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Character of the Week #354
The Future Rodeo Rider
Deadline - Sunday, June 15th 10PM GMT
As humans began to interact with other species around the galaxy, their tradition of bull riding was found to be intriguing by the aliens of other worlds. The aliens offered up their own type of "bulls" for the riders and began the new tradition of rodeos. Many different creatures were used to challenge the riders. Both humans and the aliens would partake in the game. With the new types of creatures they would ride, some necessary safety precautions had to be made.
This week you are to design the rider. Give them some updated costumes that would fit the scifi universe!
- Can be male or female
- Must be humanoid.
- The traditional cowboy hat needs to be present.
- You MAY include the beast they ride, but it is not required.
- NO environment backgrounds this week!
- Genre is Scifi
- Finals must be posted in the finals thread before the deadline
- Final post must include the CHoW # and the artists username at the bottom of the image within, at least, a footer bar(TYPED, NOT WRITTEN)
- At least 3/4 of the character must be visible. No back views are allowed without a front please.
- Only ONE character please.
- Sketches or rushed artwork will not be accepted into the poll
- No photograph paint overs, must be 100% original work
- At least two wips posted with your final in the finals thread
- NO ENVIRONMENT BACKGROUNDS! You may use simple shapes,gradients or silhouettes
- Please read through the thread for any posts made by the mod. They likely answered a question that was asked about the challenge!
- Have fun!
This is what I have so far, might not enter in the finals but just wanted to create a futuristic rodeo rider.
@Blindlynx: Those are some awesome designs man, I really like the second one where the woman in white is riding that chocobo looking animal.
Romache's rider is pretty cool too.
Ok Im torn between two ideas and Im not sure which one I like better. What do you guys think?
@Raslakhan - Thanx for feedback. Find good references for yours and render it. Lights are good, but as I usually say, if everything is enlighted nothing is.
@3ureka - Nice sketch. I probably would try to push the futuristic aspect a little bit more.
@TheNowhereman - The first is good, but you need to show him a little bit more if u wanna enter the final poll. Character need to be shown at least 3/4. I like the second idea, pose is nice, but is still too much fuzzy to prefer it to the first. The arlequinesque costume is definetly out =)
@MasterTroglodyte - so cool! Just be careful to the secondary arm on the left. The attachment to the ribs cage is a bit confusing. You could draw the bones, to just understand, how and where the shoulder is attached to the torso. Probably I would omit the shoulder.
Well, waiting for yours crits. And you all, people of the Fallen Angel round, where the hack are you all?!
I agree/disagree with BlindLynx. I was having a conversation about this exact topic about a week ago. We found several images where the torso/pectoral was elongated a bit to compensate for the extra arm allowing for the deltoid. However... the part that I do agree with is that the only reason there is a shoulder to begin with, is because there is a bone for it to sit on. Overall, it honestly doesn't matter how you do it, it's one of those things that will always look unnatural. Either way I think it looks good.@MasterTroglodyte - so cool! Just be careful to the secondary arm on the left. The attachment to the ribs cage is a bit confusing. You could draw the bones, to just understand, how and where the shoulder is attached to the torso. Probably I would omit the shoulder.
Cool topic. Looking good everyone.
A quick idea for mine.
Romache--- I like the attitude, the posture of the character. The awesomeness of the face... that's pretty much all.
Colorado Kid--- Just curious but how does your image feel when you do a horizontal flip? The balance of the swing and the feel of the perspective needs some love. Maybe you can make a quick maquette in clay, just to see what the perspective would be like...
Just wanted to weigh in on the second arm. This is a discussion I've had several times when working on multi arm characters or Dragons(4 legs and wings vs designs that have the front legs as the wings that are more bird like.) IT's not the solder thats going to make it really work, to integrate it more what you need to consider is how the second set of shoulder blades on the back sit and on the front(more important to your point of view.) How the solder of the second arm connects to a second set of pectorals either below or tucked under her first set of pectorals. Any way, less about the arm and more about the connecting muscles. It's looking great. I'm hope I a have the time to get into this one.
I didn't imagine this thread would be so much intersting and so opinion dividing =) I still think IT IS about bones, because as mastertrog picture it, she can't low her arm, because the second shoulder occupy the entire armspit. Look at insect to a better understad. They need not all the bones we need, because are smaller, but a human would probbaly developed a double set of omoplates and clavicolas, maybe in the lower part of the ribs cage before the flutuant ribs. and they would be atached to abdominal muscles, more tha to the shoulders... If I will find time I will sketch something about this. Thanx everybody for discuss all this fantasy useless but intersting nerdy stuff =D
@MasterTroglodyte: Thanks for the critique. Yeah, I see what you mean and I'm certainly not married to the concept yet; I just like to doodle when I get a moment. I meant for one arm to be larger than the other, but the super-contrapposto pose I went with makes it look awkward. Yours is looking great, by the way.
Here are some silhouettes for my creature and character design.
Hey everyone. Great ideas so far. I wanted to first think about the location, maybe in orbit or some hazardous planet / environment. Then maybe not an animal to ride but vehicle, then finally does it have to be a human? I would love to design either a robot, (Sorayama style), or an alien. Here are my initial sketches for the gestures.
I'm going for the Alien rodeo clown, first wip:
and second wip:
Newcomer here. Quick shapes and possibly final. I think I will go with the human in pilot/armor gear. The creature will be some kind of space grasshopper I think. I imagined the creature jumping several hundreds of meters hence the need for a jetpack and a pilot helmet as humans are technology dependant in the space rodeo circuit.
Reminder guys, this is about the character, not the creature. I don't want to be seeing more detail and time put into the creature and take away the focus from the objective here. If you are having troubles, then do the character only. The creature can remain a silhouette for all I care.
Ok so after looking at the two initial sketches I realized I needed to mix them together a bit so I wanna use the character from my first waist up sketch but give it a broader composition, like the other sketch had. now I like the composition but am at a loss as to how to make the character look a bit more scifi I mean I dont want it to just look like a wookie in duster wrestling a bull but am having trouble on what little details I could put in to make it more futuistic. any thoughts?