Sketchbook: Fincks' road to success
 
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  1. #1
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    Fincks' road to success

    Hey !
    I'm 21, I just finished my art school, specifically in video games.
    As I learned many things there (2D, 3D modeling/aniamtion, Game/Level Design) I didn't have the time to really improve my skills in digital art to a professional level.
    So I entered the level up program and will be posting my creative work here from now on to see the evolution.
    I'm only doing thumbnails for now, trying to be more spontaneous, working my lighting/angle of camera etc.
    I usually have a very slow process of work and need lots of references (even in the beginning, which is my problem), so I'm trying to stay at a stage where I don't need those.

    I will maybe try to make some thumbnails around a specific subject, rather than painting random things.

    Here are 3/4 concepts done last year for 2 different projects :
    Name:  Ascenseur_extérieur.jpg
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    Fincks' road to success
    Fincks' road to success
    Name:  Dague_FINAL_HR.jpg
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    Environment from the last 3/4 months :
    Fincks' road to success
    Fincks' road to success
    Fincks' road to success
    Fincks' road to success
    Fincks' road to success

    Recent thumbnails I've done :
    Fincks' road to success
    Fincks' road to success

    Last edited by Fincks; May 10th, 2014 at 10:57 AM.
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  3. #2
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    Some nieces pieces here Fincks - the snowy staircase stands out to me. The lighting in it is really cool. The last thumbnails look good too. You set the atmosphere and lighting pretty fast with those.

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  5. #3
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    Thanks !
    I'm glad the atmosphere/lighting are ok since it's my principal focus at the moment.
    I'm gonna try to create more subtle lighting in the next series. We will see what happens .

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  6. #4
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    These are really good! I especially like the thumbnails- really great use of values there.

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  8. #5
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  10. #6
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    @harriethana : The thumbnails were made after beginning the lvl up program ! I improved quite a lot in b&w thanks to that.

    @cricketts801 : Thanks !

    I tried to apply more knowledge in those last thumbnails. I've got a lighting more subtle in those.
    Fincks' road to success

    Last edited by Fincks; May 22nd, 2014 at 11:04 PM.
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  11. #7
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    Here is something I'm working on right now. It's a place in the sky. I'm a bit stuck so I'm open to suggestion.
    Name:  Thumbnail2_v3.jpg
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  12. #8
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    good start but how do we now it`s in the sky?

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  13. #9
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    Because they are clouds. Well, very rough clouds I suppose .
    Here is an advanced version :
    Name:  Thumbnail2_v4.jpg
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  14. #10
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    ok sorry I should have been more clear in my comment. Basicly at this moment it is very easy to
    confuse the environment as a myst-y cave or dungeon with high bridges that span over underground caverns. Kind of like in the LOTR movie

    http://img2.wikia.nocookie.net/__cb2...wdelf_LoTR.png

    http://i.dailymail.co.uk/i/pix/2013/...50_634x358.jpg

    First because of the overall darkness and second because of the viewpoint.

    Why not try to look around how others have tried to present sky palaces first? Or try
    more thumbnails before getting into rendering the constructions?

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  15. #11
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    Oh okok.
    Well when I started this thumbnail the idea was that it was a place in the sky, but at some point I actually took the Moria and the treasure room of Smaug as a reference for the huge architecture. So without realizing it, I guess I went for an underground dungeon.

    If I follow the idea of an underground dungeon, it actually opens others possibilities.
    Thanks .

    I'm trying to work more spontaneously, to be more creative, so I guess that even if I already set an environment, if I have another idea, I won't stick to the first one.
    I'm still trying to find my pwork process.

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  16. #12
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    I agree, it looks much more dungeony than cloudy - but good on you for going with that. Sometimes you just have to work with what pops up!

    I'm still loving your enviro thumbnail!

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  17. #13
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    @ Agerkvist : Thanks a lot . I didn't have any subject in the beginning, so it's not like I had any constraint .
    + The goal of my thumbnails is as you say to go with what pops up.

    I will soon post a final version in b&w of the underground "dungeon". I'm having trouble finishing it but I think it's because I'm not use to pushing a painting this far. So I will finish it and move on.

    Best thumbnails from this week, a lot of bad ones (and even those are not that interesting) :
    Name:  Thumbnail 25-30.jpg
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  18. #14
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    I like your atmospheric environment and your to values. Keep it up !!

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  20. #15
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    @ féfé73 : Thanks (: . It's all thanks to the composition 1.1 .

    So, I'm back with a little personal project I started with a friend.
    Here are some desgins of some sort of deer god.
    Name:  Cerf_gravure_3.jpg
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    Name:  Cerf_gravure_4.jpg
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    And some silhouette for a character, some sort of native woman.
    Name:  Silhouette.jpg
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    Name:  Silhouette_2.jpg
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    Other research will probably follow and environment too.

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  21. #16
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    I really need to post more often here.

