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Thread: Fincks' road to success
May 9th, 2014 #1
Fincks' road to success
I'm 21, I just finished my art school, specifically in video games.
As I learned many things there (2D, 3D modeling/aniamtion, Game/Level Design) I didn't have the time to really improve my skills in digital art to a professional level.
So I entered the level up program and will be posting my creative work here from now on to see the evolution.
I'm only doing thumbnails for now, trying to be more spontaneous, working my lighting/angle of camera etc.
I usually have a very slow process of work and need lots of references (even in the beginning, which is my problem), so I'm trying to stay at a stage where I don't need those.
I will maybe try to make some thumbnails around a specific subject, rather than painting random things.
Here are 3/4 concepts done last year for 2 different projects :
Environment from the last 3/4 months :
Recent thumbnails I've done :
Last edited by Fincks; May 10th, 2014 at 09:57 AM.
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May 9th, 2014 #3
I'm glad the atmosphere/lighting are ok since it's my principal focus at the moment.
I'm gonna try to create more subtle lighting in the next series. We will see what happens .
May 9th, 2014 #4
These are really good! I especially like the thumbnails- really great use of values there.
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May 12th, 2014 #5
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May 18th, 2014 #6
@harriethana : The thumbnails were made after beginning the lvl up program ! I improved quite a lot in b&w thanks to that.
@cricketts801 : Thanks !
I tried to apply more knowledge in those last thumbnails. I've got a lighting more subtle in those.
Last edited by Fincks; May 22nd, 2014 at 10:04 PM.
May 22nd, 2014 #7
Here is something I'm working on right now. It's a place in the sky. I'm a bit stuck so I'm open to suggestion.
May 26th, 2014 #8
May 27th, 2014 #9
Because they are clouds. Well, very rough clouds I suppose .
Here is an advanced version :
May 27th, 2014 #10
ok sorry I should have been more clear in my comment. Basicly at this moment it is very easy to
confuse the environment as a myst-y cave or dungeon with high bridges that span over underground caverns. Kind of like in the LOTR movie
First because of the overall darkness and second because of the viewpoint.
Why not try to look around how others have tried to present sky palaces first? Or try
more thumbnails before getting into rendering the constructions?
May 28th, 2014 #11
Well when I started this thumbnail the idea was that it was a place in the sky, but at some point I actually took the Moria and the treasure room of Smaug as a reference for the huge architecture. So without realizing it, I guess I went for an underground dungeon.
If I follow the idea of an underground dungeon, it actually opens others possibilities.
I'm trying to work more spontaneously, to be more creative, so I guess that even if I already set an environment, if I have another idea, I won't stick to the first one.
I'm still trying to find my pwork process.
May 28th, 2014 #12
June 1st, 2014 #13
@ Agerkvist : Thanks a lot . I didn't have any subject in the beginning, so it's not like I had any constraint .
+ The goal of my thumbnails is as you say to go with what pops up.
I will soon post a final version in b&w of the underground "dungeon". I'm having trouble finishing it but I think it's because I'm not use to pushing a painting this far. So I will finish it and move on.
Best thumbnails from this week, a lot of bad ones (and even those are not that interesting) :
June 2nd, 2014 #14
I like your atmospheric environment and your to values. Keep it up !!
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July 28th, 2014 #15
@ féfé73 : Thanks (: . It's all thanks to the composition 1.1 .
So, I'm back with a little personal project I started with a friend.
Here are some desgins of some sort of deer god.
And some silhouette for a character, some sort of native woman.
Other research will probably follow and environment too.
October 5th, 2014 #16
I really need to post more often here.
A mech I tried to design. I made some silhouette and chose this one, inspired a bit by an ostrich for the legs. I actually like the silhouette, but I have no idea how mechanic works so it's more of a sketch.
Some weird plant design
And the next research for the native woman, I tried to detail the silhouette a bit.
As I wasn't going anywhere, I tried to continue with a lining.
I took the 2/8/9 and pushed the design.
And pushed the 9 futher, adding a hood. The one on the right doesn't fit with the description of the character I have in mind, it feels too "prestigious".
October 29th, 2014 #17
Ok, so here is a little update/
Some of the portrait studies I've made.
Some portrait from imagination and with reference after.
Some studies of the facial features
And some castle studies that I never uploaded.
Some environment :
Last edited by Fincks; November 9th, 2014 at 05:01 PM.
November 9th, 2014 #18
you have really great works with environment
i love the perspective & value composition
keep it up
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November 9th, 2014 #19
I really like your environments and portraits, and it's great to see you drawing such a variety of different people too
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November 16th, 2014 #20
your value works are really impressive dude.
November 16th, 2014 #21
Hi Fincks! I believe I've commented on most of your stuff in different places. . .but I'm just stopping by, so your sketchbook shows up in my notifications.
November 16th, 2014 #22
@ricknos : Thanks, I stopped doing those though, don't know why, not enough time I guess.
@Hunchdebunch : Yeah, it's interesting to see the different feature you have in different places, thanks .
@wardancer : lol, coming from you and and the work you accomplish in only 35min with your master studies, that's nice to hear ahah, thanks
@Grumpy : Here you have one!
Took 5 of the deer design, only pushed 3 for now. The 3 is werd but interesting, the 4 doesn't look impressive/mighty enough, maybe too fragile. He would need a bigger head as well. And the 5, well I like him.
Some color scheme for her clothe. She is supposed to be mourning so I tried to stay in dark color palette with a touch of light on the little drawings she has. Also tried a white version (mourning color in India is white as they see it as an enlightenment, truth etc), doesn't really works well with the feeling I want to give.
Study to help me with my portrait exercise
She is supposed to be some medieval princess, but she looks more like a noble woman. And a bit older than what I wanted too.
This one has no upgraded version. I think it comes from the fact that I pushed her too far in detail so I don't rally see anything interesting to change. (well thelips could use some reference)
She isn't what I had in mind, but I was too focused trying to make her look attractive.
Some environment focused on the mood, not really finished.
Some failed ones
This one was supposed to be in the desert, with a temple but I stopped it. Maybe the mood was a bit too complicated, should have used less colors.
November 16th, 2014 #23
Great feeling of mood and atmosphere in your environments, you seem to be very good at those, your thumbnails are great. I like the clothing for the native woman the most, I always like seeing silhouettes coming to live and the clothing looks very interesting and original but very believable. The last clothing piece is very red riding hood alike think I prefer number two and three because they resemble the colour of some sort of forest or environment they live. Alot of nice works and looking forward to seeing more stuff!
Ma Sketchbook brings all the girls to the forums, damn right its worse than yours.
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November 28th, 2014 #24
@Dennis : Thanks a lot
Upgrade version for the number 2. He needs more vegetation on his beard, it feel weird to have this much vegetation above his head and not below.
We decided to go with the number 3. He is weird but has more potential for creativity. If can' develop his design, we will go with number which lack originality but is still pretty cool.
Some comp exercise. We'll see if I can use some of them for real paintings. The next step would be to add a third value for the light. Don't know if I'll manage that, we'll see.