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Just seems too barebones any thoughts or critiques?
Since this is a character design my suggestion would be to mix it up and draw this character in some different poses to try and portray his personality. At the moment you have a very stiff vertical pose that isn't really engaging.
I say this because you seem to know where this character is going visually, you have the armour, you have the weapon etc. So you need to establish a personality, that's where posing comes in, even better you could have him doing something, so try tell a story with this guy.
Lastly I think it wouldn't hurt to brush up on some anatomy, because you have very rounded forms in the arms and legs especially, and the figure doesn't really do that.
It is difficult to know how to help you without some more information, what is the image for? a game character? texture practice? an Illustration for a comic or book? a value test or whatever else? What is it that you need help with?
A great kind hearted lumbering bullock
http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
Thanks for the responses. I don't know why I didn't give him an interesting pose but ill keep that in mind next time.
It depends on what you're designing for, but you could play a lot with the proportions. You have a few interesting features there but the proportions are really vanilla. You could give him a bigger head, stockier body. Or bigger teeth. short body, long arms, huge head. Etc etc etc. If you're free to do what you want with it; Play with it! Have some fun!
I detailed him out a bit more and might leave it here. I will definitely take your advice in my next little guy!