I'll post sketches and speedpaintings here, in pencils, digital, and whatever comes up along the way. I hope to motivate myself to sketch more this way.
Last edited by Ranarh; September 4th, 2016 at 12:26 PM.
Reason: new image
My current sketchbook is A4 sized and too daunting with its huge empty pages, so I aim to fill it quickly and get a smaller one. Lately I've sketched all sorts of animals as preparation for designing some fantasy creatures.
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Mount for my world Genius Loci. Part gazelle, part giraffe, part greyhound. Really fast, too.
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Testing a new set of watercolour grunge brushes I found online.
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Sketches I did recently for a game; the themes were rogues and elementals.
There're a lot of magical signs and symbols in my world; here are some designs of them. Some look like skin issues or bruises, or leave strong after images, depending on how bad the thing they symbolize.
I was trying out a few methods to create lens flares without using the dreaded filter. The filter isn't even half bad, but so recognizable.
It turns out the satin layer effect provides interesting results, by creating a soft stroke around shapes, and the rectangular to polar filter by making rings from gradients.
Thank you!
Well, these are very sketchy, I could have spend some more hours on details and planet textures. I do plan to create a tutorial on lens flares as I couldn't find any decent ones. As for planets, I found the wonderfully detailed tutorial by Alyn (justalyn.co.uk) so useful I won't make my own.
This is a concept sketch for an airship idea. Plants gathering lighter-than-air gases lift a living quarters construct that's as light as can be. They can barely be steered and are difficult to maintain, but I wanted to have more than one kind of airship in my setting.
I love fractals, and I love the way you incorporated them into this concept. Truly well-rendered. My only critique would be the hands-- Needs some work. Maybe do some hand studies? But, anyway, still awesome!
Thanks. I love fractals so much I try to use them whenever I can. The hands were deliberately sloppy - I wanted to see with how few brushstrokes I could get a visual idea across - but in retrospect, I think even less would have done them good. Otherwise, I always use reference for hands.
Are you painting those planets from scratch?! Man I'm jelly, I seriously loves me some space. I gotta sit down and start practicing that kind of stuff... I'll have to use how far ahead of me you are as motivation haha you gotta do one of a planet being blown the f!%$ up or a super nova. Something along those epic lines. Great stuff man
Thanks. Yes, I create those planets from the bottom up; I prefer textures of rock and stained paper, and burnt film photos provide good craters. Yeah, planets blowing up are cool, but mostly when animated But it's a good idea, I'll try it someday.
Haha, thanks, but they're not quite that many. Each took me between ten and thirty minutes, but I did feel close to fainting after doing more than ten per day.
Costume concepts for the upcoming The Far Reaches MMORPG by Voyager Games. I always like doing loose fashion like pirates or traditional tribal costumes that offer much freedom but still stick with the trademarks.
Check out the game at http://voyagergames.com/ or on Gamepedia http://thefarreaches.gamepedia.com/
Weapons concepts for a sci-fi game. I never really did many guns, so this was new to me; I looked for inspiration in Brian Sum's wonderful guns designs for Mass Effect. These are two handguns, a shock club, and a grenade launcher.
This is a race concept for a sci-fi/fantasy setting; beankohar are tall and furry, which made it an interesting challenge to not make them look like wookiees. Next, coloured version.
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