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Started collecting some reference for Serperior.
I would like to claim Houndoom.
Here's an update thus far.
First time here and I have decided to try out this weekly contest. As for my pokemon of choice, let's go with Spinda.
A quick wip Sketch of Serperior. I thought I'd try to make him look more vine like. He has a move called leaf blade, I think I want to play around with the tail a bit more to see if I can incorporate this with his design.
I'm gonna use Entei as long as no one else has claimed it.
Yep, definitely helps. I for some reason always get stuck with a profile view of the head, and then pull the original shape from there. I will try to experiment with Sandslash when I get time and turn his body more toward the viewer. I really wish to get away from profile and full frontal views, they are pretty stale.Flame Unquenchable was nice enough to leave a great comment on my piece over at DA, so I figured I'd do the same here and give a little assistance in the form of a paint-over to help demonstrate how to come up with more effective poses for his Sandslash ideation.
There were a few issues with the original in that the contrast was too low and the shadow pretty overwhelming, so the first thing I did was to balance those out. As for the pose, it's always been a challenge to give a profile view of anything a lot of personality, since it turns the subject away from the viewer and does not draw them into the pic especially when there is only one figure. To counter this, I turned his head, brought the back claw up in a ninja pose, and really thought about the placement of the hind feet. I always try to imagine "how would this creature stand", if it was to walk away, what position would its original footprints be in? This can also help with establishing depth as it makes you think about the relationships of the legs and how to make the creature look balanced.
So, Flame Unquenchable, hope this helps you, thanks again for the kind words and best of luck in the finals my friend.
Maybe I'll keep the profile view as an anatomy reference, and then post a second pose that is more dynamic next to it, if the rules are ok with that.
Again much appreciated!
another update. Daughter is giving me some pointers and background on the "Charmander".
Plaguebone, nice work, his pose has lots of attitude. I think a big cast shadow in the foreground could help set him in the environment more.
Here is my final black and white. Tomorrow I will start the colour version.
Time for an update. I always feel like such a newbie when I compare my work to others.
So far the base (done in black in white) with some color. Also have some plays with lighting, but this layer is not shown in this preview as im not yet satisfied. This is usually were I get stuck though. My backgrounding skills are bad and I find it hard to now get into details.
Need help on this Raikou pose..
Perhaps something more dynamic.. any critiques?
@Shadoworen I'd say try a three quarter pose with his head low, stalking its prey. Make his body a bit longer and let the 'fluff' on his back 'blend' with rolling thunderclouds in the back.
@paguebone: comming along nicely though I find his left arm strange. What's it doing?
@Dayle: I don't recognize any pokemon in it, but the picture is amazing! Looking forward to see some color.
I'd like to claim Glaceon, if that's alright.
Man everyone is doing such a good job! I think we should like compile them into a poster or something.
irongollem: Is that all your doing to the piece in terms of design? You haven't really changed very much from the original concept. Try to play around with different elements a bit more, have a look at some reference images see what else you can make out of this rather than just giving us your rendered version of Xerneas and try to redesign it. Don't be afraid to experiment. I'd start with gathering reference materials. Then maybe try some thumbnailing.
I still have a LONG ways to go to catch up to the rest of you guys.. Wish me luck. I still need to go in and add a bit of the details and corrections. Any advice would be greatly appreciated.
It is so much fun seeing everyone's interpretations of all these Pokemon.
I reworked Nosepass some, gave it a better pose. I'm getting started on colors and shading as well.
64% of all percentages are made up on the spot.
Still working out details. But I think i have the body just about right. Going to make vines/root carve into its flesh. I also need to figure out what I'm doing with the tail.
hi first time member and i want in on the challenge, I would like to claim Emboar
an update, i think i might go crazy with purple/red as stripes on its skin lol just an idea
@tyrus dude that nosepass looks malefic in scale hahaha superb
I claim Infernape
Last edited by Sketch-McGhee; May 1st, 2014 at 02:27 AM. Reason: Adjusting Picture
My WIP for Flareon.
Also is it ok to draw multiple ones of your design? I wanted to have mine sitting above a group of Flareon (all the same design). Is this against the rules? If yes I might change the pose so we get a front perspective.
If you folks need some inspiration juice, look no further than - http://arvalis.deviantart.com/gallery/39915677
Not sure whether that has been posted in the thread already, but there is a great collection of realistic pokemon to have a gander at.
Although not realistic, the body of work from this Pokemon Gallery might prove useful in promoting some ideas as well - http://cryptid-creations.deviantart....llery/48758575
Some more progress, comments welcome.
Unless somebody else claimed it, I choose Torterra!
Thanks for the feedback Irongollem, I am trying to incorporate elements from the original, hopefully it will look better when finished.
Here is my start with the colouring, I need to spend loads more time on the texture, details and lighting. I'm still having fun though, just hope I don't ruin it now.