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  1. #66
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    Name:  7B6FD9212.12.jpg
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    21. I chose this one to test myself rendering details Berkey's style, because I like the composition and the classic frontal 3/4 view that Berkey uses many times and look so good to describe aeronautic and space ship designs.
    I think Berkey liked to work more from an illustrator point of view than a designer point of view. I think this is a good example on how he takes a basic composition that he knows will work, he uses a shape that fits the needs of the composition no matter what, even if the main shapes looks weird or even ridiculousat the begining from a design point of view, and then he gives it all integrity trough subdivisions, panelization, design details and realistic lighting.

    I think he knew he could make anything look awesome if he was able to find the proper way to render it thus make it believeble.

    Wait a minute I forgot the texture! I coming back again.

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    Last edited by Raśl.Arbeloa; August 10th, 2014 at 09:18 AM.
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  3. #67
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    Wow, I'm simply blown away by the quality of your work And thanks for sharing that gif, it's always interesting to see how others tackle the studies. I will definitely come back to keep me motivated

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  4. #68
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    Thanks -Marin-, I have to say I have been rushing a bit at the end. I will prepare the .gif of this last study once Jason gives his approval

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  5. #69
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    awesome!!! No crit from me. That's badass.

    jm

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    Last edited by Jason Manley; August 24th, 2014 at 05:07 AM.
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  6. #70
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  7. #71
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    Congrats man!

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  8. #72
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  9. #73
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    awesome. thanks for sharing the process stuff.

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