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EOW Round #236: Deserted Spaceport Shantytown
TOPIC: Deserted Spaceport Shantytown
There's no one around, not a single soul, just remnants of what was once a busy spaceport/town with no present need for a mayor.
1. Design an environment that adheres to the topic/theme.
2. You must post at least once in this W.I.P. thread to be included in the finals thread for the voting poll.
Deadline: August 16, 2014
Post your final entries in the "FINAL BURNING" thread which I will post a week or so before the due date. If you need more time to get your finals in, let me know and I'll extend the deadline.
Last edited by Vulgar`; August 10th, 2014 at 10:37 PM.
New World Creation: Designers Wanted – Environment of the Week
This is looking nice and solid. I plan to have a go but I know I will struggle!
Sorry for such a long reply for such a small question
I didn't understand the question completely but I will try to answer anyway.Originally Posted by TheDeclineIs it necessary to have a more refined WIP or can I jump right to the finished piece from here?
Thumbnails are not WIPs. They are tool for exploration of ideas and compositions.
WIP is the status of the painting after you picked one of those thumbnails and started painting.
And as for the question of do you have to do more thumbnails before jumping into painting,
this is how I use these challenges. I pick one of my weaknesses and spend more time on that and don't worry much about the rest.
For example, if I want to improve my thumbnails, I work for 3-4 days only sketching thumbnails until I get a good at exploring ideas and compositions. and I finish the piece in 1-2 days. There I don't worry much about color, lighting, texture etc.
With this method I don't do the best paintings but I clear my weaknesses with every xOW challenge.
Presently I am concentrating on quality line work and rendering geometric(non-organic) objects. So, I am doing IDW
So, my answer is, if you want to get good at exploring thumbnails, go ahead and spend more time until you are happy. Otherwise, pick one of those thumbnails. That may not be the best thumbnail that you can do, but jump in and start painting and spend more time on something like color or lighting or materials or texture or anatomy..........whichever you want to improve.
Thanks for that answer Coool Brain. It reassures me that it is ok to use these threads to learn and not to be perfect! Because i am so far down the learning slope .. but it is really useful to have a specific thing to work towards, and to be pushed way out of my comfort zone.
So here are some thumbs, thinking about different approaches
Decided to try a space scene. I love space scenes. Youtube tutorials here I come! This unregulated spaceport was constructed on an asteroid in the good times, it was deserted when the astral economy collapsed. Wip.
Coool Brain: Thanks for the thoughtful response. Indeed, that was a little more than I was looking for lol but all great stuff for me to think about.
I was just wondering as far as EOW is concerned do you need to have a "proper" WIP posted in this thread to move on to the final round. What you've helped me realize is Thumbnails =/= WIPs so you definitely covered my question in there. Thanks a lot I appreciate your approach and will consider incorporating this into my working process. Thank you again.
Here's my WIP for this weeks EOW. A little background to make up for the lack of detail: My idea was that this was initially a military or government space station re-purposed as a refugee camp. However, the star is has been orbiting has since become a Red Giant rendering it uninhabitable.
No background as yet; I pictured an abandoned makeshift space-station that was once a hub of activity, and now is coming apart piece by piece as it drifts aimlessly through space.
hello fellow environmentalists, ive only had a chance to do a few pencil wip thumbnails for ideas (and as you can see from the top right one theyre still work in progresses themselves >_>) i keep finding that if i like one i start adding too many spaceships and as such kinda lose the 'deserted' feel. Oh well, gotta start somewhere!
loving everyones entries so far
Montresaur: I really like this composition as well as the design language you're using. The way the eye follows the space station is very pleasing and I think the linear nature lends itself to the passage of time. Really hope we get to see the disintegrating particles of the structure in the final.
Coool Brain: I liked the first one, I must admit, looking through the ruins with the ship in the distance, I guess you want to focus more on the abandoned rocket?
TheDecline: I think the red glow is a great idea for making it feel uninhabitable and stark
Montresaur: I do like the way this sweeps away from the viewer into the distance, and the different structures that appear along the way
I'm working on the sort of abandoned asteroid port idea, trying to make it more solid
popicok- I'm digging what you're developing for your spaceport, and the whole idea of it resting on an asteroid. I do think the background planet, as-is, distracts from / competes with your focal. Probably the sharp, smooth edge combined with its unique color and dramatic value contrast?
Coool Brain- engaging sketches. Can't wait to see where you take them! The composition of your most recent post is dynamic and fun to look at.
also, though I realize that it's not the point of this thread to post thumbnails, I enjoy seeing them. It's interesting to see each artist's thought process unfold.
Popicok: While I think your visuals are very appealing I wonder if you aren't encountering a similar issue as myself. Namely making sure that there's enough content to inform the viewer as to what we're looking at. Granted we're all tuned into the fact that this is a deserted spaceport shantytown, how much of the image actually indicates this? Just my thoughts, let me know what you think.
Last edited by TheDecline; August 14th, 2014 at 06:00 PM. Reason: Incorrect punctuation
Montresaur and The Decline: thanks for the feedback! I think you are right, both about the planet being distracting, and that the asteroid doesn't look much like an abandoned spaceport. I have got sidetracked by the space look and forgotten the point of the picture. I think I will try removing the planet, and zoom in on the asteroid to try and get enough detail to show that it is indeed a spaceport, and abandoned. wip below.
popicok: I think that's a big improvement. Now I can see into the spaceport and have a better feeling for what's going on. How did you achieve those awesome textures on the main asteroid?
Thanks TheDecline! Still working on it .. the textures are a mixture, I've thrown all sorts of stuff on it, including a couple of brushes I made from photos of rock textures, on a layer with multiply or overlay. I've just added another rock texture from a photo. I believe (from previous discussions) it's ok to use textures from photos in the environment round (but not in characters and creatures), hope that's correct! This rock texture has made it a bit like the head of a creature, I've just noticed. Oh no, it's turning into godzilla! Hit brakes!
It's looking good mitze, I like the textures on the central tower, maybe just finish the tower and the smashed thing to focus on, if you have run out of time?
@popicok: Yeah, you are right too. Its subjective you know. So, I went with the second one anyway
@Montresaur: Thanks for the comments. I hope you like this finished piece, though I rushed through it.
@mitze: Thanks for the comments. Your rendering is real good so far.
Calling it done.
Description: The spaceport was taken over by an anti-government faction. They tore down the spaceport to build their town. But they were driven out with radiation attacks, leaving the place inhabitable.
Last edited by Coool Brain; August 16th, 2014 at 05:18 PM.
I'm done too, going for a burn. Big learning curve on this one, some great photoshop space tutorials here:
& thanks for all the advice!