Hey everybody, I started this a little while ago and I've been working on it on and off. However, I'm having a little trouble with his left arm. It looks very flat to me, and I'm not entirely sure what to do about it. It didn't look flat until I started rendering. Any tips on how to fix it? Any other critique is welcome as well. Thanks!
Please post smaller images, makes it easier for everyone.
That being said, I think you lack some highlights at some places. Basically you have values from midtones to shadows, but you have no highlights. Also, many of your shadows are way too strong.
I just saw this today : http://www.youtube.com/watch?v=-zYi7...are&t=1h20m39s (you might want to skip forward a minute or two) but it's somewhat similar to what you're doing.
There are also some anatomy problems you might want to work on.
Sorry about the size, I'm still getting used to posting.
As for the highlights, I haven't actually added them yet, as I was afraid to do so before getting some advice. This video helps a lot! I'll lighten up the shadows and check back with my anatomy references too. Thanks for the input!
A good tip would be to search for pictures of "male models" or using fashionblogs or pictures from photo shoots. It's a great way to find references for anatomy and studying pictures of models can teach a lot about lightning sources as well! I would change the position of the breasts, especially the characters right one. It should stand a little more out in composition to the rest of the torso. Also the elbows could be a little more pointy perhaps.
Other than that this looks like a really cool concept so good luck! Use references to see how the light and shades highlights or casts shadows on for example the muscles in the arm so you can improve the arm. Hope this was in anyway helpful!
It looks like a study of a piece of classical statuary (reminds me of Dying Slave) that you're trying to turn into a fantasy character. Nothing wrong with that, except it'll be extremely hard to pull it off. The two look mis-matched.
Part of the problem is, you have ref for the real bits but not for the fantastical bits.
I was once on the receiving end of a critique so savagely nasty, I marched straight out of class to the office and changed my major (sketchbook).