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TOPIC: Post-Apocalyptic Water Supply
suggested by 5thofnovember
Some place where clean water is distributed, (usually) This area could be a series of vehicles or a water pump station/market in a wasteland full of mutants who are struggling to survive, trying to curb their near insatiable thirst.
1. Design an environment that adheres to the topic/theme.
2. You must post at least once in this W.I.P. thread to be included in the finals thread for the voting poll.
Deadline: May 20, 2014
Congrats to Mooglesarelittle, OverlordGunnar & Corrick for winning EOW #228!!
Post your final entries in the "FINAL BURNING" thread which I will post a week or so before the due date. If you need more time to get your finals in, let me know and I'll extend the deadline.
New World Creation: Designers Wanted – Environment of the Week
Hey, cool topic. This is my first try for an environment so any suggestions or help would be greatly appreciated.
Had the idea of a waste land of sand with giant shards of glass and rocks with a procession of creatures travelling towards the last bit of water. The mighty Mt. Franklin... So yeah, its a smaller scale apocalypse.
Here's my approach, it's both a water supply station and a base for one of the many militaristic groups/gangs that fight against each other, there's only one entrance to the base and it's fortified ... settlers around the base have limited access to water supplies and are heavily monitored, while those that control the base are selected war veterans and specialists like mechanics, plumbers, medics etc.
@tenpeoplez: Sweet concept! I can totally see people actually setting down where the water is (I mean, it makes complete sense) Love the aerial perspective and the use of color. Can't wait to see it further developed.
@Clare Belshaw: Your sketch is a little hard to read. Try and approach it in terms of solid volume rather than messy lines. Also define a light source, give different "items" different values (tones of grey) and cling more to those tones of grey before even touching pure black and white.
AS for me... I'm just walking in the dark here.. haha we'll see where I wind up.
Yeah, first sketch was perhaps just a tad too rough. Sorry, got excited by the idea and wanted to make sure it was ok cause it didn't involve mutants... just ants. This should be a bit clearer on the idea, I'm having a lot of difficult with the sand dunes though. Will have to find some more resources.
Good SoupLove the sign, it's a great touch.
Nothing is for free.
My first entry ever for EOW.
Hotarumori: In order for the story in your image to work I think it would really benefit from a character sat besides the sign.
Clare Belshaw: You have way too much black in your image at the moment. Collect some reference of real world sand dunes and study how they recede into the distance.
GoodSoup: I think both of your images could do with more story elements, at the moment you're depicting the water tower and not much else.
tenpeoplez: Freakin' love your colour palette dude, can't wait to see how this progresses.
Struggling on designing an image for this topic. I settled on the idea that the only non-contaminated drinking water was found in bottled water, making drink vending machines and supermarkets common places for groups of survivors to meet. I want to show the aftermath of a meeting between two groups, one in which ended in a brutal gunfight. These are my thumbs so far:
Here are my thumbs, just like Mooglesarelittle said, this is a hard topic to figure out a scene for. I tried a bunch of different things, I first had to ask myself how the water would be purified and what problems that would create.
I figured that a place that distributed clean water would attract far too many people, resulting in a lack of infrastructure, starvation and disease. This led me to the idea of a purifying truck that drives around to different areas and makes clean water for people in exchange for food and other services.
Then I tried a dune style wind trap and a few fortified bases with big lines of thirsty people, I can't decide.
Moogles - That's giving me DayZ flash backs, like the time I killed a man over a can of beans > I like them all.
Clare Belshaw - Your values are a bit muddled, grab some photos and professional work and open it in photoshop, use hue and saturation layers to remove all of the saturation and study the values. I like the idea, the ant apocalypse
tenpeoplez - Looging good, I like the wild west theme.
Good soup - Your compositions are a little flat, the second one especially due to lots of elements terminating at the same hight and the front on view. perhaps try some very quick thumbnails to find interesting compositions first. You can do them really quickly and it's great for trying out some weird and interesting shots without investing too much time up front.
Hotarumori - It's a good start, but as Moogles said, a sinister looking dude manning the water tower would help sell the story.
OverlordGunnar: Really great thumbs man. My favourite comps are 1, 3 and 7. I especially love the colour palette in 7.
Since I failed to fnish the last one because I was bogged down by work, I pushed this one through in one day and skipped thumbnailing. Which of course on should never do. But there you go;
Hey everyone, not participated in an EOW in a long time, had to give this one a go. Nice work everyone so far, here are a few comments hope they are helpful:
Clare Belshaw - nice idea! Looks like you are using a very heavy/thick brush at the moment. From a composition point of view, your ants are starting in the middle and walking in a straight line to a point higher up in the middle. This is going to lead the eye very quickly from A to B and not really take in much of the rest of the image. I'd suggest taking a more winding path to the shard and try and pick out some other story points along the route.
tenpeoplez - good design and nice colour palette, lots of good thought in the layout. Looking forward to seeing how you develop it.
Hotarumaroi - cool idea as well. You need to have a look at your perspective. We're looking at the water tower from an extremely low angle, which isn't being carried thru to the figure. If we can see the underside of the tower then we shouldn't be able to see the top of the characters head.
Mooglesarelittle - cool thumbs. I like 1 and 4 especially. Looking forward to seeing how you develop these.
Overlordgunnar - also very nice thumbs. 3 & 5 are sticking out for me at the moment.
Benedikt - nice work (seen a lot of your work before, always good). Design of the buildings is cool. I think you've gone a bit too dark on the base of the buildings for the lighting situation. The red/pink container at the very top and the other H20 container are picking up a fair amount of nice bounce light, yet the main buildings are almost black. The original B&W value version was good.
tsujni I'm not sure if your foreground buildings are supposed to be inclined at an angle, but if not, remember that your vanishing points should converge to the horizon.
This was supposed to be a thumb that ended up going colour and lost the water thing along the way....Gonna start again!
Nice work OverlordGunnar, nice sense of story and atmosphere