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I've had a sketchbook here before but it's so neglected now that I thought it beneficial to start over!
Little bit about me:
I am a professional, but no where near the standard I want (need) to be, so hopefully keeping a sketchbook here again will kick me up the arse...
I specialise in themed entertainment design - so stuff like theme parks, museums, miniature golf, etc. Most of the work I get is very basic concept illustrators for themed facades. I've also worked on developing narrative concepts for attractions or overarching themes, props and other such stuff. Unfortunately, most professional work I cannot share.
Theme parks are my passion. I work part time at one on the side and frequently visit them around the world.
Imaginary environments, props, scenery and architecture is where I really need to improve professionally.
I also read and contribute to theme park design theory and try to apply that to my practise with varying results. Very interested in how people interact with and interpret spaces, signs and visceral experiences. (I write a blog on the subject if you're interested!)
Outside of that I draw a tonne of dragons.
Really appreciate any feedback, criticisms, advice and what not. Thanks for looking!
Last edited by HAJiME; 2 Days Ago at 03:35 PM.
I find legs especially problematic when drawing characters. Gotta get into the habit of analysing where I'm struggling and doing something about it.
And some really rough environment doodles.
Cave environment with tree roots from imagination... Related to a dark ride idea based on Nordic legends I've had in mind for a while.
Couple of Dragon scribbles.
Environments from photo refs.
I like them, I think you have a pretty good hold on their faces, might be good to try them from different angles though. Something that helps me when I get into their anatomy is studying different types of animal anatomy and sorta meshing them together. That's the fun of dragons though, they don't have specific anatomy so you can experiment to see what you like best!
I also really like the cave environment you have got going there, I feel like the stalactites and stalagmites could use some variation of form. Try going back and doing some studies of caves, it'll probably help out. You're doing good with your other studies , so I can only imagine that it will help.
Thanks, Misfortuneee! Dragon's tend to be my go-to subject when I just want to doodle aimlessly. They have been since forever (when I was a kid I drew these bird-like things allllll the time with big teeth). So as a result, I've never really spent time or effort fixing or developing the way I draw them with reference. I suppose I should. I remember getting shot down at college for wasting time drawing them, and I guess that's still with me.
Here's some more dragons from this year.
And thanks re: the cave! Definately will do.
I don't often do digital paints from reference or speedpainting and a cave seemed like a good subject to exercise that.
I struggle with knowing where to start, how to build up colours and stop it from getting muddy?
Some people drawn from photo references from deviantArt's stock section.
I really struggle portraying anything just standing, especially tall humanoid characters. It's like I can't hide my mistakes in their interesting pose, I guess? But seriously, they always look too tall and the proportions are just wrong and - any tips?
Great sketchbook and thanks for checking out mine, I know its been collecting dust for some time hahaha. Dragon drawings YES! I need to draw more of those. I've been reading a lot of dark fantasy novels so right now all I want to draw are demons and antihero type characters. Perspective is a bitch but it is like anything else. Right now I'm doing this thing where I will study anatomy for a few hours to start my day, then spend the rest of the day drawing from memory. Sometimes instead of the anatomy I'll do the still life. But once I feel I have burned this anatomy book into my brain I will do the same strategy with perspective. I feel like I wasted my first year of learning because all I would do is copy copy copy and didnt even really think about what I was doing or try to remember it afterwards. I never drew from memory. I think that really hurt me a lot with progression. Anyway, just my experience, I'm not trying to give you advice I just felt like sharing my plan of attack as of late. Keep it up mang
Hey thanks for stopping by my sketchbook!
I love your dragons, this is exactly the reason why i started drawing, bringing the fantastic stuff from your head to the paper, they look good!
You asked yourself why you have problems drawing full figures, i think yours look good, i guess you can always say keep on drawing and practicing and you will get better.
Maybe you can try out tools like http://www.posemaniacs.com, or http://artists.pixelovely.com/ and try practicing to draw the figures in a short amount of time to get the energy and feel of the pose down, get a feel for why a pose looks good, maybe it helps
Hi, first of all thanks for stopping by! I'm really fascinated with your job as a themepark oriented concept artist and would love to see more of that stuff. I know you can't post most of it but if you find the opportunity to share some more of these works, i'd really appreciated it. I'm no pro myself but struggled with the same problem of muddy colors, my problem was that i used to much opacity sensitive brushstrokes which make everything muddier.I now try to use full brushstrokes to define the initial values and it makes everything look a lot clearer/harder.Hope i could be of some help and happy painting to you!
Thank you Steve! I am familiar with posemaniacs but have pushed it aside in recent years because I felt it was encouraging a rushed nature. I think, with regard to the human figure, I perhaps need to go back to it and just make sure I'm using it, like any other tool, properly.
Mueslimensch re: brushstrokes - gosh that sounds awfully time consuming unless I misunderstand what you're doing? I think I definitely need to be braver and use solid brushes more often, but it seems so scary. But when you sat set the opacity, how are you working? Same opacity for the whole thing or different areas or just changing as you go?
I can post some non-official stuff and older things... It's an amazing, growing industry, I have no idea why more people aren't interested in it, I really don't. How special is it that rather than your designs end up in a game or movie, they become REAL places people can explore??? There's some absolutely beautiful concept art for Disney parks out there if you're interested, here is a great blog for that. Outside of Disney most concept work is hidden away and not often seen.
Couple of facades for pirate themed adventure golf. These attractions are popping up everywhere in the UK at the moment. To my knowledge, neither of these came to fruition.
I designed this Ice Age themed photo opportunity where you can be trapped in the ice. Unfortunately, don't have the original art for it, but it's one of the few things I've worked on that has actually happened and turned out like I envisioned.
An existing log flume at a park local to me had a competition (clearly for kids) to retheme it. I never sent it off but I played around with it for a bit. Since I did this image though I worked on other, better ideas... The red sketch in particular I like. It's a small log flume so I really wanted false perspective to be utilised to give the impression of this far away mountainous thing. I love the idea of the top, before the drop, being enclosed and having some kind of show elements - fireworks? Last image is an existing area and some existing theming (buddha) plus added rockwork to hide the ride hardware and other details.
Hey man, thanks for your thoughts in my sketchbook.
Lovely themepark designs, and well, dragons!! I just love them too.
I really like the watercolor one you did, I'd like to see you build from that.
I've seen some conceptart for disney theme parks before (online somewhere) but it's great to see you posting here.
Variety only strengthens this community and that's a good thing.
As for your colors, try and block in colors first with opacity on 100%. Just blocks of solid color.
Only then, when refining, turn the opacity on your brush down to blend bigger shapes into smaller ones.
I suck at it myself, but that's how it's done digitally.
Go check out Dave Rapoza videos on youtube for example to see one way of doing things.
Mind you there are many ways that lead to Rome.
Anyway, good luck! And post more stuff