Thanks! Well, all the 3D apps are complex and have idiosyncratic interfaces, so none of them are super-easy. Blender has gotten way easier to use, thankfully, since they deliberately tried to make the interface more Maya-like. One great thing about Blender (apart from it's free) is there is a huge series of video walk-thru tutorials that are really patient, "hand-holding" and step-by-step. There's links to them on the blender.org site.
Mind you I did this image back before I learned Maya and modo (and couldn't afford to buy them anyway). I think that if your budget is zero, you can't beat Blender for learning 3D from a very basic level.
Here's a couple shots of what the model render from Blender looked like. You can see I did a lot of paint over.
wow, that's super detailed! Did it take you long? Do you model by 'carving' it out, going from big simple shapes and refine it along the way?
I learned Maya a few years back but it's so...unintuitive, clunky and extremely difficult to use. I don't get why they have all the UI laid out and then you can also press space bar as a shortcut? I guess my brain overloaded and I was so put off by it
Though I heard that 3DSMax is a lot easier to use(???)