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August 17th, 2014 #1
I need help with format and anatomy
Currently I am working on a new illustration, and I wonder are there big anatomy mistakes? And what canvas format suits this illustration better?
Square format? To show more environment, also character shape is circular so maybe square format is ok?
Or portrait? Witch will show more character details and less environment.
Hide this ad by registering as a memberAugust 18th, 2014 #2
hi there! that's a really cool design! i think the portrait composition definitely does more justice to it. those mech legs are totally awesome.
the anatomy i CAN make out from the sketch seems correct. the only thing that jumps out at me is that the torso seems to be a little too long. you could look into where the ribcage ends and where the pelvis begins - the distance between the two is really not as big as most people tend to think.
i also think you could tweak her pose a tiny bit to indicate the weight of the staff and tell more of a battle-ready story. her left arm rests drably atm, you could move it a little to counter the weight of that big staff she's holding. I'd move the right shoulder up a little, too, to create a bit of a contra posto and add to the feeling of holding something rather heavy in one arm (she'd be using her torso and shoulder more to keep that thing up, i'd bet!). her neck could also use definition, i'd look up some references of a straining neck - i find that neck and shoulders tell a LOT about the pose and the mood of the character.
I like how her cloak flies a tiny bit outside the contour of the painting - you could exaggerate that a little, i think it'd look cool.
August 18th, 2014 #3
Nice pic! I like the colors. If you go with the portrait format, you'll need to tweak the design and/or the framing. Right now the figure comes awkwardly close to the edge on the left and right sides. For each side either cut off a sizable chunk of the subject or add some padding of space.
Nothing jumps out at me for the anatomy, but you need to show how she's attached to the machine. It looks like her thighs are slathered with glue and stuck on or something. If she's attached by her clothing, you'll need to clarify that.
August 18th, 2014 #4
Thanks for feedback!
I changed things you where talking about, hope it is better now.
August 19th, 2014 #5
August 20th, 2014 #6
I want to do my best, pretty much as detailed and polished as I can do it.
August 20th, 2014 #7
i think in that case you might want to define a sharper light source and go with it - currently the light seems to be very diffused and directionless, this means the shadows are undefined and the painting winds up looking flat and very graphic. graphic is a cool look - if that's what you're going for, push it more, for sure. but if you're into the more painterly style so favoured in these forums, you'll have to settle on a light and really go with it.
your bg is very fuzzy and vague at the moment, in a way that doesn't look like you did it on purpose. if she's standing in the snow - those heavy mech legs would sink deeper into it, and maybe there'd be a trail of footsteps behind her.
also, her cloak creates unpleasant tangents near her feet and where it meets the left mech leg. you seem like a pretty advanced artist, but i dunno if you know of the tangent business - so, just in case - tangents explained.
another thing with the cloak - it seems to flow pretty randomly, i think you could give its shapes and folds a little more thought to service your composition more. use the cloak to direct the eyes to what you consider the focal point of the image.
and... an engineering question -- how does she control those mech legs? i mean, in most of these things her legs would be strapped into the exoskeleton so she could use her natural stride to work the mechanism, but seeing as they dangle freely, it's unclear how this thing is controlled.
hope that's of use!