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Thread: WIP critique please? **updated!
June 16th, 2014 #1
WIP critique please? **updated!
my original character who I've been concepting for a while, and I'e gotten to final character illustration stage. I want it to be very detailed, and I would like help on creating a good finish to bring it to a level of professionalism (mtg or loc?). Critique on anything else on the image is appreciated though.
**THe creature is created from his darkness energy and rage, how do I make it clearer? **edit: The creature is called the "Hellhound" it's loosely based off german sheppard. Hellhound also has another meaning, it was his old prisoner nickname. Sorry for the confusion, theres a reason why it looks wolfish/dogish. Also, since the creature is just apart of his power, the character is more the important than the creature, he is demonstrating his power.
Last edited by denaliah; June 23rd, 2014 at 11:24 AM.
Hide this ad by registering as a memberJune 18th, 2014 #2
I like the attitude of the character. The proportions feel natural, and my limited-knowledged eyes don't see any glaring anatomy problems. The rendering of the shoulder spikes seems a bit hasty, with some arbitrary lighting. The creature has more issues, IMO. It reads as an under-researched wolf. Its undersized lower jaw and large eye make it look weak, and the anatomy of the snout and eye area aren't very satisfying.
Google image search of 'scary black wolf' yields some pretty badass inspiration:
Regarding the overall image, the lighting could perhaps be more dramatic and engineered to draw more attention to the face. The costume is a bit plain. To me, the creature DOES read as being related to the personality/psyche of the character. Lastly, I think the rendering is pretty good.
Hope that helps.
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June 18th, 2014 #3
I think it's a very good start but there are some issues IMO:
-the head guy anatomy is not good, he has a big skull but narrow face with asymmetrical jaw angles.
-his right hand is too big (remember that an opened hand almost cover a face but not entirely).
-you could add some move to his jacket
-shadows aren't just a darker version of the main color. Colors in shadows depends here of the secondary light source aka blue sky light. So shadows should be bluer, even on his green pant.
-finally, I agree with DPFX, there are issues with the creature. I've made a quick sketch that could may be appeal to you to show more anger.
Here is a little paintover:
June 18th, 2014 #4
I agree with what the other two above have said, here's a couple of other thing's i've noticed:
- The way his jacket is blowing and how is left leg is lifted slightly, gravity will push/pull the jacket down and not rest on his leg anymore.
- Also i think the lighting is inconsistent on his left leg, i think you've pushed it around the leg too much.
- Maybe to get the feeling of the wolf being part of him have the smoke coming from his hand blend into the wolf more, like a smoke wolf or something!
Really good work though! keep it up!
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June 18th, 2014 #5Level Up - All Access
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Hmm.. Ok, I understand that since this is character illustration, you might want to show him this way.
However, things that I don't see here are Darkness, Energy and Rage.. What I do see, is a male clothes catalog model dressed as a bad boy, showcasing his pants and coat. His legs/pants dominate half of the composition, even though there is no reason for that. While your painting is of good quality, the current colors are fairly generic and don't support the concepts of darkness, energy or rage.
The downwards facing profile of a monster or wolf doesn't communicate those things either.. Monster would be demonic powers, wolf would make me think werewolf. Face downwards is a bit submissive, not rage and the sideways profile lessens the connection to the Dude.
If you wish to portray 1) His 2) Darkness 3) Energy 4) Rage, then those are the things you have to show and put in focus while you downplay things that are not important.
For example, you could use the Dudes face in the background, twisted in rage, made out of smoke, energy or whatever (google movies like '28 hours/days/weeks later' for examples of inhuman rage), change the perspective to lose the mighty pants and alter colors to support the concept.
I'll attach a very quick Cut/Paste Transform/scale/perspective modification with adjusted colors and some other messing-up. It's obviously not anatomically or otherwise correct, it's just meant to show the general direction I'm talking about.
With your painting skills, I think you could push this a lot further and it would be great to see you do so. Hope that helps.
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June 19th, 2014 #6
Update. Thanks for all the replies. I haven't the time to cater to them all, but i changed the overall color direction and repainted hellhound creature because according to most of you, those are the key problems. I want darkness energy to have a purple hint to it. Also fixed jacket a bit. I'm gonna have to really control those hard vs soft edges!
June 19th, 2014 #7
Wow, it's a lot better like this! -Though I think you could push the agression of the spirit more, right now it looks angry...but also kinda old/tired.
If you cannot find a ref of that head angle for a german shepherd go with a wolf or coyote: http://hal_macgregor.tripod.com/kennel/snarling.jpg
Make the nose a bit smaller, lengthen the upper canines and pay attention to the proper fur pattern! (eg the divide in the middle of the forehead. An animals features can be very clearly and easily modeled by looking for where the fur changes length/direction of growth!)
Also give the eyes emotion; Dogs have eyebrows too, or well...eyebrow muscles, at least. So you can do the same you'd do when drawing an angry human: squinty eyes, brow down-turned in the middle, eyes very slightly angled upwards! (Btw canine eyes don't have the same shape as human eyes, look up refs!)
Visit my Sketchbook!
Comments appreciated and will be returned! c:
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June 20th, 2014 #8
June 21st, 2014 #9
The wolf design is much improved. I feel like we're losing the figure against the background a bit, like the values need work to establish a focal point. If this were a magic card, it would be really hard to tell what was going on.
June 23rd, 2014 #10
June 24th, 2014 #11
I think the image continues to improve. I've played around with the values to make the face more of the focal point. I'm no expert. To my eye tweaking the lights and darks is an improvement. Hope this helps.
June 28th, 2014 #12
I know this is your original character, but honestly, it's 99% Dante from Devil may Cry... Change it up into something a little more original design-wise and i think you'll be better off.
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July 9th, 2014 #13
Attachment 1997640Update, value and design tweaks, but want second opinions before I render out details.
Last edited by denaliah; July 9th, 2014 at 08:53 PM. Reason: wrong file