: The Arrival coming to PS3/360 soon : ) I know he is usually faceless but this is my take on how he'd look. I really like how easy it is to do surface textures in zbrush.
September 8th, 2014 #16Registered User
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I love your style and linework. It is nice to see some good linework, seems like the fashion today is to go straight into paint, but when the linework looks good, it doen't take much effort with paint to add some colour to have a clean presentable concept.
September 8th, 2014 #17
It looks like you have a good understanding of proportion but i don't see much work with lighting. i think that should be your next step to really make your images feel three dimensional. Overall great stuff so far. Keep it up!
September 11th, 2014 #18
I agree with you very much hurman, I see lineless everywhere I look around me and it used to get me really down and discouraged, but I have come to love my clean line style and feel like I should push on and not give it up just because 'everyone else is doing it this other way'. I am always open to learning new styles and things though, of course, I'm not close minded xD
sniper girl doing her thing~ As far as why all these characters are so similar with little to no shading and no shadows underneath them, they are all part of a game project I am the concept as well as the art director of; It's very very small and still very new, far off from kickstarter, but I am kind of the first steps forward in the project to make all the classes. And these pictures are actually going to be used on a character select screen, so that's why they all have that same clean style.
And for those wondering, yes I can do lineless but for some reason I dislike it everytime, it irks me and I don't know why...Maybe because I am a perfectionist and need clean crisp black outlines all in their proper places, and when there's no likes to color in, I feel floating lost in space lol I don't know if that makes sense but maybe someone here can relate
September 14th, 2014 #19
Bladestorm elves. They're contract assassins; the guy is a little psychotic...Inspired by my Aurin stalker in Wildstar Online
September 16th, 2014 #20
Brave is my alltime favorite CG movie so I did a few pieces using 'color keyframes' from the movie's bonus art menu as references. Merida and Angus are the best I really don't do scenery anymore so this was a little bit of dusting off old skills and was refereshing amidst the 10,000 characters I have been doing
September 17th, 2014 #21
September 21st, 2014 #22
Ive been practicing anatomy studies in my personal sketchbook, especially hands, which is my weakness. This marks the beginning of my new line style as well, it's shakey and messy and has lots of 'bits' and whatnot in the lines, to different degrees of softness, just look at the guy in top left to know what I mean.
more drawings from my sketchbook I bring to work everyday
September 22nd, 2014 #23
why not post sketches in my sketchbook? haha. My philosophy as an artist is you can stop doing figure/gesture/anatomy drawings when you're dead ;x I'm not quite satisfied with my lineart style digitally yet, I am still striving to get it to look like my pencil and paper style (see previous post). Maybe I'll get there eventually..
September 23rd, 2014 #24
Maybe it's an alien exoskeleton, maybe a high tech mech, or some type of angel/demon, you decide ;D
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September 24th, 2014 #25
Fire Drake, my second zbrush sculpt ever. I am horrid at actual humans still so it'll be awhile before I can get to doing those in 3D
September 24th, 2014 #26
September 27th, 2014 #27
This is a study I did of http://jamajurabaev.deviantart.com/a...rian-452395534 , an artist I greatly admire. When you repaint a person's work, you try and get inside their mind, and understand their brushstrokes and lighting choices, it was really fun
This is also a special piece for another reason. It's my first time using Photoshop IN 7 YEARS! I tried PS out wayy back in high school, then went to Paint Shop Pro 7 for 2 years (don't ask), then went on to Paint Tool SAI, and have used SAI exclusively for the past 5 years. But I need to change, because PS is industry standard, and it's also what we will use in my classes at Fullsail, so I might as well learn it ;x I am still shakey and unsure about how brushes work, but hopefully I can learn that over time
September 28th, 2014 #28
I'm not sure what inspired me to do a female North Korean soldier :o Still trying to figure out how to shade and blend colors in photoshop, I don't like doing it this way, I'd rather be able to see the strokes
September 28th, 2014 #29
September 29th, 2014 #30
- Charles Ratteray,
- p sage,
- - nat -,
- Dom Ross,
- K uroi,
- Fred Bernardo,
- Sara Han,
- Universal Inhabitant,
- moonlit montage,
- Edward Wolfe,
- Airi Kervinen,
- Jo Funks13,
- Olivier Bisson,
- Sam Mowforth,
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