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August 18th, 2014 #1
IDW # 264: Alpha Centuri Record Breaker.
Alpha Centuri Record Breaker
Deadline: Sunday, August 31st
In 2014 it would take 4.37 lightyears to travel to Alpha Centuri. In 2214, humanity has become so technologically advanced that this journey has been, unofficially, timed at 1 hour 16 minutes and 3 seconds.
Over the past several years a team of international engineers have been building a space craft in an attempt to set a new space record by beating the one hour mark. Design the fastest spaceship ever built and smash that record!
1. Design and draw the Alpha Centuri Record Breaker.
2. That's it... now draw!
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August 18th, 2014 #2
Last edited by Coool Brain; August 18th, 2014 at 05:08 AM.
August 18th, 2014 #3
Coool Brain - Really!?! You're going to do that to meon a monday morning! You have actually come up with a sound solutionto the problem, you should keep going with the time travel concept.Can it slingshot across space and time? and if so how would thatvisually be expressed.
August 18th, 2014 #4
August 18th, 2014 #5Registered User
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Technically speaking, traveling faster than the speed of light and it making us go back in time is only theory. We humans think our physics is the only physics out there and yet, our rules are broken every day. Getting there in little over an hour is basically Earth time. Who knows what space time is! Let's do it!
August 19th, 2014 #6
@Bobby Rebholz: Hmm. Good point.
August 19th, 2014 #7
Technically, for an object to reach the speed of light it would have to have no mass, as mass increases with velocity. (As you approach the speed of light you end up with an infinite mass, so would require infinite energy to accelerate.) One theory for travelling great distances in a short time is to punch a wormhole through space-time. Would that be a viable design?
Here is an initial thought. To travel that fast, or punch a wormhole through the fabric of space would require a lot of energy, so I have harnessed the power of a small star.
Last edited by Moirae; August 19th, 2014 at 05:36 AM. Reason: can't spell
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August 19th, 2014 #8
I don't want to get into too much physics. I just want to design a freaking awesome spaceship which looks like it can travel very fast.
I am thinking in the following terms.
- Fuel/Engine Efficiency with ETGS* Optimization(ETGS = Engine Thrust vs Gravitational Slingshot)
- 2 person crew: 1 Pilot, 1 Navigator
- Small Cockpit, Huge Engines
- Streamlined, Fire Resistant Exterior for efficient travel through all kinds of Atmosphere
Most of these points, I don't know how I am going to depict in the concept art, but let's see.
Quick sketches for fuselage.
* ETGS is a term coined by me. Please don't google it
August 19th, 2014 #9
August 19th, 2014 #10
Great discussions and start. I think you are on the right lines so far Coool Brain. If you want to make this a technical exercise into the reality of what it would (theoretically) be like then go for it. If you want to say, here is a new technology to justify the design language like Moirae then that's totally fine, and is how I will be starting mine. This is meant to be a science fiction topic, the brief is just to provide context and not supposed to be a technical restriction. The main focus should be pushing your ideas and artistic abilities
Coool Brain - Your checklist is a perfect way to focus the design and you've made a good start with the proportions and scale. I am thinking about a streamlined dart design for mine and definitely want to explore engine types / sizes too. Aerodynamics of an object are there to minimise the affects of the atmosphere but I wonder what would happen with faster than light propulsion? and how the particles of slow moving light / space dust react with the ship
Moirae - Yes yes yes! That's an awesome solution and already really interesting. How would you transfer the power from the star? and what physical connections would be needed for the cockpit to remain attached during travel? Have you seen the gravity drive engines in Event Horizon? Such a great movie and you should check it out or at least google it for reference.
I'm going to start mine later tonight hopefully.
August 19th, 2014 #11
Okay, so here is my idea for the engine propulsion technology... I am envisaging this mechanism where the front of the engines open up like a vent when they are charged, creating an artificial gravity field. This field causes the fabric of space time to separate allowing the ship to slip through conventional space., allowing for faster than light travel This hyper dimensional travel is possible by using gravity core drives that simulate the effects of a singularity. in front of the ship, pulling the vehicle towards generating a tear. Once inside a bubble is formed around the ship and momentum is maintained by the collapsing effects behind it. When the craft slows the tear closes and the ship returns to the normal space time dimension.
August 19th, 2014 #12
This topic is awesome ! Spaceships are awesome im in. Great timing, I have been watching "Cosmos" on Netflix and have some ideas.
August 20th, 2014 #13
August 20th, 2014 #14
August 20th, 2014 #15
Coool Brain - Nice linework. Here is a good video about rendering and values by Scott Robertson. You might want to give it a watch now that you have a strong design and form to work with and see if you can apply anything from the tutorial.
I started with some custom brushes and playing with shapes. This has given me the main mass and composition. Now I'll do some thumbs to get the design resolved and then build up a line drawing from these. I am trying out new methods all the time to see what works.
August 21st, 2014 #16
August 21st, 2014 #17
August 22nd, 2014 #18
Sometimes art insists on surprising you. My best spaceships ever were thumbnailed as a bunch of random blobs with Alchemy and then built up mathematically in OpenSCAD parametric 3D CAD program. To any newbies reading this: 3D is not allowed in here so don't try this at home. (except for the Alchemy part, which is 2D).
August 22nd, 2014 #19
August 22nd, 2014 #20
August 22nd, 2014 #21
Coool Brain, nice progress. The one minor thing that's bothering me with your design is that the front seems really angular compared with the cylindrical hull, engines and cockpit. Maybe you could introduce some transitional shapes to give more harmony?
Here's my update. Working on the values, still got to figure out the cockpit and nose.
August 22nd, 2014 #22
@ coool brains
this is awesome mate.
August 23rd, 2014 #23
August 23rd, 2014 #24Registered User
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August 24th, 2014 #25
August 24th, 2014 #26
August 25th, 2014 #27
August 25th, 2014 #28
Coool Brain - you're piece is looking great, can't wait to see it finished.
Pearsonsweeney - Nice thumbs, the top right is my favourite.
August 25th, 2014 #29
I wasn't too happy with my original idea so have done some new thumbnails. I quite like the middle one but might keep pushing the original anyway. I did the basic line drawing to help find the forms and am starting to like bits.
The finals thread is up now. On another note, please add ideas to the suggestions thread if you have any, I'd like to start using them for future topics to keep things fresh.
August 27th, 2014 #30
- Coool Brain,
- Tony Meijer,
- Rob Powell,
- The Colorado Kid,
- Dennis Kessel,
- Bobby Rebholz,
- Drive By Uppercut,
- Malign Asunder,