    A mech I tried to design. I made some silhouette and chose this one, inspired a bit by an ostrich for the legs. I actually like the silhouette, but I have no idea how mechanic works so it's more of a sketch.
    Name:  Mecha_v1.jpg
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    Some weird plant design
    Name:  Silhouette_Sketches_2.jpg
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    Name:  Silhouette_Sketches_4.jpg
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    Name:  Silhouette_Sketches_5.jpg
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    And the next research for the native woman, I tried to detail the silhouette a bit.
    Name:  Silhouette_3.jpg
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    Name:  Untitled 1.jpg
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    Name:  Silhouette_design.jpg
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    As I wasn't going anywhere, I tried to continue with a lining.
    Name:  Silhouette_design2_1.jpg
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    Name:  Silhouette_design2_2.jpg
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    I took the 2/8/9 and pushed the design.
    Name:  Silhouette_design3_2.jpg
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    And pushed the 9 futher, adding a hood. The one on the right doesn't fit with the description of the character I have in mind, it feels too "prestigious".
    Name:  Silhouette_design4.jpg
Views: 89
Size:  113.7 KB

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  22. #17
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    Ok, so here is a little update/

    Some of the portrait studies I've made.
    Fincks' road to success
    Fincks' road to success
    Fincks' road to success
    Fincks' road to success
    Some portrait from imagination and with reference after.
    Fincks' road to success
    Fincks' road to successFincks' road to success
    Fincks' road to success
    Some studies of the facial features
    Fincks' road to success
    Fincks' road to success
    Fincks' road to success
    And some castle studies that I never uploaded.
    Fincks' road to success
    Some environment :
    Fincks' road to success
    Fincks' road to success
    Fincks' road to success

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    Last edited by Fincks; November 9th, 2014 at 06:01 PM.
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  23. #18
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    you have really great works with environment
    i love the perspective & value composition
    keep it up

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  25. #19
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    I really like your environments and portraits, and it's great to see you drawing such a variety of different people too

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  27. #20
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    your value works are really impressive dude.

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  28. #21
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    Hi Fincks! I believe I've commented on most of your stuff in different places. . .but I'm just stopping by, so your sketchbook shows up in my notifications.

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  29. #22
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    @ricknos : Thanks, I stopped doing those though, don't know why, not enough time I guess.
    @Hunchdebunch : Yeah, it's interesting to see the different feature you have in different places, thanks .
    @wardancer : lol, coming from you and and the work you accomplish in only 35min with your master studies, that's nice to hear ahah, thanks
    @Grumpy : Here you have one!

    Little update.

    Took 5 of the deer design, only pushed 3 for now. The 3 is werd but interesting, the 4 doesn't look impressive/mighty enough, maybe too fragile. He would need a bigger head as well. And the 5, well I like him.
    Fincks' road to success
    Some color scheme for her clothe. She is supposed to be mourning so I tried to stay in dark color palette with a touch of light on the little drawings she has. Also tried a white version (mourning color in India is white as they see it as an enlightenment, truth etc), doesn't really works well with the feeling I want to give.
    Fincks' road to success
    Fincks' road to success
    Study to help me with my portrait exercise
    Fincks' road to success
    Fincks' road to success
    Fincks' road to success
    Fincks' road to success
    She is supposed to be some medieval princess, but she looks more like a noble woman. And a bit older than what I wanted too.
    Fincks' road to success
    This one has no upgraded version. I think it comes from the fact that I pushed her too far in detail so I don't rally see anything interesting to change. (well thelips could use some reference)
    She isn't what I had in mind, but I was too focused trying to make her look attractive.
    Fincks' road to success
    Some environment focused on the mood, not really finished.
    Fincks' road to success
    Fincks' road to success
    Some failed ones
    Fincks' road to success
    This one was supposed to be in the desert, with a temple but I stopped it. Maybe the mood was a bit too complicated, should have used less colors.
    Fincks' road to success

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  30. #23
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    Great feeling of mood and atmosphere in your environments, you seem to be very good at those, your thumbnails are great. I like the clothing for the native woman the most, I always like seeing silhouettes coming to live and the clothing looks very interesting and original but very believable. The last clothing piece is very red riding hood alike think I prefer number two and three because they resemble the colour of some sort of forest or environment they live. Alot of nice works and looking forward to seeing more stuff!

    Ma Sketchbook brings all the girls to the forums, damn right its worse than yours.
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  32. #24
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    @Dennis : Thanks a lot

    Upgrade version for the number 2. He needs more vegetation on his beard, it feel weird to have this much vegetation above his head and not below.
    We decided to go with the number 3. He is weird but has more potential for creativity. If can' develop his design, we will go with number which lack originality but is still pretty cool.
    Fincks' road to success

    Some comp exercise. We'll see if I can use some of them for real paintings. The next step would be to add a third value for the light. Don't know if I'll manage that, we'll see.
    Fincks' road to success
    Fincks' road to success

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