Join 500,000+ Artists
Its' free and it takes less than 10 seconds!
I'm 21, I just finished my art school, specifically in video games.
As I learned many things there (2D, 3D modeling/aniamtion, Game/Level Design) I didn't have the time to really improve my skills in digital art to a professional level.
So I entered the level up program and will be posting my creative work here from now on to see the evolution.
I'm only doing thumbnails for now, trying to be more spontaneous, working my lighting/angle of camera etc.
I usually have a very slow process of work and need lots of references (even in the beginning, which is my problem), so I'm trying to stay at a stage where I don't need those.
I will maybe try to make some thumbnails around a specific subject, rather than painting random things.
Here are 3/4 concepts done last year for 2 different projects :
Environment from the last 3/4 months :
Recent thumbnails I've done :
Last edited by Fincks; May 10th, 2014 at 09:57 AM.
Some nieces pieces here Fincks - the snowy staircase stands out to me. The lighting in it is really cool. The last thumbnails look good too. You set the atmosphere and lighting pretty fast with those.
These are really good! I especially like the thumbnails- really great use of values there.
@harriethana : The thumbnails were made after beginning the lvl up program ! I improved quite a lot in b&w thanks to that.
@cricketts801 : Thanks !
I tried to apply more knowledge in those last thumbnails. I've got a lighting more subtle in those.
Last edited by Fincks; May 22nd, 2014 at 10:04 PM.
ok sorry I should have been more clear in my comment. Basicly at this moment it is very easy to
confuse the environment as a myst-y cave or dungeon with high bridges that span over underground caverns. Kind of like in the LOTR movie
First because of the overall darkness and second because of the viewpoint.
Why not try to look around how others have tried to present sky palaces first? Or try
more thumbnails before getting into rendering the constructions?
Well when I started this thumbnail the idea was that it was a place in the sky, but at some point I actually took the Moria and the treasure room of Smaug as a reference for the huge architecture. So without realizing it, I guess I went for an underground dungeon.
If I follow the idea of an underground dungeon, it actually opens others possibilities.
I'm trying to work more spontaneously, to be more creative, so I guess that even if I already set an environment, if I have another idea, I won't stick to the first one.
I'm still trying to find my pwork process.
I agree, it looks much more dungeony than cloudy - but good on you for going with that. Sometimes you just have to work with what pops up!
I'm still loving your enviro thumbnail!
@ Agerkvist : Thanks a lot . I didn't have any subject in the beginning, so it's not like I had any constraint .
+ The goal of my thumbnails is as you say to go with what pops up.
I will soon post a final version in b&w of the underground "dungeon". I'm having trouble finishing it but I think it's because I'm not use to pushing a painting this far. So I will finish it and move on.
Best thumbnails from this week, a lot of bad ones (and even those are not that interesting) :
I like your atmospheric environment and your to values. Keep it up !!
@ féfé73 : Thanks (: . It's all thanks to the composition 1.1 .
So, I'm back with a little personal project I started with a friend.
Here are some desgins of some sort of deer god.
And some silhouette for a character, some sort of native woman.
Other research will probably follow and environment too.