Well I just thought I might do a very quick paintover to illustrate the problem with your values. This is done in less than 10 minutes so it's definitely not about spending alot of time on them. It's simply thinking of the basics, meaning position of the light source and distance to it. I didn't even bother with the materials and diffuse light. It's simply something you need to learn to incorporate very early on in your paintings, in a very global way. Stop caring about drawing all the small shapes and patterns with a small brush, just go wild with large brushes and values. Don't be scared to paint over different 'layers' (not photoshop layers, painting over what you've already done and detailed), destroy everything you've done. The same goes for anatomy, do a complete sketch version, then try to paint over it.
Thanks stephou I appreciate the paint over, I think yours only takes into account the two torches in the picture and not the two hidden lightsources (Which is what I'm trying in this painting hidden light sources and scene lighting)
I guess If you didn't get it then I failed, but give me some time Ill do some more work on it
This is what I mean by scene lighting https://fbcdn-sphotos-d-a.akamaihd.n...83060878_n.jpg
I'm not really afraid of decimating my work, in fact I believe it's the only way to move forward..
this is where I left off, it's kinda meh right now But I think this pose works a lot better.
Edit : adding colors, I think I can fix my values while coloring
Last edited by Darnis; April 18th, 2014 at 02:03 PM.
I think you need more planning of the composition.
So I'm bored so I decided to do a completely different thumbnail, trying to get at least a bit of the aspect of the example you posted.
I tried to get the positions much more dynamic and readable. Of course it may read slightly differently but again it's just to make a point.
Everything is dark, except a few focal areas that draw all the attention. I used all that was available, a knife that reflets light strongly, skin that reflects light, lights from the castle behind, framed work. But I think there's also the fact that you have to avoid throwing light sources everywhere. They must be very few and the less and smaller they are, the more the focal points will pop out. That can be very useful in a night scene. Basically work on thumbnails more, and try some 'wild' things to avoid bland compositions.
I'm afraid it's quite obvious that you're still guessing at just about everything. Instead of doing research, collecting reference and figuring stuff out, you're just going ahead and try to make it all work on the fly.
You're right I didn't find a lot of the references I needed :/
Like for the torches, google provides some torches/braziers at night but they're all lit from themselves, how do they look like when there's two of em together?
I didn't find any armor lit by torches at night time either.. I did find some armor though that I liked from game of thrones that actually looked like armor and not something out of a museum that's never been used
Maybe I'm just not using the references effectively?
No, you were just charging ahead into sweating the small stuff while ignoring what everyone in the thread was telling you to do. This piece (its drawing, at least!) needed to be fundamentally reworked and that's not something that can be done by just adding more layers on top and making incremental fixes.
As I mentioned in an earlier post, you can make a lightbox (IRL or in a 3D program) to figure out the lighting. In this case you can get two Barbie dolls and two candles and observe the results. (Just don't burn the house down! ) That would give you a general idea of how the two figures would be affected by your light sources. Of course it's best to get two people in rough costume and some small lamps for much more accurate references, but that's a lot harder to get together. If you don't have a second person, you can use yourself as the model for each character to help you get the anatomy down.