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  1. #1
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    Looking For Rendering Advice

    So I painted this up real quick but I am having trouble figuring out how exactly I should render this.I am mostly focusing on just painting for this one and not too concerned on anatomy. THank you so much for your time


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  3. #2
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    Use the biggest possible, hard, round, opaque brush, and stick to a limited palette of values/colours...
    Grinnikend door het leven...

    Sketchbook Blog

  4. #3
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    Also, get a reference for the materials if you want to focus on rendering the texture of the objects in your image. Or, even better, do some rendering studies of the material on its own (from life is possible but for medieval armor you'll probably have to stick to photos) and then incorporate what you learn from those studies into your wip.

    If you really want to improve your rendering, I highly suggest finding simple subjects with interesting texture and painting them from life. That way you can focus on recreating the surface believably without getting bogged down by construction details.

  5. #4
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    Find something shiny metal around your house, drop it on a table top and draw it. A hubcap or a sauce pan. Really look at it.

    Here's a starter hint: shiny things are mirrors. The smoother and shinier, the more they reflect their surroundings. The shiny spot on an eyeball is a perfect, tiny picture of the light source shining on it.
    I was once on the receiving end of a critique so savagely nasty, I marched straight out of class to the office and changed my major (sketchbook).

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    Quote Originally Posted by Scutterback View Post
    I am mostly focusing on just painting for this one and not too concerned on anatomy.
    Your mistake is thinking that you can paint without concern for anatomy.

    You need to take the form structure - including the anatomy - in account, as well as light direction and perspective. If you try to skip those, you'll most likely produce something that looks fake, and waste the painting exercise.

  7. #6
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    Quote Originally Posted by arenhaus View Post
    Your mistake is thinking that you can paint without concern for anatomy.

    You need to take the form structure - including the anatomy - in account, as well as light direction and perspective. If you try to skip those, you'll most likely produce something that looks fake, and waste the painting exercise.

    Wow! thank you everyone for all the advice!
    @arenhaus- I suppose you are right, I am just currently working my way through Loomis's figure drawing and I know if I asked for just straight critique my anatomy would of been hit more than what the focus of the exercise was. But you and the others make a good point I should focus on painting little things before jumping into characters. I just get too anxious sometimes and want to paint the ideas from my head sometimes

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    You're welcome to paint whatever you want. Using that as opportunities to practice the basics as well is a good idea, though.

  9. #8
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    Okay thank you all for all the critique!

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