Composition critique (from in-game reference)

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  1. #1
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    Composition critique (from in-game reference)

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    Hello,

    In light of my recent critique where the piece was a compositional mess, I want to avoid that this time and ask for a critique earlier in the process.

    Here is the sketch of the next piece I plan to do. The reference I'm using is to the left. Thoughts on the composition?

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  3. #2
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    Love dark souls! woot. Umm so my eyes are darting back and fourth between the 2 doors at the minute, they don't have a place to rest. You need to figure out what the focal point is and lead the eye to it. This can probably be fixed with value though.

    "The whole point of practice is to do it until you can do it right." - dpaint

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  5. #3
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    Do you think if I only made the door to the left (with the bonfire) have light and lower the light near the other door significently that would solve the problem, or should I perhaps crop that door out?

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    yeah I think that could work. Its probably a good idea to do some a few quick value thumbs just to see what will work and what wont.

    "The whole point of practice is to do it until you can do it right." - dpaint

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  8. #5
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  10. #6
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    I'll be sure to thank you.

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  11. #7
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    So I'm finally back on this. I've been super busy and exhausted at work lately. Anyhoo, trying to do a value rough and I need some help. Thoughts on how I can improve the values for this?

    Name:  DarkSoulsLightHelp.jpg
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  12. #8
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    Quote Originally Posted by Benedikt View Post
    Work from life, period. No crappy computer game screengrab can teach you nearly as much. It doesn't compare at all.
    .

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  13. #9
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    Missing balance, needs more midtones, do some studys on torches on candles and how they throw light. Missing rim lights and hard contrasts in the main room. If it is an environmental sketch/study, really consider learning from life or masters. If it should be a finished piece: what story should it tell? What do you wanna tell us with that? I like the balanced doors though and the placement of size cues.

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