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August 19th, 2014 #1
Composition critique (from in-game reference)
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Love dark souls! woot. Umm so my eyes are darting back and fourth between the 2 doors at the minute, they don't have a place to rest. You need to figure out what the focal point is and lead the eye to it. This can probably be fixed with value though.
August 20th, 2014 #3
Do you think if I only made the door to the left (with the bonfire) have light and lower the light near the other door significently that would solve the problem, or should I perhaps crop that door out?
August 20th, 2014 #4
August 20th, 2014 #5
Work from life, period. No crappy computer game screengrab can teach you nearly as much. It doesn't compare at all.
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August 21st, 2014 #6
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September 21st, 2014 #9Registered User
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- Sep 2014
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Missing balance, needs more midtones, do some studys on torches on candles and how they throw light. Missing rim lights and hard contrasts in the main room. If it is an environmental sketch/study, really consider learning from life or masters. If it should be a finished piece: what story should it tell? What do you wanna tell us with that? I like the balanced doors though and the placement of size cues.