Composition critique (from in-game reference)
 
View testimonialsView Artwork
Results 1 to 9 of 9
  1. #1
    Join Date
    May 2005
    Location
    New Milford, CT
    Posts
    44
    Thanks
    5
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    Composition critique (from in-game reference)

    -1
    Hello,

    In light of my recent critique where the piece was a compositional mess, I want to avoid that this time and ask for a critique earlier in the process.

    Here is the sketch of the next piece I plan to do. The reference I'm using is to the left. Thoughts on the composition?

    Name:  DarkSouls_compsketch2.JPG
Views: 369
Size:  206.1 KB

    Reply With Quote Reply With Quote


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Aug 2007
    Posts
    641
    Thanks
    163
    Thanked 125 Times in 108 Posts
    Follows
    0
    Following
    0
    Love dark souls! woot. Umm so my eyes are darting back and fourth between the 2 doors at the minute, they don't have a place to rest. You need to figure out what the focal point is and lead the eye to it. This can probably be fixed with value though.

    "The whole point of practice is to do it until you can do it right." - dpaint

    DA

    Sketch Book
    Reply With Quote Reply With Quote

  4. The Following User Says Thank You to element1988 For This Useful Post:


  5. #3
    Join Date
    May 2005
    Location
    New Milford, CT
    Posts
    44
    Thanks
    5
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Do you think if I only made the door to the left (with the bonfire) have light and lower the light near the other door significently that would solve the problem, or should I perhaps crop that door out?

    Reply With Quote Reply With Quote

  6. #4
    Join Date
    Aug 2007
    Posts
    641
    Thanks
    163
    Thanked 125 Times in 108 Posts
    Follows
    0
    Following
    0
    yeah I think that could work. Its probably a good idea to do some a few quick value thumbs just to see what will work and what wont.

    "The whole point of practice is to do it until you can do it right." - dpaint

    DA

    Sketch Book
    Reply With Quote Reply With Quote

  7. The Following User Says Thank You to element1988 For This Useful Post:


  8. #5
    Join Date
    Oct 2005
    Location
    Munich, Germany
    Posts
    1,626
    Thanks
    210
    Thanked 641 Times in 366 Posts
    Follows
    1
    Following
    0
    Reply With Quote Reply With Quote

  9. The Following User Says Thank You to Benedikt For This Useful Post:


  10. #6
    Join Date
    May 2005
    Location
    New Milford, CT
    Posts
    44
    Thanks
    5
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    I'll be sure to thank you.

    Reply With Quote Reply With Quote

  11. #7
    Join Date
    May 2005
    Location
    New Milford, CT
    Posts
    44
    Thanks
    5
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    0
    So I'm finally back on this. I've been super busy and exhausted at work lately. Anyhoo, trying to do a value rough and I need some help. Thoughts on how I can improve the values for this?

    Name:  DarkSoulsLightHelp.jpg
Views: 78
Size:  270.7 KB

    Reply With Quote Reply With Quote

  12. #8
    Join Date
    Oct 2005
    Location
    Munich, Germany
    Posts
    1,626
    Thanks
    210
    Thanked 641 Times in 366 Posts
    Follows
    1
    Following
    0
    Quote Originally Posted by Benedikt View Post
    Work from life, period. No crappy computer game screengrab can teach you nearly as much. It doesn't compare at all.
    .

    Reply With Quote Reply With Quote

  13. #9
    Join Date
    Sep 2014
    Posts
    11
    Thanks
    2
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    Missing balance, needs more midtones, do some studys on torches on candles and how they throw light. Missing rim lights and hard contrasts in the main room. If it is an environmental sketch/study, really consider learning from life or masters. If it should be a finished piece: what story should it tell? What do you wanna tell us with that? I like the balanced doors though and the placement of size cues.

    Reply With Quote Reply With Quote

Members who have read this thread: 48

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook