So I haven't uploaded here in a long time, but i'm still alive!
Now i'm 20 years old so i gotta step my game up and be better than the other 20 year olds in the world, thats ma moto.
Here are some spit/speed paintings I did on some other sites, these are around 30 minutes to 1 hour tops maybe bit more.
First time trying to paint rain and all i can say is its hard and sucks ass
and some thumbnail sketching, really useful to train and focus on one thing at a time. the b/w are for values and lighting and the coloured ones mostly for composition and storytelling.
will definetly do more and try to get in a workflow of my own
In short, I like your work so far. As a forewarning, I'm probably not the critique that you're looking for, since I'm way below your level. I just wanted to give you a bit of a commendation.
Your pace in practice seems good, especially considering your age; I'm assuming you're in college. It's awesome that you took advantage of the summer and are having fun with these, for me it was too easy to bum around and let the time fly. My favorite so far is the rain painting, even though it seems to be the most difficult, it has a great atmosphere and design to each of the focal points. Something I do notice throughout your paintings is that I'm not getting much of a sense of scale. With the rain painting, the knight and the whatever-that-thing-is are on different planes, but we don't know how far apart they are since scale is wacky. Therefore, it might just be me, but I could be missing out on how massive that thing is, diminishing it in my own mind. I think adding references to the same plane of that monstrous-thingymajig, such as trees, another human, animals, or anything that fits in the world that you're making, adding them could serve as a scale. I find the same situation applies with the forest creatures in post 8, maybe adding a couple rocks or bugs can show just how big or small they are.
But speaking of that post 8 painting, I think you should flesh out the grounds that your characters are on. To me, it doesn't feel like they're standing on earth or whatever-that-planet-is. I see you working well with textures such as metal and cloth, but it seems like organic textures could use some work. Granted, don't go overboard on all the textures in a painting, as that would take the focus away from the selling point of the painting. Chris Oatley gives some tips in about 21 minutes: https://www.youtube.com/watch?v=00NDqFbepSA
Most of my observations only apply to when it comes time to render, since I don't have the eye for analyzing the fundamentals in a painting. But I'm still looking forward to your future art. Whatever your goal with art is, keep up the good work!
Hey Sic, first of all I want to thank you for your post, really appreciate it when people take their time to critique on my work!
As for the points you've named they pretty much hit the nail on the head. My bad sense of scale and depth has been present in my work as long as i can remember and never really managed to practice on it head on.
I've watched the video you've suggested and the part about the textural scaling made it crystal clear to me on what I should focus right now. I've been wanting to do some masterstudies of environment paintings like Bierstadt for some time actually so that might just be my next step
and hey it really doesnt matter if you're better or not than some other artist, everybody needs some learning and everybody knows some things that others don't. great critique.