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Thread: Kiss Kiss

  1. #16
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    I think you need more planning of the composition.

    So I'm bored so I decided to do a completely different thumbnail, trying to get at least a bit of the aspect of the example you posted.

    I tried to get the positions much more dynamic and readable. Of course it may read slightly differently but again it's just to make a point.

    Everything is dark, except a few focal areas that draw all the attention. I used all that was available, a knife that reflets light strongly, skin that reflects light, lights from the castle behind, framed work. But I think there's also the fact that you have to avoid throwing light sources everywhere. They must be very few and the less and smaller they are, the more the focal points will pop out. That can be very useful in a night scene. Basically work on thumbnails more, and try some 'wild' things to avoid bland compositions.

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  3. #17
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    I had a similar thumb :/ rejected it. too sexy imho. plus it didn't fit with the "Surprise kiss!, Stab you in the neck later motive"..

    Also; Update.

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    Last edited by Darnis; April 18th, 2014 at 05:19 PM.

  4. #18
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    You don't have to take everything from it, the lighting and point of view alone would be an improvement. Your values still aren't working... But everything has already been said in this thread.

  5. #19
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    Update :/ hopefully this is better.. still working out the pose/values/comp but I think it's getting there..

    I started cobbling together the city/castle behind them..
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    Last edited by Darnis; April 21st, 2014 at 02:16 PM.

  6. #20
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    Last bump.. I think it's done for the most part.. thanks for all the feedback.
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  7. #21
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    I'm afraid it's quite obvious that you're still guessing at just about everything. Instead of doing research, collecting reference and figuring stuff out, you're just going ahead and try to make it all work on the fly.

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  9. #22
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    You're right I didn't find a lot of the references I needed :/
    Like for the torches, google provides some torches/braziers at night but they're all lit from themselves, how do they look like when there's two of em together?
    I didn't find any armor lit by torches at night time either.. I did find some armor though that I liked from game of thrones that actually looked like armor and not something out of a museum that's never been used

    The rocks and buildings are pretty much guess work loosely based on
    http://2.bp.blogspot.com/-o6LaIR_k72...Bcatalunya.jpg

    Armor
    http://img4.wikia.nocookie.net/__cb2...ulis_Armor.jpg

    For the tippy toes pose:
    http://media-cache-ec0.pinimg.com/23...2025cca510.jpg

    Brazier
    http://nellcro.files.wordpress.com/2013/02/brazier.jpg
    https://s3.amazonaws.com/aworlds_med...063474_000.jpg



    Maybe I'm just not using the references effectively?

  10. #23
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    Quote Originally Posted by darnis View Post
    Maybe I'm just not using the references effectively?
    No, you were just charging ahead into sweating the small stuff while ignoring what everyone in the thread was telling you to do. This piece (its drawing, at least!) needed to be fundamentally reworked and that's not something that can be done by just adding more layers on top and making incremental fixes.

    (sorry to be harsh)
    Sketchbook

    NaidyBlack SpotEyestrainVK

    “This is [...] where the anvils are made of graphite, the hammers are as true as rectangular marquee selections and the fires burn with the light of a thousand lensflares.” --Jason Rainville

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  12. #24
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    As I mentioned in an earlier post, you can make a lightbox (IRL or in a 3D program) to figure out the lighting. In this case you can get two Barbie dolls and two candles and observe the results. (Just don't burn the house down! ) That would give you a general idea of how the two figures would be affected by your light sources. Of course it's best to get two people in rough costume and some small lamps for much more accurate references, but that's a lot harder to get together. If you don't have a second person, you can use yourself as the model for each character to help you get the anatomy down.

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