I like the contrast between the warm bottom and the cool green on the top. Some composition critiques, I put in red circles below were some forms just touch others, forming tangents. There's not enough information on which overlaps which so it would work best if you overlapped these things or made them not touch at all. Similar to the way you have the tube wrapping around the bottom of the ship, this creates a lot of depth that eliminating tangents would help follow through with. I added the green circle because this area isn't conveyed as strongly as it could either. The spikes on the right are overlapping on and broken by the tube, which is great for defining space. The 3 on the left should be shown before or behind the tube OR add detail to bring forward or with some atmosphere infront to push them backward. Pretty nice otherwise. The bottom half has wonderful description of space.
Last edited by NicoleWG; August 14th, 2014 at 08:50 PM.
Love means never having to say "you're a special snowflake."
Hi, thank you for your comment and compliment. I really appreciate it. I am starting a course in Doncaster, UK. It's illustration and concept art at High Melton. I have never done anything like it before and want a career change. This is my first piece. I'm 42. I'm a little nervous about starting a course in a subject I know nothing about, so I just wanted feedback to see if I was in the right direction with the composition, lighting, scale, depth . . .etc. And even the subject matter.
Pete this is great. I would say don't start with so much black. borrow colors from all over the canvas and use them. A lot of blue/green light from the sky or orange from the lava that could be thrown around to lighten up the big black areas. Too much black makes things look like photos with bad exposure settings. Maybe also do some material indication studies, that'll help you in the future to differentiate between metal, rocks, organic material and so on.
Im going to be blunt because I want this to be great, and Im sure you do also.
First off, the mech needs some adjustments. The leg joints are not making any sense right now. Use some reference from mechanical equipment like CAT vehicles. Study how they move and how things are attached. This will help you to create realistic mechs and you will find yourself learning a lot of important stuff.
Thank you so much for your invaluable feedback @CampbellWhite I'll definitely start looking at materials a lot more and the depth of the black. I definitely see it now.
thanks again. I really appreciate it.