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Thread: Raśl.Arbeloa - Composition 1.1
August 10th, 2014 #66
21. I chose this one to test myself rendering details Berkey's style, because I like the composition and the classic frontal 3/4 view that Berkey uses many times and look so good to describe aeronautic and space ship designs.
I think Berkey liked to work more from an illustrator point of view than a designer point of view. I think this is a good example on how he takes a basic composition that he knows will work, he uses a shape that fits the needs of the composition no matter what, even if the main shapes looks weird or even ridiculousat the begining from a design point of view, and then he gives it all integrity trough subdivisions, panelization, design details and realistic lighting.
I think he knew he could make anything look awesome if he was able to find the proper way to render it thus make it believeble.
Wait a minute I forgot the texture! I coming back again.
Last edited by Raśl.Arbeloa; August 10th, 2014 at 09:18 AM.
Hide this ad by registering as a memberAugust 10th, 2014 #67
Wow, I'm simply blown away by the quality of your work And thanks for sharing that gif, it's always interesting to see how others tackle the studies. I will definitely come back to keep me motivated
August 10th, 2014 #68
August 24th, 2014 #69
awesome!!! No crit from me. That's badass.
Last edited by Jason Manley; August 24th, 2014 at 05:07 AM.Join us and get better at art, starting today! LEVEL UP! - at ConceptArt.Org
August 24th, 2014 #70
August 24th, 2014 #71
August 24th, 2014 #72
August 26th, 2014 #73
awesome. thanks for sharing the process stuff.
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