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  1. #1
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    Working my way toward concept artist

    Hello CA,

    Here's my latest stuff, I would be very grateful for any tips that would help me solidify my portfolio or just know where I stand for today's standard as I wish to translate to concept art or illustration works in the future. I am currently doing 3d but really wanting to learn on designs and make that my main occupation

    thanks in advance !

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    Name:  herod_skeleton_01_by_slabreche-d7lepqv.jpg
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  3. #2
    Join Date
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    "Creative Illustration" by Loomis, "Successful Drawing" by Loomis, "Brushwork Essentials" by Weber. Focus on stroke economy, composition, and values. Learn a traditional painting technique before you try to do it digitally. Drawing in pencil (line and tonal) also helps a lot.

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  5. #3
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    What arenhaus sait. You're guessing at anatomy and lighting the image - it shows.

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  7. #4
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    arenhaus , Black Spot - thanks for the pointers and responses guys. I have to agree that these images need more attention and polish. or at least push a couple of them to acceptable finish levels.

    I will definately revisit some images and try to bring more convincing lighting in the scenes too.

    about the anatomy, yeah I will use more refenrence in the future, some may be cartoony on purpose (like missing bones in torso etc..), but others are just wrong i guess : ) , I'll tackle something more realistic next time and see if I can come up with something more realistic,

    thanks again , I'll post revisions here to show the progress.

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  8. #5
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    a little more progress on the half-skeleton guy, I focused on lighting sources and make the scene feel a bit more consistent

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  9. #6
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    Check your light source on all areas.

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  10. #7
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    blackspot - thanks for the advice, instead of fixing all the areas, I've decided to just start over while keeping the light in mind.

    hopefully, its all reading a bit better, let me know what you think! cheers!

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