Im Daniel,23 years old and i want to get good.At the moment i am studying games and animation in Germany.My goal is to update this sketchbook daily and i think it will be a good way to track my progress as well as getting some valuable input.For starters here is some of my recent work:
Last edited by Mueslimensch; August 2nd, 2015 at 04:25 PM.
I actually have a question:Is it more beneficial to go for many quick/messy pictures or try to perfect one?Because i tend to take a lot of time for a single picture and am not sure if the time could be used better if i move on.
The Ashdiver roams the underground lava canals found in the outer battlefields of hell.Lurking underground only to jump its victim and pull it beneath into a molten death.While not being the biggest beast of hell its cruel way of killing strikes fear into the heart of heavens guardians.
"Oh God, if i ever have to die, let me be crushed by the turning wheels of a Hellgrinder, let me be eviscerated by the claws of a Scourgesister, but don't ever send me to the Ashlands, for it holds the cruelest death of all.Can you imagine, the earth exploding into sharp teeth burrowing deep into your flesh?Pulling you underground with an iron grip until you're completely engulfed in hellfire,pouring into your every orifice,burning your flesh and soul at the same time.Oh God, don't send me to the Ashlands." -Samuel the broken
You have a nice control over lighting and colors, and overall I like your style so far. But I feel as if the humanoids are a bit flat in their poses. In post 7 with the red backgrounds, I feel as if every object is facing the same direction. The one perched on the rock feels like it has the face of the warrior, the tail of the cape, the weapon, and the spears facing forward. Maybe it's just me. Post 3 felt better with the rock pillars jutting out and post 1 had the nice dynamic of the dragon and the warrior. I would suggest drawing a simple object with good lighting from different perspectives. I personally like paintings that aren't head on, but it could just be me.
Thanks for the feedback guys i really appreciate it.The stiff poses are something im aware of but always fall back in familiar patterns.I will try to study more gestures and poses to make my paintings more fluent.Also, drawing from life is something i often neglect because i want to draw cool warriors and all that stuff, i will force myself to change that.
Hey Mueslimensch! Wonderful paintings! I'm not a very good painter, so I couldn't really critique your painting skills, but they look good to me. The main problem I see in your work is anatomy and gesture. It's clear that the anatomy's off in the 3rd picture, and I can see some perspective problems as well. However, you're rapidly improving, which is great! I'm sure you're already studying these things, but I'm just giving an honest critique. I'd say my favorite painting was the one of the bird at the end or the portrait of the girl. Keep up the good work, man!
Hey some great ideas and designs you got there!
If i had to criticise anything it would be your use of colour and your very " clean" style.
Your colours could be a lot less saturated and dirtier.A lot dirtier.Right know it looks more like you filled the empty spaces of your drawings with color rather than just painting on top of them.Maybe try to loosen up and try to be not overly precise.Would make everything look not as stiff.Your pieces still have a great atmosphere which is awesome! Keep producing
Hi Mueslimensch, from what I can see, it looks like you should be working with smaller brushes. Right now it looks like you are putting in lots of detail and drawing everything with little brushes. You should try bigger brushes to get the major values and planes down, and then work in detail.
Guess i should update this more frequently , i am working on a small side project at the moment but i've been drawing nevertheless. The second image is going to be updated with the finished version sometime soon.
I actually think the humanoid body is pretty good. The arms look too small and are awkwardly shaped, but it kinda works with that very swollen looking body of the creature thing. The deformity works with the subject.