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I was told in a critique that I should learn about Asaro's Planes Of The Head, and I don't understand why they are not symetrical on one side of the cheek it is very smooth and on the otherside there a lot more planes why is that?
Think of one side as 'high poly count' - it just shows more detailed planes than the other. For close-up images you'll probably want to use the more detailed side, and for longer shots the simpler planes will probably be all you need - in fact you don't want to include too much detail in a long shot. You could also think of it as a body fat thing - one side is a person who's more ripped, and the other side shows a person with a little padding over the framework. So it' like getting 2 different heads in one - why bother making both sides exactly the same when he could show you twice as much information?
Looks like the left side of the head is the more detailed version.
Grinnikend door het leven...
Craig's right. Also, the eye on the young side is closed because those planes are easier to learn than the opened one.
Is this really helpful? Isn't this just something that you will learn while practicing? I mean if it is a matter of distance it is a matter of atmospheric perspective right?
Yes, I Have found it immensely helpful, especially the real head so you can draw it from life. Not sure what you mean with the atmospheric perspective in this context...
Darkstrider yeah that is what I was referring to. Benedikt good to hear.I hadn't seen this before..