Results 1 to 9 of 9
August 18th, 2014 #1
Composition critique (from in-game reference)
In light of my recent critique where the piece was a compositional mess, I want to avoid that this time and ask for a critique earlier in the process.
Here is the sketch of the next piece I plan to do. The reference I'm using is to the left. Thoughts on the composition?
Hide this ad by registering as a memberAugust 20th, 2014 #2
Love dark souls! woot. Umm so my eyes are darting back and fourth between the 2 doors at the minute, they don't have a place to rest. You need to figure out what the focal point is and lead the eye to it. This can probably be fixed with value though.
August 20th, 2014 #3
Do you think if I only made the door to the left (with the bonfire) have light and lower the light near the other door significently that would solve the problem, or should I perhaps crop that door out?
August 20th, 2014 #4
August 20th, 2014 #5
Work from life, period. No crappy computer game screengrab can teach you nearly as much. It doesn't compare at all.
The Following User Says Thank You to Benedikt For This Useful Post:
August 21st, 2014 #6
I'll be sure to thank you.
September 20th, 2014 #7
So I'm finally back on this. I've been super busy and exhausted at work lately. Anyhoo, trying to do a value rough and I need some help. Thoughts on how I can improve the values for this?
September 21st, 2014 #8
September 21st, 2014 #9Registered User
- Join Date
- Sep 2014
- Thanked 1 Time in 1 Post
Missing balance, needs more midtones, do some studys on torches on candles and how they throw light. Missing rim lights and hard contrasts in the main room. If it is an environmental sketch/study, really consider learning from life or masters. If it should be a finished piece: what story should it tell? What do you wanna tell us with that? I like the balanced doors though and the placement of size cues.