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Thread: Disciple's Sketchbook
February 16th, 2014 #1
Introduction & Goals
I'm a 22 year old who recently graduated from architecture and moved to NYC. Currently I'm working as an architectural visualizer (doing 3d renderings) but wish to move into the entertainment industry. I have been drawing consistently for just over a year now and hope to continue drawing until the day I die.
I am aiming to accomplish several goals with this sketchbook:
1. Break out of my plateaus and comfort zone - I tend to doodle a lot, hopefully by putting my drawings in the public eye it will put pressure on me to complete more pieces with maximum effort.
2. Discuss the learning process with like minded individuals. I will try to post as much as possible about what goes on in my head when I'm drawing because I feel like the mental game is just as important in art as the physical act of drawing.
3. Tackle social anxiety issues - It's quite telling when I have a 360 page sketchbook pdf of last year's art but I have only shown one person because I'm too afraid of negative judgement. Despite living in NYC and attending a couple life drawing sessions I have yet to make an art friend that I can share ideas with. Iv'e never been one to initiate, so hopefully this can be a small step in the right direction. If anyone is in the NYC area and would like to meet up, feel free to pm me.
From the Beginning
Here is a link to last year's sketchbook: https://www.dropbox.com/s/dgmqzwdzky...sketchbook.pdf.
I tried to draw everyday, may have missed a few but stayed consistent for the most part. It includes both referenced material and imagination pieces, so if it looks familiar then it is probably referenced (which a lot of the anime section is). It's pretty embarrassing but It needs to be posted because its where I started and is part of the learning process.
I really love animated styles that have a dynamic quality. Anime remains a heavy influence on me. The artists that I currently look up to are:
Bahi JD- http://bahijd.tumblr.com/
Sinix - http://www.youtube.com/channel/UCUQTqWAaSzhAKRanOpes1nA
Salaryman - http://www.conceptart.org/forums/sho...7#.UwFKyPldUxM
Kim Jung GI
I really don't know where I want to go with my art yet, I think working as a 2d artist would be too stressful for me but at the same time its something that I really enjoy. If it makes any sense, I want to get as good as possible for the sake of getting good, but not for a job. I'd be happy working as 3d artist in the entertainment industry with enough time & energy to spare for personal projects.
Last edited by -CA-Disciple; February 17th, 2014 at 07:58 PM.
Hide this ad by registering as a memberFebruary 18th, 2014 #2
I'm going to make an extra long first post just to get some thoughts out so that I can look back and reflect on what worked and what didn't and how to proceed in the future.
These first entries are from my 2013 sketchbook which I attached in the first post. If you want to have a laugh or are feeling down, go take a look.
1st drawing after deciding to take art seriously:
I did loomis studies as most suggested:
As well as bridgman:
but it wasn't exactly helpful for me when trying to draw from imagination:
For some reason, I was having an incredibly difficult time translating strict construction methods into my more imaginative pieces. Then I discovered the way animators drew and admired the way they were able to communicate through simplified shapes and forms.
I found this drawing by rembrandt:
and this generic stock vector:
These are both drawn very simply but communicate very well which is a skill that I want to work on.
Fast Forwarding to this year, I want to try and complete more pieces. The biggest weakness of mine is that I tend to get very lazy with polishing pieces and spend a lot of time doodling around.
February 19th, 2014 #3
Good looking bikes... I think you came to the right place for improvement. This place is a gold mine for inspiration.
Best of luck with your goals..
New World Creation: Designers Wanted Environment of the Week
February 19th, 2014 #4
Thanks for the reply Vulgar. I'll definitely work hard to achieve my goals!
Some more random scribbles and a longer piece that I have been working on for a friend's birthday. I also need to look at references more, I feel like I'm repeating certain shapes and gestures that are within my comfort zone.
February 20th, 2014 #5
Its time to kick it up a couples notches.
Going to do more reference studies mixed in with the random scribbles.
February 20th, 2014 #6
February 22nd, 2014 #7
Having an incredible difficult time finishing... so many inconsistencies and wonky moments reveal themselves when I enlarge the thumbnail, I guess that's the point of using reference. I could have pushed the drunken version much further by making the character a bit more tipsy and with a dumber expression, need to exaggerate the gesture next time.
Also have a problem of going OCD mode and erasing/redrawing lines making the process very unenjoyable. With gestures I'm able to let loose and hardly worrying about perfecting it. For now I am going to stop worrying so much and just try to enjoy the process. Everything else should fix itself with mileage and deliberate practice/study.
February 23rd, 2014 #8
Some random scribble gesture cloud followed by some reference.
Still very raw and unrefined, I definitely need to do some slower studies (Not COPIES like those useless bridgeman arms up top)
Going to write down my 3 biggest issues:
1. head to body connection, not only physically but expression as well, need to work on making everything seem like a cohesive whole
2. Upper body to lower body connection ~ sometimes each seem to be doing their own thing
3. Developing a better sense of foreshortening
February 25th, 2014 #9
was supposed to be study the head and neck day but quickly devolved into more scribbles...
February 26th, 2014 #10
More thinking less guessing.
No more lazy lines.
March 1st, 2014 #11
I'm going to try and work in some animations in order to study gesture. I find myself making up random stuff on the spot and its such a cop out, I need to practice pre-planning and executing. With animation at least I have to try to stay consistent for a couple of drawings. Any advice from actual animators would greatly be appreciated, the problem I'm having most is despite some knowledge of perspective and some idea of how to move the body through space, my brain is overloading trying to think of what each individual body part is doing and where it is located...
is the foot turned 10.235734 degrees from the viewer? how far back is it (1 inches, 5 inches, a foot?) how is it traveling in space? and doing this same process for each part of the body is giving me a huge head ache. It probably means Im still thinking of the body as individual units rather than a whole and that is why I am having so much trouble.
March 2nd, 2014 #12
Sorry for the terrible quality, I will get a scanner soon.
I started doing some drawings on an actual sketchbook, since it kind of sucks being confined to my computer all the time. I am going to try to develop some confidence with non-digital.
-some drawings from Grand Central Station and
-some random figures from imagination
all thumbnailed first in physical sketchbook and traced over
Took some of the thumbs and added some slight refinements but they could all probably be taken another 10 levels higher. In addition to general gestures, I think I should work on understanding some key details (not copy but find some generic references and really focus on it for a couple of drawings) eg. making best hands I possibly can. Hopefully I can work my way through and target various things including design studies to build more versatility.
March 8th, 2014 #13
Going to try to do more "scenario visualizations"/ storyboards to force me into uncomfortable situations. Still having trouble with angles in 3- dimensional space so that's what I'm going to focus on right now.